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#pragma once
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#include "object.h"
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#include "bindable.h"
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namespace gl
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{
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class renderbuffer : public object, public bindable<renderbuffer>
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{
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public:
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renderbuffer();
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~renderbuffer();
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void alloc(GLuint format, int width, int height);
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static void bind(GLuint id);
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using bindable::bind;
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};
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}
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