17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 13:49:19 +02:00

multiplayer: correct a train by sliding it, not by putting it down again

Reversing on the host turned the whole set around on the client, and the
locomotive ended up looking like something derailed making its way across the
scenery. Both come from the same place: a routine correction was calling
place_on_track(), which sets the axles from scratch and works from the
vehicle's own idea of which way it faces. That is right for a peer joining with
nothing to go on, and wrong for a train that is already running - the placement
reorients it.

A correction now slides the vehicle along the track it is already on, by the
difference between the two bogie offsets, which is the same operation the
physics performs on every step. When the two sides disagree about which piece
of track the vehicle is on, it is left alone until they agree; guessing there
is what put a locomotive beside the rails. place_on_track() is kept for the one
case it suits, a peer joining the session.

Also:

- taking a seat works with the game paused. The whole thing sat inside the
  "has any time passed" branch, so with the world stopped the lobby button
  changed the roster and nothing else happened
- the debug panel gets a Network section, shown only in a session: role, peer,
  tick, bytes and messages each way with a running rate, two charts of kB/s so
  the cost of a session can be read off, how far the worst vehicle is out of
  place, and whether the state digest agrees. The separate "network" overlay
  window is gone - everything it said lives there now, together with the lobby
  and refusal messages that had nowhere to be seen
This commit is contained in:
2026-09-07 07:49:47 +00:00
parent c0dbf99f1a
commit a0537356bb
11 changed files with 234 additions and 69 deletions

View File

@@ -594,6 +594,7 @@ int eu07_application::run()
if (statehash != authoritative.state_hash)
{
++m_statemismatches;
Global.network_digest_mismatches = m_statemismatches;
if (m_statemismatches == 1 || (m_statemismatches % NETWORK_DIGEST_LOG_INTERVAL) == 0)
{
WriteLog("net: state digest differs at tick " + std::to_string(authoritative.tick) + " (" + std::to_string(m_statemismatches) +
@@ -605,6 +606,7 @@ int eu07_application::run()
{
WriteLog("net: state digest back in step at tick " + std::to_string(authoritative.tick), logtype::net);
m_statemismatches = 0;
Global.network_digest_mismatches = 0;
}
}

View File

@@ -183,6 +183,54 @@ bool driver_mode::update()
simulation::State.update_scripting_interface();
simulation::Environment.update();
// taking a seat has to work whether the world is running or not: a player sitting
// in the lobby with the game paused still expects the button to put them in the cab
if (Global.network_leave_pending)
{
// we were taken off the crew (by our own request or by the server), so the
// camera goes back to observing. the cab instance itself stays put, it may
// still be occupied by somebody else or handed back to the AI
Global.network_leave_pending = false;
if (simulation::Train != nullptr)
{
if (!FreeFlyModeFlag)
InOutKey();
simulation::Train = nullptr;
Camera.m_owner = nullptr;
Global.local_start_vehicle = "ghostview";
}
}
if (change_train.empty() && !Global.network_pending_vehicle.empty())
{
// vehicle picked in the multiplayer lobby; the cab itself is built by the
// replicated entervehicle command, we only have to move in once it exists
change_train = Global.network_pending_vehicle;
Global.network_pending_vehicle.clear();
}
if (!change_train.empty())
{
TTrain *train = simulation::Trains.find(change_train);
if (train)
{
Global.local_start_vehicle = change_train;
simulation::Train = train;
InOutKey();
if (!Application.is_server() && !Application.is_client())
{
// in a multiplayer session the AI handover belongs to the server, which
// also knows whether the vehicle had an AI driver in the first place
m_relay.post(user_command::aidriverdisable, 0.0, 0.0, GLFW_PRESS, 0);
}
change_train.clear();
auto ui = std::dynamic_pointer_cast<driver_ui>(m_userinterface);
if (ui != nullptr)
ui->show_multiplayer_lobby(false);
}
}
if (deltatime != 0.0 || false == simulation::is_ready)
{
// jak pauza, to nie ma po co tego przeliczać
@@ -267,52 +315,6 @@ bool driver_mode::update()
// variable step simulation time routines
if (Global.network_leave_pending)
{
// we were taken off the crew (by our own request or by the server), so the
// camera goes back to observing. the cab instance itself stays put, it may
// still be occupied by somebody else or handed back to the AI
Global.network_leave_pending = false;
if (simulation::Train != nullptr)
{
if (!FreeFlyModeFlag)
InOutKey();
simulation::Train = nullptr;
Camera.m_owner = nullptr;
Global.local_start_vehicle = "ghostview";
}
}
if (change_train.empty() && !Global.network_pending_vehicle.empty())
{
// vehicle picked in the multiplayer lobby; the cab itself is built by the
// replicated entervehicle command, we only have to move in once it exists
change_train = Global.network_pending_vehicle;
Global.network_pending_vehicle.clear();
}
if (!change_train.empty())
{
TTrain *train = simulation::Trains.find(change_train);
if (train)
{
Global.local_start_vehicle = change_train;
simulation::Train = train;
InOutKey();
if (!Application.is_server() && !Application.is_client())
{
// in a multiplayer session the AI handover belongs to the server, which
// also knows whether the vehicle had an AI driver in the first place
m_relay.post(user_command::aidriverdisable, 0.0, 0.0, GLFW_PRESS, 0);
}
change_train.clear();
auto ui = std::dynamic_pointer_cast<driver_ui>(m_userinterface);
if (ui != nullptr)
ui->show_multiplayer_lobby(false);
}
}
if (simulation::Train == nullptr && false == FreeFlyModeFlag)
{
// intercept cases when the driven train got removed after entering portal

View File

@@ -282,11 +282,4 @@ void driver_ui::render_()
ImGui::OpenPopup(popupheader);
}
if (Global.network_position_error > 0.5f)
{
ImGui::SetNextWindowSize(ImVec2(-1, -1));
if (ImGui::Begin("network", nullptr, ImGuiWindowFlags_NoCollapse))
ImGui::Text("%.1f m behind the server (tick %llu)", Global.network_position_error, (unsigned long long)Global.simulation_tick);
ImGui::End();
}
}

View File

@@ -545,6 +545,7 @@ void debug_panel::update()
m_powergridlines.clear();
m_cameralines.clear();
m_rendererlines.clear();
m_networklines.clear();
#ifdef WITH_UART
m_uartlines.clear();
#endif
@@ -561,6 +562,11 @@ void debug_panel::update()
update_section_powergrid( m_powergridlines );
update_section_camera( m_cameralines );
update_section_renderer( m_rendererlines );
if( Application.is_server() || Application.is_client() ) {
update_section_network( m_networklines );
net_sent_graph.update( (float)( network::Traffic.sent_rate / 1024.0 ) );
net_received_graph.update( (float)( network::Traffic.received_rate / 1024.0 ) );
}
#ifdef WITH_UART
update_section_uart(m_uartlines);
#endif
@@ -621,6 +627,13 @@ debug_panel::render() {
}
render_section( "Camera", m_cameralines );
render_section( "Gfx Renderer / Statistics", m_rendererlines );
if( ( Application.is_server() || Application.is_client() )
&& ( true == render_section( "Network", m_networklines ) ) ) {
ImGui::TextUnformatted( "sent kB/s" );
net_sent_graph.render();
ImGui::TextUnformatted( "received kB/s" );
net_received_graph.render();
}
render_section_settings();
render_section_developer(); // Developer tools
#ifdef WITH_UART
@@ -1025,6 +1038,70 @@ void debug_panel::graph_data::render() {
ImGui::PopID();
}
namespace {
std::string format_bytes( uint64_t const Bytes ) {
if( Bytes < 1024ull ) { return std::to_string( Bytes ) + " B"; }
if( Bytes < 1024ull * 1024ull ) { return to_string( Bytes / 1024.0, 1 ) + " kB"; }
if( Bytes < 1024ull * 1024ull * 1024ull ) { return to_string( Bytes / ( 1024.0 * 1024.0 ), 2 ) + " MB"; }
return to_string( Bytes / ( 1024.0 * 1024.0 * 1024.0 ), 2 ) + " GB";
}
} // namespace
void
debug_panel::update_section_network( std::vector<text_line> &Output ) {
auto const host { Application.is_server() };
auto const client { Application.is_client() };
Output.emplace_back(
"role: " + std::string( host ? ( client ? "host + client" : "host" ) : "client" )
+ ", peer " + std::to_string( Global.network_peer_id )
+ ", tick " + std::to_string( Global.simulation_tick ),
Global.UITextColor );
auto const &traffic { network::Traffic };
Output.emplace_back(
"sent: " + format_bytes( traffic.sent_bytes ) + " in " + std::to_string( traffic.sent_messages ) + " messages"
+ " (" + to_string( traffic.sent_rate / 1024.0, 2 ) + " kB/s)",
Global.UITextColor );
Output.emplace_back(
"received: " + format_bytes( traffic.received_bytes ) + " in " + std::to_string( traffic.received_messages ) + " messages"
+ " (" + to_string( traffic.received_rate / 1024.0, 2 ) + " kB/s)",
Global.UITextColor );
Output.emplace_back(
"total: " + format_bytes( traffic.sent_bytes + traffic.received_bytes )
+ " (" + to_string( ( traffic.sent_rate + traffic.received_rate ) / 1024.0, 2 ) + " kB/s)",
Global.UITextColor );
if( client ) {
Output.emplace_back(
"worst vehicle out of place: " + to_string( Global.network_position_error, 2 ) + " m",
( Global.network_position_error > 5.0f ?
glm::vec4( 1.f, 0.6f, 0.3f, 1.f ) :
Global.UITextColor ) );
Output.emplace_back(
"state digest: " + std::string(
Global.network_digest_mismatches == 0 ?
"in step with the server" :
"differing for " + std::to_string( Global.network_digest_mismatches ) + " steps" ),
Global.UITextColor );
}
if( !Global.network_lobby_message.empty() ) {
Output.emplace_back( "lobby: " + Global.network_lobby_message, glm::vec4( 1.f, 0.6f, 0.3f, 1.f ) );
}
if( !Global.network_reject_reason.empty() ) {
Output.emplace_back( "refused: " + Global.network_reject_reason, glm::vec4( 1.f, 0.4f, 0.3f, 1.f ) );
}
}
std::string
debug_panel::update_vehicle_coupler( int const Side ) {
// NOTE: mover and vehicle are guaranteed to be valid by the caller

View File

@@ -89,6 +89,7 @@ private:
void update_section_powergrid( std::vector<text_line> &Output );
void update_section_camera( std::vector<text_line> &Output );
void update_section_renderer( std::vector<text_line> &Output );
void update_section_network( std::vector<text_line> &Output );
#ifdef WITH_UART
void update_section_uart( std::vector<text_line> &Output );
#endif
@@ -123,6 +124,7 @@ private:
m_eventqueuelines,
m_powergridlines,
m_rendererlines,
m_networklines,
m_uartlines,
m_hardwarelines;
@@ -149,6 +151,9 @@ private:
};
graph_data AccN_jerk_graph;
graph_data AccN_acc_graph;
// kilobytes per second in and out, so the cost of a session can be read off a chart
graph_data net_sent_graph;
graph_data net_received_graph;
float last_AccN;
std::array<char, 128> queue_event_buf = { 0 };

View File

@@ -23,6 +23,8 @@ void network::tcp::connection::disconnect()
void network::tcp::connection::send_data(std::shared_ptr<std::string> buffer)
{
Traffic.sent(buffer->size());
asio::async_write(m_socket, asio::buffer(*buffer.get()), std::bind(&connection::send_complete, this, buffer));
}
@@ -52,6 +54,8 @@ void network::tcp::connection::handle_header(const asio::error_code &err, size_t
return;
}
Traffic.received(bytes_transferred);
uint32_t sig = sn_utils::ld_uint32(header);
if (sig != NETWORK_MAGIC) {
disconnect();
@@ -81,6 +85,8 @@ void network::tcp::connection::handle_data(const asio::error_code &err, size_t b
return;
}
Traffic.received(bytes_transferred);
std::istringstream stream(m_body_buffer);
std::shared_ptr<message> msg = deserialize_message(stream);
if (message_handler)

View File

@@ -199,6 +199,8 @@ void network::manager::request_resync(uint64_t tick, uint64_t state_hash)
void network::manager::update()
{
Traffic.update();
for (auto &backend : backend_list())
backend.second->update();

View File

@@ -19,6 +19,32 @@ std::uint32_t const EU07_NETWORK_VERSION = 4;
namespace network {
traffic_counters Traffic;
void traffic_counters::update()
{
auto const now = Timer::GetTime();
if (rate_time_mark < 0.0)
{
rate_time_mark = now;
rate_sent_mark = sent_bytes;
rate_received_mark = received_bytes;
return;
}
auto const elapsed = now - rate_time_mark;
if (elapsed < 1.0)
return;
sent_rate = (double)(sent_bytes - rate_sent_mark) / elapsed;
received_rate = (double)(received_bytes - rate_received_mark) / elapsed;
rate_time_mark = now;
rate_sent_mark = sent_bytes;
rate_received_mark = received_bytes;
}
backend_list_t& backend_list() {
// HACK: static initialization order fiasco fix
// NOTE: potential static deinitialization order fiasco

View File

@@ -11,6 +11,31 @@
namespace network
{
// what has gone over the wire so far, and how fast it is going now. the transport
// layer feeds it; the debug panel reads it
struct traffic_counters
{
uint64_t sent_bytes { 0 };
uint64_t received_bytes { 0 };
uint64_t sent_messages { 0 };
uint64_t received_messages { 0 };
// bytes per second, averaged over the last second
double sent_rate { 0.0 };
double received_rate { 0.0 };
void sent(size_t Bytes) { sent_bytes += Bytes; ++sent_messages; }
void received(size_t Bytes) { received_bytes += Bytes; ++received_messages; }
// recomputes the rates; called once per frame
void update();
private:
uint64_t rate_sent_mark { 0 };
uint64_t rate_received_mark { 0 };
double rate_time_mark { -1.0 };
};
extern traffic_counters Traffic;
//m7todo: separate client/server connection class?
class connection
{

View File

@@ -416,29 +416,54 @@ void apply_controls(TDynamicObject &Vehicle, vehicle_state const &State)
Vehicle.Mechanik->TakeControl(State.aiactive);
}
// puts a vehicle back where the authority says it is. place_on_track() wants the distance
// of the vehicle's nose along the track, while what travels in the update is the offset of
// its leading bogie; this inverts the arithmetic that function itself does
void reposition(TDynamicObject &Vehicle, vehicle_state const &State)
// puts a vehicle where the authority says it is.
//
// there are two ways to do that and they are not interchangeable. place_on_track() sets
// the axles from scratch, which is right for a peer that is joining and has nothing to go
// on - but doing it to a running train turns the whole set around, because the placement
// works from the vehicle's own idea of which way it faces and that is not what a moving
// consist looks like from outside. So a routine correction slides the vehicle along the
// track it is already on, by the difference between the two bogie offsets. That is the
// very same operation the physics performs on every step, so nothing gets reoriented and
// nothing ends up beside the rails
void correct_position(TDynamicObject &Vehicle, vehicle_state const &State, bool const Absolute)
{
TTrack *track = track_by_id(State.track);
if (track == nullptr)
if (Absolute)
{
static bool reported{false};
if (!reported)
TTrack *track = track_by_id(State.track);
if (track == nullptr)
{
reported = true;
ErrorLog("net: cannot place " + Vehicle.name() + ", track " + std::to_string(State.track) + " is unknown here", logtype::net);
static bool reported{false};
if (!reported)
{
reported = true;
ErrorLog("net: cannot place " + Vehicle.name() + ", track " + std::to_string(State.track) + " is unknown here", logtype::net);
}
return;
}
double const half = Vehicle.fAxleDist * 0.5;
double const axleoffset = (State.axlefirst ? -half : half);
double const sign = (State.direction ? 1.0 : -1.0);
double const nose = (State.translation - axleoffset) * sign + 0.5 * Vehicle.MoverParameters->Dim.L;
Vehicle.place_on_track(track, nose, false);
return;
}
double const half = Vehicle.fAxleDist * 0.5;
double const axleoffset = (State.axlefirst ? -half : half);
double const sign = (State.direction ? 1.0 : -1.0);
double const nose = (State.translation - axleoffset) * sign + 0.5 * Vehicle.MoverParameters->Dim.L;
// both sides have to be talking about the same piece of track for the difference of
// the offsets to mean anything. when they are not, the vehicle is left alone until it
// gets there - a wrong guess here is what puts a locomotive next to the rails
if (track_id_of(Vehicle.RaTrackGet()) != State.track)
return;
Vehicle.place_on_track(track, nose, false);
double const delta = State.translation - Vehicle.RaTranslationGet();
if (std::abs(delta) < 0.01)
return;
// the offset runs from the track's first point, the move runs along the vehicle, and
// the axle's own sense of direction is what converts between the two
Vehicle.Move(delta * Vehicle.RaDirectionGet());
}
std::string write_vehicles(bool const Full, bool const OwnedOnly)
@@ -590,7 +615,7 @@ void read_vehicles(std::istream &Stream, network::snapshot_mode const Mode, netw
for (TDynamicObject *member : group)
{
reposition(*member, states.at(member));
correct_position(*member, states.at(member), Mode == network::snapshot_mode::join);
++Result.repositioned;
}
}

View File

@@ -375,6 +375,8 @@ struct global_settings {
// the scenario has finished loading and the world can be worked with. this is not the
// same as simulation::is_ready, which only goes up once the player has a cab
bool simulation_loaded = false;
// consecutive steps whose state digest disagreed with the server's; diagnostics only
uint64_t network_digest_mismatches = 0;
std::unordered_map<int, std::string> trainset_overrides;