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switch state visualisation, semaphore tracking for map purposes
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1
Event.h
1
Event.h
@@ -80,6 +80,7 @@ public:
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virtual glm::dvec3 input_location() const;
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void group( scene::group_handle Group );
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scene::group_handle group() const;
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std::string const &name() const { return m_name; }
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// members
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basic_event *m_next { nullptr }; // następny w kolejce // TODO: replace with event list in the manager
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basic_event *m_sibling { nullptr }; // kolejny event z tą samą nazwą - od wersji 378
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