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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 19:17:28 +01:00

refactor(sonar): use nullptr literal (cpp:S4962)

This commit is contained in:
jerrrrycho
2026-10-10 15:05:47 +02:00
parent baafdcc1cc
commit 9657955e62
5 changed files with 8 additions and 8 deletions

View File

@@ -313,7 +313,7 @@ gl::shader::shader(const std::string &filename)
const GLchar *cstr = source.second.c_str();
**this = glCreateShader(source.first);
glShaderSource(*this, 1, &cstr, 0);
glShaderSource(*this, 1, &cstr, nullptr);
glCompileShader(*this);
GLint status;
@@ -321,7 +321,7 @@ gl::shader::shader(const std::string &filename)
if (!status)
{
GLchar info[512];
glGetShaderInfoLog(*this, 512, 0, info);
glGetShaderInfoLog(*this, 512, nullptr, info);
log_error(std::string(info));
throw shader_exception("failed to compile " + filename + ": " + std::string(info));
@@ -395,7 +395,7 @@ void gl::program::link()
if (!status)
{
GLchar info[512];
glGetProgramInfoLog(*this, 512, 0, info);
glGetProgramInfoLog(*this, 512, nullptr, info);
throw shader_exception("failed to link program: " + std::string(info));
}