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switch state visualisation, semaphore tracking for map purposes
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@@ -19,6 +19,7 @@ class map_panel : public ui_panel {
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gl::scene_ubs scene_ubs;
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std::vector<gfx::geometrybank_handle> m_section_handles;
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std::vector<gfx::geometrybank_handle> m_switch_handles;
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const int fb_size = 1024;
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