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moon object, tweaks to the lighting model
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@@ -401,7 +401,9 @@ void TSegment::RenderLoft(const vector6 *ShapePoints, int iNumShapePoints, doubl
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jmm1 * ShapePoints[j].z + m1 * ShapePoints[j + iNumShapePoints].z, tv1);
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glVertex3f(pt.x, pt.y, pt.z); // pt nie mamy gdzie zapamiętać?
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}
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if (p) // jeśli jest wskaźnik do tablicy
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// BUG: things blow up badly in the following part in 64bit version on baltyk.scn
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// TODO: sort this mess out when the time comes to reorganize spline generation
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if( p ) // jeśli jest wskaźnik do tablicy
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if (*p)
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if (!j) // to dla pierwszego punktu
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{
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