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build 181001. texture size definition, fog influence on skydome, minor vehicle logic bug fixes
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@@ -135,7 +135,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
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iVboPtr = Pos; // pozycja w VBO
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*/
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if (!parser.expectToken("type:"))
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Error("Model type parse failure!");
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ErrorLog("Bad model: expected submodel type definition not found while loading model \"" + Model->NameGet() + "\"" );
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{
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std::string type = parser.getToken<std::string>();
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if (type == "mesh")
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@@ -1225,8 +1225,10 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
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}
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*/
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auto const name { FileName };
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// cache the file name, in case someone wants it later
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m_filename = name;
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asBinary = name + ".e3d";
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asBinary = name + ".e3d";
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if (FileExists(asBinary))
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{
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LoadFromBinFile(asBinary, dynamic);
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@@ -1244,8 +1246,6 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
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}
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}
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}
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// cache the file name, in case someone wants it later
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m_filename = name;
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bool const result =
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Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
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if (false == result)
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