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build 181001. texture size definition, fog influence on skydome, minor vehicle logic bug fixes
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@@ -62,8 +62,8 @@ void
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world_environment::compute_weather() const {
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Global.Weather = (
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Global.Overcast < 0.25 ? "clear:" :
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Global.Overcast < 1.0 ? "cloudy:" :
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Global.Overcast <= 0.25 ? "clear:" :
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Global.Overcast <= 1.0 ? "cloudy:" :
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( Global.Season != "winter:" ?
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"rain:" :
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"snow:" ) );
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