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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 06:49:19 +02:00

basic train station object, rudimentary passenger loading/unloading on stops, load percentage based submodel visibility

This commit is contained in:
tmj-fstate
2018-02-17 03:40:44 +01:00
parent 2dd82bf71b
commit 98b82636a8
8 changed files with 252 additions and 80 deletions

View File

@@ -892,8 +892,6 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
mvOccupied->DoorLeft(true);
if (p2 & prawe)
mvOccupied->DoorRight(true);
// if (p2&3) //żeby jeszcze poczekał chwilę, zanim zamknie
// WaitingSet(10); //10 sekund (wziąć z rozkładu????)
}
}
else
@@ -917,50 +915,62 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// pojazd podłączony z tyłu (patrząc od czoła)
p = p->Next();
}
// if (p7&3) //żeby jeszcze poczekał chwilę, zanim zamknie
// WaitingSet(10); //10 sekund (wziąć z rozkładu????)
}
if( fStopTime > -5 ) // na końcu rozkładu się ustawia 60s i tu by było skrócenie
WaitingSet( 15.0 + Random( 15.0 ) ); // 10 sekund (wziąć z rozkładu????) - czekanie
// niezależne od sposobu obsługi drzwi, bo opóźnia również kierownika
}
if (TrainParams->UpdateMTable( simulation::Time, asNextStop) )
{ // to się wykona tylko raz po zatrzymaniu na W4
if (TrainParams->CheckTrainLatency() < 0.0)
iDrivigFlags |= moveLate; // odnotowano spóźnienie
else
iDrivigFlags &= ~moveLate; // przyjazd o czasie
if (TrainParams->DirectionChange()) // jeśli "@" w rozkładzie, to
// wykonanie dalszych komend
{ // wykonanie kolejnej komendy, nie dotyczy ostatniej stacji
if (iDrivigFlags & movePushPull) // SN61 ma się też nie ruszać,
// chyba że ma wagony
{
if (TrainParams->UpdateMTable( simulation::Time, asNextStop) ) {
// to się wykona tylko raz po zatrzymaniu na W4
// perform loading/unloading
auto const exchangetime { simulation::Station.update_load( pVehicles[ 0 ], *TrainParams ) };
// TBD: adjust time to load exchange size
if( fStopTime > -55 ) {
// na końcu rozkładu się ustawia 60s i tu by było skrócenie
// WaitingSet( 15.0 + Random( 15.0 ) ); // 10 sekund (wziąć z rozkładu????) - czekanie
// with door open on both sides calculated loading time is halved
// p7=platform side (1:left, 2:right, 3:both)
auto const platformside = static_cast<int>( std::floor( sSpeedTable[ i ].evEvent->ValueGet( 2 ) ) ) % 10;
WaitingSet(
platformside == 3 ?
exchangetime * 0.5 :
exchangetime );
}
if( TrainParams->CheckTrainLatency() < 0.0 ) {
// odnotowano spóźnienie
iDrivigFlags |= moveLate;
}
else {
// przyjazd o czasie
iDrivigFlags &= ~moveLate;
}
if (TrainParams->DirectionChange()) {
// jeśli "@" w rozkładzie, to wykonanie dalszych komend
// wykonanie kolejnej komendy, nie dotyczy ostatniej stacji
if (iDrivigFlags & movePushPull) {
// SN61 ma się też nie ruszać, chyba że ma wagony
iDrivigFlags |= moveStopHere; // EZT ma stać przy peronie
if (OrderNextGet() != Change_direction)
{
if (OrderNextGet() != Change_direction) {
OrderPush(Change_direction); // zmiana kierunku
OrderPush(TrainParams->StationIndex <
TrainParams->StationCount ?
Obey_train :
Shunt); // to dalej wg rozkładu
OrderPush(
TrainParams->StationIndex < TrainParams->StationCount ?
Obey_train :
Shunt); // to dalej wg rozkładu
}
}
else // a dla lokomotyw...
iDrivigFlags &=
~(moveStopPoint | moveStopHere); // pozwolenie na
// przejechanie za W4
// przed czasem i nie
// ma stać
JumpToNextOrder(); // przejście do kolejnego rozkazu (zmiana
// kierunku, odczepianie)
iDrivigFlags &= ~moveStopCloser; // ma nie podjeżdżać pod W4 po
// przeciwnej stronie
sSpeedTable[i].iFlags = 0; // ten W4 nie liczy się już zupełnie
// (nie wyśle SetVelocity)
sSpeedTable[i].fVelNext = -1; // jechać
continue; // nie analizować prędkości
else {
// a dla lokomotyw...
// pozwolenie na przejechanie za W4 przed czasem i nie ma stać
iDrivigFlags &= ~( moveStopPoint | moveStopHere );
}
// przejście do kolejnego rozkazu (zmiana kierunku, odczepianie)
JumpToNextOrder();
// ma nie podjeżdżać pod W4 po przeciwnej stronie
iDrivigFlags &= ~moveStopCloser;
// ten W4 nie liczy się już zupełnie (nie wyśle SetVelocity)
sSpeedTable[i].iFlags = 0;
// jechać
sSpeedTable[i].fVelNext = -1;
// nie analizować prędkości
continue;
}
}
if (OrderCurrentGet() == Shunt)

View File

@@ -976,6 +976,10 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
section.load->SetLightLevel( section.level, true );
}
}
// load chunks visibility
for( auto const &section : SectionLoadVisibility ) {
section.submodel->iVisible = section.visible;
}
}
// ABu 29.01.05 koniec przeklejenia *************************************
@@ -2010,9 +2014,9 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
// check the low poly interior for potential compartments of interest, ie ones which can be individually lit
// TODO: definition of relevant compartments in the .mmd file
TSubModel *submodel { nullptr };
if( ( submodel = mdLowPolyInt->GetFromName( "cab1" ) ) != nullptr ) { SectionLightLevels.emplace_back( submodel, nullptr, 0.0f ); }
if( ( submodel = mdLowPolyInt->GetFromName( "cab2" ) ) != nullptr ) { SectionLightLevels.emplace_back( submodel, nullptr, 0.0f ); }
if( ( submodel = mdLowPolyInt->GetFromName( "cab0" ) ) != nullptr ) { SectionLightLevels.emplace_back( submodel, nullptr, 0.0f ); }
if( ( submodel = mdLowPolyInt->GetFromName( "cab1" ) ) != nullptr ) { SectionLightLevels.push_back( { submodel, nullptr, 0.0f } ); }
if( ( submodel = mdLowPolyInt->GetFromName( "cab2" ) ) != nullptr ) { SectionLightLevels.push_back( { submodel, nullptr, 0.0f } ); }
if( ( submodel = mdLowPolyInt->GetFromName( "cab0" ) ) != nullptr ) { SectionLightLevels.push_back( { submodel, nullptr, 0.0f } ); }
// passenger car compartments
std::vector<std::string> nameprefixes = { "corridor", "korytarz", "compartment", "przedzial" };
int compartmentindex;
@@ -2027,19 +2031,17 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
std::to_string( compartmentindex ) );
submodel = mdLowPolyInt->GetFromName( compartmentname );
if( submodel != nullptr ) {
// if specified compartment was found we check also for potential matching section in the currently assigned load
// NOTE: if the load gets changed this will invalidate stored pointers. TODO: rebuild the table on load change
SectionLightLevels.emplace_back(
SectionLightLevels.push_back( {
submodel,
( mdLoad != nullptr ?
mdLoad->GetFromName( compartmentname ):
nullptr ),
0.0f );
nullptr, // pointers to load sections are generated afterwards
0.0f } );
}
++compartmentindex;
} while( ( submodel != nullptr )
|| ( compartmentindex < 2 ) ); // chain can start from prefix00 or prefix01
}
update_load_sections();
update_load_visibility();
}
// wyszukiwanie zderzakow
if( mdModel ) {
@@ -2428,31 +2430,83 @@ bool TDynamicObject::UpdateForce(double dt, double dt1, bool FullVer)
return true;
}
void TDynamicObject::LoadUpdate()
{ // przeładowanie modelu ładunku
void TDynamicObject::LoadUpdate() {
// przeładowanie modelu ładunku
// Ra: nie próbujemy wczytywać modeli miliony razy podczas renderowania!!!
if ((mdLoad == NULL) && (MoverParameters->Load > 0))
{
std::string asLoadName =
asBaseDir + MoverParameters->LoadType + ".t3d"; // zapamiętany katalog pojazdu
// asLoadName=MoverParameters->LoadType;
// if (MoverParameters->LoadType!=AnsiString("passengers"))
Global.asCurrentTexturePath = asBaseDir; // bieżąca ścieżka do tekstur to dynamic/...
mdLoad = TModelsManager::GetModel(asLoadName.c_str()); // nowy ładunek
Global.asCurrentTexturePath =
std::string(szTexturePath); // z powrotem defaultowa sciezka do tekstur
// Ra: w MMD można by zapisać położenie modelu ładunku (np. węgiel) w
// zależności od
// załadowania
if( ( mdLoad == nullptr )
&& ( MoverParameters->Load > 0 ) ) {
if( false == MoverParameters->LoadType.empty() ) {
Global.asCurrentTexturePath = asBaseDir; // bieżąca ścieżka do tekstur to dynamic/...
// try first specialized version of the load model, vehiclename_loadname
auto const specializedloadfilename { asBaseDir + MoverParameters->TypeName + "_" + MoverParameters->LoadType };
if( ( true == FileExists( specializedloadfilename + ".e3d" ) )
|| ( true == FileExists( specializedloadfilename + ".t3d" ) ) ) {
mdLoad = TModelsManager::GetModel( specializedloadfilename, true );
}
if( mdLoad == nullptr ) {
// if this fails, try generic load model
mdLoad = TModelsManager::GetModel( asBaseDir + MoverParameters->LoadType, true );
}
// update bindings between lowpoly sections and potential load chunks placed inside them
update_load_sections();
Global.asCurrentTexturePath = std::string( szTexturePath ); // z powrotem defaultowa sciezka do tekstur
}
// Ra: w MMD można by zapisać położenie modelu ładunku (np. węgiel) w zależności od załadowania
}
else if( MoverParameters->Load == 0 ) {
// nie ma ładunku
mdLoad = nullptr;
// erase bindings between lowpoly sections and potential load chunks placed inside them
update_load_sections();
}
else if (MoverParameters->Load == 0)
mdLoad = NULL; // nie ma ładunku
// if ((mdLoad==NULL)&&(MoverParameters->Load>0))
// {
// mdLoad=NULL; //Ra: to jest tu bez sensu - co autor miał na myśli?
// }
MoverParameters->LoadStatus &= 3; // po zakończeniu będzie równe zero
};
}
void
TDynamicObject::update_load_sections() {
SectionLoadVisibility.clear();
for( auto &section : SectionLightLevels ) {
section.load = (
mdLoad != nullptr ?
mdLoad->GetFromName( section.compartment->pName ) :
nullptr );
if( section.load != nullptr ) {
SectionLoadVisibility.push_back( { section.load, false } );
}
}
std::shuffle( std::begin( SectionLoadVisibility ), std::end( SectionLoadVisibility ), Global.random_engine );
}
void
TDynamicObject::update_load_visibility() {
if( Random() < 0.25 ) {
std::shuffle( std::begin( SectionLoadVisibility ), std::end( SectionLoadVisibility ), Global.random_engine );
}
auto loadpercentage { (
MoverParameters->MaxLoad == 0.0 ?
0.0 :
100.0 * MoverParameters->Load / MoverParameters->MaxLoad ) };
auto const sectionloadpercentage { (
SectionLoadVisibility.empty() ?
0.0 :
100.0 / SectionLoadVisibility.size() ) };
// set as many sections as we can, given overall load percentage and how much of full percentage is covered by each chunk
std::for_each(
std::begin( SectionLoadVisibility ), std::end( SectionLoadVisibility ),
[&]( section_visibility &section ) {
section.visible = ( loadpercentage > 0.0 );
loadpercentage -= sectionloadpercentage; } );
}
/*
Ra:
@@ -3637,7 +3691,7 @@ void TDynamicObject::RenderSounds() {
}
// NBMX Obsluga drzwi, MC: zuniwersalnione
if( ( true == MoverParameters->DoorLeftOpened )
&& ( dDoorMoveL < MoverParameters->DoorMaxShiftL ) ) {
&& ( dDoorMoveL < MoverParameters->DoorMaxShiftL ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
@@ -3648,7 +3702,7 @@ void TDynamicObject::RenderSounds() {
}
}
if( ( false == MoverParameters->DoorLeftOpened )
&& ( dDoorMoveL > 0.01 ) ) {
&& ( dDoorMoveL > 0.01 ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
@@ -3659,7 +3713,7 @@ void TDynamicObject::RenderSounds() {
}
}
if( ( true == MoverParameters->DoorRightOpened )
&& ( dDoorMoveR < MoverParameters->DoorMaxShiftR ) ) {
&& ( dDoorMoveR < MoverParameters->DoorMaxShiftR ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {
@@ -3670,7 +3724,7 @@ void TDynamicObject::RenderSounds() {
}
}
if( ( false == MoverParameters->DoorRightOpened )
&& ( dDoorMoveR > 0.01 ) ) {
&& ( dDoorMoveR > 0.01 ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {

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@@ -194,13 +194,15 @@ public:
TSubModel *compartment;
TSubModel *load;
float level;
section_light( TSubModel *Compartment, TSubModel *Load, float const Level ) :
compartment(Compartment), load(Load), level(Level)
{}
};
std::vector<section_light> SectionLightLevels; // table of light levels for specific compartments of associated 3d model
bool SectionLightsActive { false }; // flag indicating whether section lights were set.
float fShade; // zacienienie: 0:normalnie, -1:w ciemności, +1:dodatkowe światło (brak koloru?)
struct section_visibility {
TSubModel *submodel;
bool visible;
};
std::vector<section_visibility> SectionLoadVisibility; // visibility of specific sections of the load 3d model
private:
// zmienne i metody do animacji submodeli; Ra: sprzatam animacje w pojeździe
@@ -464,6 +466,8 @@ private:
void AttachPrev(TDynamicObject *Object, int iType = 1);
bool UpdateForce(double dt, double dt1, bool FullVer);
void LoadUpdate();
void update_load_sections();
void update_load_visibility();
bool Update(double dt, double dt1);
bool FastUpdate(double dt);
void Move(double fDistance);

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@@ -45,6 +45,7 @@ namespace simulation {
simulation_time Time;
basic_station Station;
}
extern "C"
@@ -1338,7 +1339,7 @@ TWorld::Update_UI() {
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_M ) == bdelay_M )
uitextline2 += "+Mg";
uitextline2 += ", Load: " + to_string( vehicle->MoverParameters->LoadFlag, 0 );
uitextline2 += ", Load: " + to_string( vehicle->MoverParameters->LoadFlag, 0 ) + " (" + to_string( vehicle->MoverParameters->Load, 0 ) + ")";
uitextline2 +=
"; Pant: "

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@@ -20,6 +20,7 @@ http://mozilla.org/MPL/2.0/.
#include "stars.h"
#include "skydome.h"
#include "messaging.h"
#include "station.h"
// wrapper for simulation time
class simulation_time {
@@ -59,6 +60,8 @@ namespace simulation {
extern simulation_time Time;
extern basic_station Station; // temporary object, for station functionality tests
}
// wrapper for environment elements -- sky, sun, stars, clouds etc

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@@ -237,6 +237,9 @@
<ClCompile Include="uart.cpp">
<Filter>Source Files\input</Filter>
</ClCompile>
<ClCompile Include="station.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Globals.h">
@@ -461,6 +464,9 @@
<ClInclude Include="uart.h">
<Filter>Header Files\input</Filter>
</ClInclude>
<ClInclude Include="station.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="maszyna.rc">

72
station.cpp Normal file
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@@ -0,0 +1,72 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "station.h"
#include "dynobj.h"
#include "mtable.h"
// exchanges load with consist attached to specified vehicle, operating on specified schedule
double
basic_station::update_load( TDynamicObject *First, Mtable::TTrainParameters &Schedule ) {
auto const firststop { Schedule.StationIndex == 1 };
auto const laststop { Schedule.StationIndex == Schedule.StationCount };
// HACK: determine whether current station is a (small) stop from the presence of "po" at the name end
auto const stationname { Schedule.TimeTable[ Schedule.StationIndex ].StationName };
auto const stationequipment { Schedule.TimeTable[ Schedule.StationIndex ].StationWare };
auto const trainstop { (
( ( stationname.size() >= 2 ) && ( stationname.substr( stationname.size() - 2 ) == "po" ) )
|| ( stationequipment.find( "po" ) != std::string::npos ) ) };
// train stops exchange smaller groups than regular stations
// NOTE: this is crude and unaccurate, but for now will do
auto const stationsizemodifier { ( trainstop ? 1.0 : 2.0 ) };
// go through all vehicles and update their load
// NOTE: for the time being we limit ourselves to passenger-carrying cars only
auto exchangetime { 0.0 };
auto *vehicle { First };
while( vehicle != nullptr ) {
auto &parameters { *vehicle->MoverParameters };
if( ( true == parameters.LoadType.empty() )
&& ( parameters.LoadAccepted.find( "passengers" ) != std::string::npos ) ) {
// set the type for empty cars
parameters.LoadType = "passengers";
}
if( parameters.LoadType == "passengers" ) {
// NOTE: for the time being we're doing simple, random load change calculation
// TODO: exchange driven by station parameters and time of the day
auto loadcount = static_cast<int>(
laststop ?
0 :
Random( parameters.MaxLoad * 0.15 * stationsizemodifier ) );
if( true == firststop ) {
// slightly larger group at the initial station
loadcount *= 2;
}
auto unloadcount = static_cast<int>(
firststop ? 0 :
laststop ? parameters.Load :
Random( parameters.MaxLoad * 0.10 * stationsizemodifier ) );
parameters.Load = clamp<int>( parameters.Load + loadcount - unloadcount, 0, parameters.MaxLoad );
vehicle->LoadUpdate();
vehicle->update_load_visibility();
exchangetime = std::max( exchangetime, loadcount / parameters.LoadSpeed + unloadcount / parameters.UnLoadSpeed );
}
vehicle = vehicle->Next();
}
return exchangetime;
}

22
station.h Normal file
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@@ -0,0 +1,22 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "classes.h"
// a simple station, performs freight and passenger exchanges with visiting consists
class basic_station {
public:
// methods
// exchanges load with consist attached to specified vehicle, operating on specified schedule; returns: time needed for exchange, in seconds
double
update_load( TDynamicObject *First, Mtable::TTrainParameters &Schedule );
};