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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 08:39:19 +02:00
refactor(sonar): use nullptr literal (cpp:S4962)
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@@ -91,14 +91,14 @@ void gl::framebuffer::blit(framebuffer *src, framebuffer *dst, int sx, int sy, i
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{
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GLenum outputs[8] = { GL_NONE };
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outputs[attachment_n] = src != 0 ? attachment : GL_BACK_LEFT;
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outputs[attachment_n] = src != nullptr ? attachment : GL_BACK_LEFT;
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glReadBuffer(attachment);
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}
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{
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GLenum outputs[8] = { GL_NONE };
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outputs[attachment_n] = dst != 0 ? attachment : GL_BACK_LEFT;
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outputs[attachment_n] = dst != nullptr ? attachment : GL_BACK_LEFT;
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glDrawBuffers(attachment_n + 1, outputs);
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}
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@@ -12,7 +12,7 @@ void gl::pbo::request_read(int x, int y, int lx, int ly, int pixsize, GLenum for
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sync.reset();
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bind(PIXEL_PACK_BUFFER);
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glReadPixels(x, y, lx, ly, format, type, 0);
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glReadPixels(x, y, lx, ly, format, type, nullptr);
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unbind(PIXEL_PACK_BUFFER);
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sync.emplace();
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@@ -313,7 +313,7 @@ gl::shader::shader(const std::string &filename)
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const GLchar *cstr = source.second.c_str();
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**this = glCreateShader(source.first);
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glShaderSource(*this, 1, &cstr, 0);
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glShaderSource(*this, 1, &cstr, nullptr);
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glCompileShader(*this);
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GLint status;
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@@ -321,7 +321,7 @@ gl::shader::shader(const std::string &filename)
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if (!status)
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{
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GLchar info[512];
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glGetShaderInfoLog(*this, 512, 0, info);
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glGetShaderInfoLog(*this, 512, nullptr, info);
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log_error(std::string(info));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info));
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@@ -395,7 +395,7 @@ void gl::program::link()
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if (!status)
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{
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GLchar info[512];
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glGetProgramInfoLog(*this, 512, 0, info);
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glGetProgramInfoLog(*this, 512, nullptr, info);
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throw shader_exception("failed to link program: " + std::string(info));
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}
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@@ -66,7 +66,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
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if( event != nullptr ) {
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if( typeid(*event) == typeid(multi_event)
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|| typeid(*event) == typeid(lights_event)
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|| event->m_sibling != 0 ) {
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|| event->m_sibling != nullptr ) {
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// tylko jawne albo niejawne Multiple
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command_relay relay;
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relay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &event->name());
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@@ -395,7 +395,7 @@ void python_taskqueue::exit()
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auto python_taskqueue::insert(task_request const &Task) -> bool
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{
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if (!m_initialized || false == Global.python_enabled || Task.renderer.empty() || Task.input == nullptr || Task.target == 0)
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if (!m_initialized || false == Global.python_enabled || Task.renderer.empty() || Task.input == nullptr || Task.target == nullptr)
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{
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return false;
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}
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