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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 11:39:19 +02:00

basic train station object, rudimentary passenger loading/unloading on stops, load percentage based submodel visibility

This commit is contained in:
tmj-fstate
2018-02-17 03:40:44 +01:00
parent 2dd82bf71b
commit 98b82636a8
8 changed files with 252 additions and 80 deletions

View File

@@ -194,13 +194,15 @@ public:
TSubModel *compartment;
TSubModel *load;
float level;
section_light( TSubModel *Compartment, TSubModel *Load, float const Level ) :
compartment(Compartment), load(Load), level(Level)
{}
};
std::vector<section_light> SectionLightLevels; // table of light levels for specific compartments of associated 3d model
bool SectionLightsActive { false }; // flag indicating whether section lights were set.
float fShade; // zacienienie: 0:normalnie, -1:w ciemności, +1:dodatkowe światło (brak koloru?)
struct section_visibility {
TSubModel *submodel;
bool visible;
};
std::vector<section_visibility> SectionLoadVisibility; // visibility of specific sections of the load 3d model
private:
// zmienne i metody do animacji submodeli; Ra: sprzatam animacje w pojeździe
@@ -464,6 +466,8 @@ private:
void AttachPrev(TDynamicObject *Object, int iType = 1);
bool UpdateForce(double dt, double dt1, bool FullVer);
void LoadUpdate();
void update_load_sections();
void update_load_visibility();
bool Update(double dt, double dt1);
bool FastUpdate(double dt);
void Move(double fDistance);