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ai disconnect logic fix, non modal debug mode pause, minor render code reverts to track down potential crash source
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@@ -375,7 +375,7 @@ private:
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unsigned int m_framestamp; // id of currently rendered gfx frame
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float m_framerate;
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double m_updateaccumulator { 0.0 };
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double m_pickupdateaccumulator { 0.0 };
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// double m_pickupdateaccumulator { 0.0 };
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std::string m_debugtimestext;
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std::string m_pickdebuginfo;
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debug_stats m_debugstats;
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