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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-11 18:07:13 +01:00

Merge pull request #257 from MaSzyna-EU07/fix/vehicle-removal-smoke

fix(gfx): a vehicle taken off the tracks stops smoking (#90)
This commit is contained in:
2026-11-07 13:28:31 +00:00
committed by GitHub
6 changed files with 188 additions and 46 deletions

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@@ -4852,7 +4852,7 @@ void TDynamicObject::RenderSounds() {
#endif
&& ( // compound test whether the vehicle belongs to user-driven consist (as these don't emit outer noise in cab view)
FreeFlyModeFlag ? true : // in external view all vehicles emit outer noise
// Global.pWorld->train() == nullptr ? true : // (can skip this check, with no player train the external view is a given)
simulation::Train == nullptr ? true : // no player train, e.g. it went through a portal and the view isn't switched yet
ctOwner == nullptr ? true : // standalone vehicle, can't be part of user-driven train
ctOwner != simulation::Train->Dynamic()->ctOwner ? true : // confirmed isn't a part of the user-driven train
Global.CabWindowOpen ? true : // sticking head out we get to hear outer noise

46
vehicle/smoke.cpp Normal file
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@@ -0,0 +1,46 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "vehicle/smoke.h"
#include "McZapkie/MOVER.h"
namespace smoke {
namespace {
// how hard the engine works, scaling the spawn rate of the source
double engine_load(TMoverParameters const &Mover) {
if (Mover.dizel_spinup) {
// starting up, it puffs harder the faster it turns
return ((Mover.enrot / 4) * 0.01);
}
auto const rpmrise{(Mover.DElist[Mover.MainCtrlPosNo].RPM - Mover.enrot) / 60};
if (Mover.DirAbsolute == 0 || Mover.Im == 0) {
// idling: speeding up to the revolutions of the master controller
return ((rpmrise * 0.02) * (Mover.EnginePower * 0.005));
}
// under load: the more current the traction motors draw, the more smoke
return ((rpmrise * (std::sqrt(Mover.Im) * 0.01) * 0.02) * (Mover.EnginePower * 0.005));
}
} // namespace
float vehicle_spawn_count(TMoverParameters const &Mover, bool const Ontracks, spawn_rate const &Rate, double const Timedelta) {
if (false == Ontracks) {
return 0.f;
}
// the steady rate of the source, the way a source of the scenery spawns...
auto const steady{std::min<float>(static_cast<float>(Rate.pending + (Rate.rate * Timedelta * Rate.fidelity)), Rate.limit)};
// ...and on top of it the share of the engine
return std::min<float>(static_cast<float>(steady + (Rate.rate * Timedelta * Rate.fidelity * engine_load(Mover))), Rate.limit);
}
} // namespace smoke

30
vehicle/smoke.h Normal file
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@@ -0,0 +1,30 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
class TMoverParameters;
// the smoke of a vehicle's engine, let out by the smoke sources of its model (rendering/particles.h)
namespace smoke {
// what a smoke source spawns, before the engine of its vehicle is taken into account
struct spawn_rate {
float pending{0.f}; // particles left to spawn from the previous updates
float rate{0.f}; // particles per second
float fidelity{1.f}; // multiplier of the smoke settings
float limit{0.f}; // most particles the source can have
};
// number of particles the smoke source of a vehicle has to spawn after Timedelta seconds: the steady rate of the
// source, plus a share which grows with the work of its engine. a vehicle taken off the tracks (Ontracks false: gone through a portal, or waiting in the pool of the road
// traffic) puffs no more, the particles it already let out fade away as usual
float vehicle_spawn_count(TMoverParameters const &Mover, bool Ontracks, spawn_rate const &Rate, double Timedelta);
} // namespace smoke