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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 03:59:19 +02:00

feat(editor): route design with curves and transitions

This commit is contained in:
maj00r
2026-10-02 00:09:09 +02:00
parent b93c5dde60
commit 8f2a34b3cf
10 changed files with 1758 additions and 16 deletions

View File

@@ -16,6 +16,7 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/Globals.h"
#include "rendering/renderer.h"
#include "world/Track.h"
#include "utilities/Logs.h"
#include "imgui/imgui.h"
#include "imgui/ImGuizmo.h"
@@ -146,7 +147,7 @@ void editor_mode::select_track(scene::basic_node *Node)
bool editor_mode::pick_track_handle()
{
auto *track = selected_track();
if (track == nullptr || false == editor_track::is_supported(*track))
if (track == nullptr || false == editor_track::is_supported(*track) || m_route_tab)
return false;
screen_projection const projection;
@@ -201,7 +202,7 @@ void editor_mode::draw_track_overlay() const
previous = next;
}
}
if (false == trackmode || false == editor_track::is_supported(*track))
if (false == trackmode || m_route_tab || false == editor_track::is_supported(*track))
return;
// control vectors
@@ -372,7 +373,7 @@ void editor_mode::commit_track_drag(bool const Force)
m_track_last_commit = now;
}
void editor_mode::push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States)
void editor_mode::push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States, std::vector<TTrack *> Created)
{
if (States.empty())
return;
@@ -388,27 +389,49 @@ void editor_mode::push_track_snapshot(std::vector<std::pair<TTrack *, editor_tra
snap.position = track->location();
snap.uuid = track->uuid;
snap.tracks = std::move(States);
snap.created = std::move(Created);
m_history.push_back(std::move(snap));
g_redo.clear();
}
void editor_mode::restore_track_snapshot(EditorSnapshot const &Snapshot, std::vector<EditorSnapshot> &Opposite)
void editor_mode::restore_track_snapshot(EditorSnapshot const &Snapshot, std::vector<EditorSnapshot> &Opposite, bool const Undo)
{
if (Snapshot.tracks.empty())
return;
EditorSnapshot current{Snapshot};
// paths restored by this step; paths added by the change exist only on its redo side
std::vector<TTrack *> tracks;
for (auto &entry : current.tracks)
{
for (auto const &entry : Snapshot.tracks)
tracks.emplace_back(entry.first);
entry.second = editor_track::capture(*entry.first);
}
// current state goes to the opposite stack, including paths added by the change when it's being undone
EditorSnapshot current{Snapshot};
current.tracks.clear();
auto involved{tracks};
if (Undo)
involved.insert(involved.end(), Snapshot.created.begin(), Snapshot.created.end());
for (auto *track : involved)
current.tracks.emplace_back(track, editor_track::capture(*track));
Opposite.push_back(std::move(current));
if (Undo)
{
for (auto *track : Snapshot.created)
editor_track::retire(*track);
}
else
{
for (auto *track : Snapshot.created)
track->m_editorremoved = false;
}
for (auto const &entry : Snapshot.tracks)
editor_track::apply(*entry.first, entry.second);
editor_track::commit(tracks);
// the designed route refers to the chain, which might have changed
if (false == m_route.chain.tracks.empty())
{
std::string error;
editor_track::find_chain(m_route.from, m_route.to, m_route.chain, error);
}
m_track_snap = {};
m_track_dirty = false;
@@ -419,6 +442,26 @@ void editor_mode::restore_track_snapshot(EditorSnapshot const &Snapshot, std::ve
}
void editor_mode::render_track_ui()
{
if (ImGui::BeginTabBar("##trackediting"))
{
if (ImGui::BeginTabItem("Route design"))
{
m_route_tab = true;
render_route_ui();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Single path"))
{
m_route_tab = false;
render_path_ui();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void editor_mode::render_path_ui()
{
ImGui::TextDisabled("LMB: select path or point handle Esc: release point\nGizmo moves the selected point, otherwise the whole path (W: turn)");
auto *track = selected_track();
@@ -611,3 +654,499 @@ void editor_mode::render_track_ui()
}
}
}
// route design
bool editor_mode::route_active() const
{
return ui()->mode() == nodebank_panel::TRACK && m_route_tab && false == m_route.chain.tracks.empty();
}
void editor_mode::route_recommend(alignment::vertex &Vertex) const
{
auto const recommended{alignment::recommend(m_route.design.speed, Vertex.radius, m_route.design.norms)};
Vertex.cant = recommended.cant;
Vertex.transition_in = recommended.transition;
Vertex.transition_out = recommended.transition;
Vertex.vertical_radius = 0.0;
}
void editor_mode::route_reset()
{
auto &route{m_route};
route.chain = {};
route.error.clear();
route.status.clear();
route.vertex = -1;
route.result = {};
if (route.from == nullptr || route.to == nullptr)
return;
if (false == editor_track::find_chain(route.from, route.to, route.chain, route.error))
return;
auto const &chain{route.chain};
alignment::design design;
// limits and the curve type are the user's choice, they carry over to the next fragment
design.norms = route.design.norms;
design.shape = route.design.shape;
design.start = chain.start;
design.end = chain.end;
auto const plan = [](glm::dvec3 const &Direction) { return glm::normalize(glm::dvec2{Direction.x, Direction.z}); };
auto const slope = [](glm::dvec3 const &Direction) { return Direction.y / std::max(1e-9, std::hypot(Direction.x, Direction.z)); };
design.start_direction = plan(chain.start_direction);
design.end_direction = plan(chain.end_direction);
design.start_grade = slope(chain.start_direction);
design.end_grade = slope(chain.end_direction);
design.start_radius = chain.start_radius;
design.end_radius = chain.end_radius;
design.speed = chain.velocity > 0.0 ? chain.velocity : 100.0;
route.design = design;
// initial layout: a straight, a single curve at the intersection of the end tangents, or a pair of curves
glm::dvec2 intersection;
if (false == alignment::collinear(design))
{
alignment::vertex vertex;
vertex.radius = chain.radius > 0.0 ? std::max(10.0, std::round(chain.radius / 10.0) * 10.0) : 1000.0;
route_recommend(vertex);
if (alignment::tangent_intersection(design, intersection))
{
route.design.vertices.push_back(vertex);
}
else
{
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
vertex.offset = distance / 3.0;
route.design.vertices.push_back(vertex);
route.design.vertices.push_back(vertex);
}
}
route_update();
}
void editor_mode::route_apply()
{
auto &route{m_route};
route.status.clear();
if (false == route.result.valid || route.chain.tracks.empty())
return;
// the paths might have changed since the fragment was selected
editor_track::chain chain;
if (false == editor_track::find_chain(route.from, route.to, chain, route.error))
return;
if (glm::distance(chain.start, route.chain.start) > 1e-3 || glm::distance(chain.end, route.chain.end) > 1e-3)
{
route.error = "The fragment changed since it was selected, select it again";
return;
}
for (auto *track : chain.tracks)
{
std::string reason;
if (false == editor_track::can_edit_geometry(*track, reason))
{
route.error = track->name() + ": " + reason;
return;
}
}
auto const pieces{alignment::pieces(route.result, route.design, chain.tracks.size())};
std::vector<std::pair<TTrack *, editor_track::state>> states;
for (auto *track : chain.tracks)
states.emplace_back(track, editor_track::capture(*track));
auto created{editor_track::relay(chain, pieces)};
auto const added{created.size()};
push_track_snapshot(std::move(states), std::move(created));
editor_track::find_chain(route.from, route.to, route.chain, route.error);
route.status = "Re-laid " + std::to_string(chain.tracks.size()) + " paths" + (added > 0 ? ", added " + std::to_string(added) : std::string{});
WriteLog("Editor: route design - " + route.status, logtype::generic);
}
glm::dvec3 editor_mode::route_vertex_position(int const Vertex) const
{
auto const &design{m_route.design};
auto const &result{m_route.result};
auto const count{static_cast<int>(design.vertices.size())};
glm::dvec2 const start{design.start.x, design.start.z};
glm::dvec2 const end{design.end.x, design.end.z};
glm::dvec2 position;
if (Vertex < static_cast<int>(result.vertices.size()) && false == result.vertices.empty())
position = result.vertices[Vertex];
else if (count == 1)
{
if (false == alignment::tangent_intersection(design, position))
position = (start + end) * 0.5;
}
else if (Vertex == 0)
position = start + glm::normalize(design.start_direction) * design.vertices.front().offset;
else if (Vertex == count - 1)
position = end - glm::normalize(design.end_direction) * design.vertices.back().offset;
else
position = design.vertices[Vertex].position;
double height;
if (Vertex < static_cast<int>(result.vertex_elevations.size()))
height = result.vertex_elevations[Vertex];
else if (false == design.vertices[Vertex].auto_elevation)
height = design.vertices[Vertex].elevation;
else
height = design.start.y + (design.end.y - design.start.y) * (Vertex + 1) / (count + 1.0);
return {position.x, height, position.y};
}
bool editor_mode::pick_route_vertex()
{
if (false == route_active())
return false;
screen_projection const projection;
ImVec2 const mouse = ImGui::GetIO().MousePos;
float best = kHandleRadius * kHandleRadius;
int hit{-1};
for (int i = 0; i < static_cast<int>(m_route.design.vertices.size()); ++i)
{
ImVec2 screen;
if (false == projection.project(route_vertex_position(i), screen))
continue;
float const dx = screen.x - mouse.x;
float const dy = screen.y - mouse.y;
if (dx * dx + dy * dy < best)
{
best = dx * dx + dy * dy;
hit = i;
}
}
if (hit < 0)
return false;
m_route.vertex = hit;
return true;
}
void editor_mode::draw_route_overlay() const
{
auto const &route{m_route};
auto const &design{route.design};
auto const &result{route.result};
screen_projection const projection;
ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
// polygon of tangents
std::vector<glm::dvec3> polygon{design.start};
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
polygon.push_back(route_vertex_position(i));
polygon.push_back(design.end);
for (std::size_t i = 0; i + 1 < polygon.size(); ++i)
projection.line(drawlist, polygon[i], polygon[i + 1], IM_COL32(255, 210, 60, 150), 1.5f);
// designed alignment, coloured by element: straight white, transition orange, circular curve green
if (result.length > 0.0 && result.profile.size() >= 2)
{
for (auto const &e : result.elements)
{
ImU32 const color = e.kind == alignment::element_kind::straight ? IM_COL32(255, 255, 255, 230) : e.kind == alignment::element_kind::arc ? IM_COL32(60, 230, 90, 255) : IM_COL32(255, 140, 30, 255);
int const steps = std::clamp(static_cast<int>(e.length / 2.0), 1, 400);
auto previous{alignment::evaluate(result, e.chainage).position};
for (int j = 1; j <= steps; ++j)
{
auto const next{alignment::evaluate(result, e.chainage + e.length * j / steps).position};
projection.line(drawlist, previous, next, color, 3.0f);
previous = next;
}
ImVec2 screen;
if (projection.project(alignment::evaluate(result, e.chainage).position, screen))
drawlist->AddCircleFilled(screen, 3.5f, IM_COL32(255, 255, 255, 255));
}
}
// fixed ends with their directions, and the vertices
for (auto const atend : {false, true})
{
auto const &point{atend ? design.end : design.start};
auto const direction{atend ? design.end_direction : design.start_direction};
ImVec2 screen;
if (projection.project(point, screen))
drawlist->AddRectFilled(ImVec2(screen.x - 5.0f, screen.y - 5.0f), ImVec2(screen.x + 5.0f, screen.y + 5.0f), IM_COL32(70, 140, 255, 255));
auto const arrow{glm::dvec3{direction.x, 0.0, direction.y} * (atend ? 15.0 : -15.0)};
projection.line(drawlist, point, point + arrow, IM_COL32(70, 140, 255, 255), 2.0f);
}
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
{
ImVec2 screen;
if (false == projection.project(route_vertex_position(i), screen))
continue;
drawlist->AddCircleFilled(screen, 6.0f, IM_COL32(255, 210, 60, 255));
if (i == route.vertex)
drawlist->AddCircle(screen, 11.0f, IM_COL32(255, 255, 255, 255), 16, 2.5f);
char label[8];
std::snprintf(label, sizeof(label), "W%d", i + 1);
drawlist->AddText(ImVec2(screen.x + 9.0f, screen.y - 18.0f), IM_COL32(255, 210, 60, 255), label);
}
}
void editor_mode::render_route_gizmo()
{
auto &route{m_route};
auto const count{static_cast<int>(route.design.vertices.size())};
if (route.vertex < 0 || route.vertex >= count || false == m_gizmo_enabled)
{
m_route_gizmo_using = false;
return;
}
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(false);
ImGuiIO const &io = ImGui::GetIO();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
float const fovy = glm::radians(Global.FieldOfView / Global.ZoomFactor);
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
glm::mat4 const projection = glm::perspective(fovy, aspect, 0.1f, 10000.0f);
auto const position{route_vertex_position(route.vertex)};
if (false == m_route_gizmo_using)
m_route_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(position - camerapos));
glm::vec3 snapvalue(m_gizmo_snap);
float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(m_route_gizmo), nullptr, snap);
if (false == ImGuizmo::IsUsing())
{
m_route_gizmo_using = false;
return;
}
m_route_gizmo_using = true;
glm::dvec3 const moved{camerapos + glm::dvec3(m_route_gizmo[3])};
auto &vertex{route.design.vertices[route.vertex]};
glm::dvec2 const point{moved.x, moved.z};
// the first and the last vertex slide along the tangents of the fixed ends; a single vertex stays at their intersection
if (count >= 2)
{
if (route.vertex == 0)
vertex.offset = std::max(0.1, glm::dot(point - glm::dvec2{route.design.start.x, route.design.start.z}, glm::normalize(route.design.start_direction)));
else if (route.vertex == count - 1)
vertex.offset = std::max(0.1, glm::dot(glm::dvec2{route.design.end.x, route.design.end.z} - point, glm::normalize(route.design.end_direction)));
else
vertex.position = point;
}
if (std::abs(moved.y - position.y) > 1e-3)
{
vertex.auto_elevation = false;
vertex.elevation = moved.y;
}
route_update();
}
void editor_mode::render_route_ui()
{
auto &route{m_route};
auto &design{route.design};
ImGui::TextDisabled("Re-lays a chain of regular paths along an alignment designed with intersection points.\n"
"The outer ends of the chain and their directions stay fixed.\n"
"LMB: select a path or a vertex (W1, W2...) Esc: release the vertex");
auto *track = selected_track();
auto const name = [](TTrack const *Track) { return Track == nullptr ? std::string{"-"} : (Track->name().empty() ? std::string{"(noname)"} : Track->name()); };
ImGui::Text("First path: %s", name(route.from).c_str());
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
if (ImGui::Button("Use selected##routefrom", ImVec2(110.0f, 0.0f)) && track != nullptr)
{
route.from = track;
if (route.to == nullptr)
route.to = track;
route_reset();
}
ImGui::Text("Last path: %s", name(route.to).c_str());
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
if (ImGui::Button("Use selected##routeto", ImVec2(110.0f, 0.0f)) && track != nullptr)
{
route.to = track;
if (route.from == nullptr)
route.from = track;
route_reset();
}
if (false == route.error.empty())
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", route.error.c_str());
if (route.chain.tracks.empty())
return;
ImGui::Text("Fragment: %zu paths, %.2f m", route.chain.tracks.size(), route.chain.length);
ImGui::SameLine();
if (ImGui::SmallButton("Reset design"))
{
route_reset();
return;
}
bool changed{false};
ImGui::PushItemWidth(120.0f);
changed |= ImGui::InputDouble("Design speed (km/h)", &design.speed, 0.0, 0.0, "%.0f");
design.speed = std::max(1.0, design.speed);
int shape = static_cast<int>(design.shape);
char const *shapes[] = {"Cubic parabola", "Clothoid"};
if (ImGui::Combo("Transition curve", &shape, shapes, IM_ARRAYSIZE(shapes)))
{
design.shape = static_cast<alignment::transition_shape>(shape);
changed = true;
}
ImGui::PopItemWidth();
if (ImGui::TreeNode("Limits"))
{
auto &norms{design.norms};
ImGui::PushItemWidth(100.0f);
changed |= ImGui::InputDouble("Rail axes distance (mm)", &norms.gauge, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Unbalanced acceleration (m/s2)", &norms.unbalanced, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Maximum cant (mm)", &norms.cant_max, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Cant change rate (mm/s)", &norms.cant_rate, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Cant ramp 1:(k*V), k", &norms.ramp_factor, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Unbalanced acc. change rate (m/s3)", &norms.jerk, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Vertical curve R >= k*V^2, k", &norms.vertical_factor, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Vertical curve R min (m)", &norms.vertical_min, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Straight between curves (s of travel)", &norms.tangent_min_time, 0.0, 0.0, "%.1f");
ImGui::PopItemWidth();
norms.gauge = std::max(100.0, norms.gauge);
norms.cant_rate = std::max(1.0, norms.cant_rate);
norms.jerk = std::max(0.01, norms.jerk);
ImGui::TreePop();
}
// vertices
auto &vertices{design.vertices};
if (ImGui::Button("Add vertex"))
{
alignment::vertex vertex;
vertex.radius = vertices.empty() ? 1000.0 : vertices.back().radius;
route_recommend(vertex);
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
if (vertices.size() == 1)
{
// a single vertex sits at the intersection of the tangents; two vertices slide along them
vertices.front().offset = distance / 3.0;
vertex.offset = distance / 3.0;
vertices.push_back(vertex);
}
else if (vertices.empty())
{
vertices.push_back(vertex);
}
else
{
// new vertex between the selected one (or the last but one) and the next
auto const index{std::clamp(route.vertex, 0, static_cast<int>(vertices.size()) - 2)};
auto const a{route_vertex_position(index)};
auto const b{route_vertex_position(index + 1)};
vertex.position = glm::dvec2{(a.x + b.x) * 0.5, (a.z + b.z) * 0.5};
// the moved vertices keep their place, so the former first/last vertex positions become free positions
for (int i = 0; i < static_cast<int>(vertices.size()); ++i)
{
auto const p{route_vertex_position(i)};
vertices[i].position = {p.x, p.z};
}
vertices.insert(vertices.begin() + index + 1, vertex);
}
changed = true;
}
ImGui::SameLine();
if (ImGui::Button("Remove vertex") && false == vertices.empty())
{
auto const index{route.vertex >= 0 && route.vertex < static_cast<int>(vertices.size()) ? route.vertex : static_cast<int>(vertices.size()) - 1};
vertices.erase(vertices.begin() + index);
route.vertex = -1;
changed = true;
}
auto const count{static_cast<int>(vertices.size())};
for (int i = 0; i < count; ++i)
{
auto &vertex{vertices[i]};
ImGui::PushID(i);
char header[32];
std::snprintf(header, sizeof(header), "Vertex W%d", i + 1);
if (ImGui::Selectable(header, route.vertex == i))
route.vertex = (route.vertex == i ? -1 : i);
ImGui::Indent();
ImGui::PushItemWidth(110.0f);
if (count == 1)
ImGui::TextDisabled("At the intersection of the end tangents");
else if (i == 0)
changed |= ImGui::InputDouble("Distance from the start (m)", &vertex.offset, 0.0, 0.0, "%.2f");
else if (i == count - 1)
changed |= ImGui::InputDouble("Distance from the end (m)", &vertex.offset, 0.0, 0.0, "%.2f");
else
{
ImGui::PushItemWidth(220.0f);
changed |= ImGui::InputScalarN("Position (x, z)", ImGuiDataType_Double, glm::value_ptr(vertex.position), 2, nullptr, nullptr, "%.2f");
ImGui::PopItemWidth();
}
changed |= ImGui::InputDouble("Radius R (m)", &vertex.radius, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Transition in (m)", &vertex.transition_in, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Transition out (m)", &vertex.transition_out, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Cant (mm)", &vertex.cant, 0.0, 0.0, "%.0f");
changed |= ImGui::Checkbox("Elevation from the ends", &vertex.auto_elevation);
if (false == vertex.auto_elevation)
changed |= ImGui::InputDouble("Elevation (m)", &vertex.elevation, 0.0, 0.0, "%.3f");
changed |= ImGui::InputDouble("Vertical curve R (0: min)", &vertex.vertical_radius, 0.0, 0.0, "%.0f");
ImGui::PopItemWidth();
vertex.radius = std::max(1.0, vertex.radius);
vertex.transition_in = std::max(0.0, vertex.transition_in);
vertex.transition_out = std::max(0.0, vertex.transition_out);
vertex.cant = std::max(0.0, vertex.cant);
vertex.vertical_radius = std::max(0.0, vertex.vertical_radius);
if (ImGui::SmallButton("Apply recommended for V"))
{
route_recommend(vertex);
changed = true;
}
auto const recommended{alignment::recommend(design.speed, vertex.radius, design.norms)};
ImGui::TextDisabled("For %.0f km/h: R min %.0f m, cant %.0f mm (equilibrium %.0f, min %.0f), transition %.0f m", design.speed, recommended.radius_min, recommended.cant, recommended.cant_equilibrium, recommended.cant_min, recommended.transition);
for (auto const &curve : route.result.curves)
{
if (curve.vertex != i)
continue;
ImGui::Text("Deflection %.4f deg, tangents %.2f / %.2f m, arc %.2f m", glm::degrees(curve.deflection), curve.tangent_in, curve.tangent_out, curve.arc_length);
ImGui::Text("Unbalanced acc. %.3f m/s2, cant rate %.1f / %.1f mm/s, acc. rate %.3f / %.3f m/s3", curve.unbalanced, curve.cant_rate_in, curve.cant_rate_out, curve.jerk_in, curve.jerk_out);
}
ImGui::Unindent();
ImGui::PopID();
}
if (changed)
route_update();
// outcome
ImGui::Separator();
auto const &result{route.result};
if (result.length > 0.0)
{
auto const pieces{alignment::minimum_pieces(result, design)};
ImGui::Text("Length %.2f m (now %.2f m), %zu elements", result.length, route.chain.length, result.elements.size());
ImGui::TextDisabled("Paths: %zu in the fragment, %zu needed%s", route.chain.tracks.size(), pieces, pieces > route.chain.tracks.size() ? " (copies of the neighbours will be added)" : "");
}
for (auto const &error : result.errors)
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", error.c_str());
for (auto const &warning : result.warnings)
ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", warning.c_str());
if (ImGui::TreeNode("Elements"))
{
char const *kinds[] = {"straight", "transition", "curve", "transition"};
for (auto const &e : result.elements)
ImGui::Text("%8.2f m %-10s L %8.2f m%s", e.chainage, kinds[static_cast<int>(e.kind)], e.length, e.kind == alignment::element_kind::straight ? "" : (" R " + std::to_string(static_cast<int>(std::round(e.radius))) + " m").c_str());
ImGui::TreePop();
}
if (result.valid)
{
if (ImGui::Button("Apply to the scenery"))
route_apply();
}
else
{
ImGui::TextDisabled("Correct the errors to apply the design");
}
if (false == route.status.empty())
{
ImGui::SameLine();
ImGui::TextUnformatted(route.status.c_str());
}
}