Merge branch 'mover_in_c++' of https://github.com/tmj-fstate/maszyna into tmj-fstate-mover_in_c++

This commit is contained in:
milek7
2017-11-03 20:31:20 +01:00
35 changed files with 442 additions and 467 deletions

View File

@@ -125,7 +125,7 @@ class TAnimModel : public editor::basic_node {
public:
// constructors
TAnimModel( scene::node_data const &Nodedata );
explicit TAnimModel( scene::node_data const &Nodedata );
// destructor
~TAnimModel();
// methods

View File

@@ -32,6 +32,7 @@ class TButton
void
play();
// plays specified sound
static
void
play( sound *Sound );

View File

@@ -1797,7 +1797,7 @@ void TController::AutoRewident()
}
if (mvOccupied->TrainType == dt_EZT)
{
fAccThreshold = std::max(-fBrake_a0[BrakeAccTableSize] - 8 * fBrake_a1[BrakeAccTableSize], -0.75);
fAccThreshold = std::max(-fBrake_a0[BrakeAccTableSize] - 8 * fBrake_a1[BrakeAccTableSize], -0.6);
fBrakeReaction = 0.25;
}
else if (ustaw > 16)
@@ -5668,7 +5668,7 @@ bool TController::IsStop()
double
TController::TrackBlock() const {
return pVehicles[ TMoverParameters::side::front ]->fTrackBlock;
return pVehicles[ side::front ]->fTrackBlock;
}
void TController::MoveTo(TDynamicObject *to)

View File

@@ -1276,21 +1276,21 @@ void TDynamicObject::CouplersDettach(double MinDist, int MyScanDir) {
if (MyScanDir > 0) {
// pojazd od strony sprzęgu 0
if( ( PrevConnected != nullptr )
&& ( MoverParameters->Couplers[ TMoverParameters::side::front ].CoupleDist > MinDist ) ) {
&& ( MoverParameters->Couplers[ side::front ].CoupleDist > MinDist ) ) {
// sprzęgi wirtualne zawsze przekraczają
if( ( PrevConnectedNo == TMoverParameters::side::front ?
if( ( PrevConnectedNo == side::front ?
PrevConnected->PrevConnected :
PrevConnected->NextConnected )
== this ) {
// Ra: nie rozłączamy znalezionego, jeżeli nie do nas podłączony
// (może jechać w innym kierunku)
PrevConnected->MoverParameters->Couplers[PrevConnectedNo].Connected = nullptr;
if( PrevConnectedNo == TMoverParameters::side::front ) {
if( PrevConnectedNo == side::front ) {
// sprzęg 0 nie podłączony
PrevConnected->PrevConnectedNo = 2;
PrevConnected->PrevConnected = nullptr;
}
else if( PrevConnectedNo == TMoverParameters::side::rear ) {
else if( PrevConnectedNo == side::rear ) {
// sprzęg 1 nie podłączony
PrevConnected->NextConnectedNo = 2;
PrevConnected->NextConnected = nullptr;
@@ -1299,27 +1299,27 @@ void TDynamicObject::CouplersDettach(double MinDist, int MyScanDir) {
// za to zawsze odłączamy siebie
PrevConnected = nullptr;
PrevConnectedNo = 2; // sprzęg 0 nie podłączony
MoverParameters->Couplers[ TMoverParameters::side::front ].Connected = nullptr;
MoverParameters->Couplers[ side::front ].Connected = nullptr;
}
}
else {
// pojazd od strony sprzęgu 1
if( ( NextConnected != nullptr )
&& ( MoverParameters->Couplers[ TMoverParameters::side::rear ].CoupleDist > MinDist ) ) {
&& ( MoverParameters->Couplers[ side::rear ].CoupleDist > MinDist ) ) {
// sprzęgi wirtualne zawsze przekraczają
if( ( NextConnectedNo == TMoverParameters::side::front ?
if( ( NextConnectedNo == side::front ?
NextConnected->PrevConnected :
NextConnected->NextConnected )
== this) {
// Ra: nie rozłączamy znalezionego, jeżeli nie do nas podłączony
// (może jechać w innym kierunku)
NextConnected->MoverParameters->Couplers[ NextConnectedNo ].Connected = nullptr;
if( NextConnectedNo == TMoverParameters::side::front ) {
if( NextConnectedNo == side::front ) {
// sprzęg 0 nie podłączony
NextConnected->PrevConnectedNo = 2;
NextConnected->PrevConnected = nullptr;
}
else if( NextConnectedNo == TMoverParameters::side::rear ) {
else if( NextConnectedNo == side::rear ) {
// sprzęg 1 nie podłączony
NextConnected->NextConnectedNo = 2;
NextConnected->NextConnected = nullptr;
@@ -1411,7 +1411,7 @@ void TDynamicObject::ABuScanObjects( int Direction, double Distance )
// siebie można bezpiecznie podłączyć jednostronnie do znalezionego
MoverParameters->Attach( mycoupler, foundcoupler, foundobject->MoverParameters, coupling::faux );
// MoverParameters->Couplers[MyCouplFound].Render=false; //wirtualnego nie renderujemy
if( mycoupler == TMoverParameters::side::front ) {
if( mycoupler == side::front ) {
PrevConnected = foundobject; // pojazd od strony sprzęgu 0
PrevConnectedNo = foundcoupler;
}
@@ -1422,7 +1422,7 @@ void TDynamicObject::ABuScanObjects( int Direction, double Distance )
if( foundobject->MoverParameters->Couplers[ foundcoupler ].CouplingFlag == coupling::faux ) {
// Ra: wpinamy się wirtualnym tylko jeśli znaleziony ma wirtualny sprzęg
if( ( foundcoupler == TMoverParameters::side::front ?
if( ( foundcoupler == side::front ?
foundobject->PrevConnected :
foundobject->NextConnected )
!= this ) {
@@ -1430,13 +1430,13 @@ void TDynamicObject::ABuScanObjects( int Direction, double Distance )
// otherwise we risk leaving the target's connected vehicle with active one-side connection
foundobject->CouplersDettach(
1.0,
( foundcoupler == TMoverParameters::side::front ?
( foundcoupler == side::front ?
1 :
-1 ) );
}
foundobject->MoverParameters->Attach( foundcoupler, mycoupler, this->MoverParameters, coupling::faux );
if( foundcoupler == TMoverParameters::side::front ) {
if( foundcoupler == side::front ) {
// jeśli widoczny sprzęg 0 znalezionego
if( ( DebugModeFlag )
&& ( foundobject->PrevConnected )
@@ -1553,8 +1553,6 @@ TDynamicObject::TDynamicObject()
iAxleFirst = 0; // numer pierwszej osi w kierunku ruchu (przełączenie
// następuje, gdy osie sa na
// tym samym torze)
iInventory = 0; // flagi bitowe posiadanych submodeli (zaktualizuje się po
// wczytaniu MMD)
RaLightsSet(0, 0); // początkowe zerowanie stanu świateł
// Ra: domyślne ilości animacji dla zgodności wstecz (gdy brak ilości podanych
// w MMD)
@@ -1942,19 +1940,19 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
btEndSignals21.Init("endsignal23", mdModel, false);
btEndSignals13.Init("endsignal12", mdModel, false);
btEndSignals23.Init("endsignal22", mdModel, false);
iInventory |= btEndSignals11.Active() ? 0x01 : 0; // informacja, czy ma poszczególne światła
iInventory |= btEndSignals21.Active() ? 0x02 : 0;
iInventory |= btEndSignals13.Active() ? 0x04 : 0;
iInventory |= btEndSignals23.Active() ? 0x08 : 0;
iInventory[ side::front ] |= btEndSignals11.Active() ? light::redmarker_left : 0; // informacja, czy ma poszczególne światła
iInventory[ side::front ] |= btEndSignals13.Active() ? light::redmarker_right : 0;
iInventory[ side::rear ] |= btEndSignals21.Active() ? light::redmarker_left : 0;
iInventory[ side::rear ] |= btEndSignals23.Active() ? light::redmarker_right : 0;
// ABu: to niestety zostawione dla kompatybilnosci modeli:
btEndSignals1.Init("endsignals1", mdModel, false);
btEndSignals2.Init("endsignals2", mdModel, false);
btEndSignalsTab1.Init("endtab1", mdModel, false);
btEndSignalsTab2.Init("endtab2", mdModel, false);
iInventory |= btEndSignals1.Active() ? 0x10 : 0;
iInventory |= btEndSignals2.Active() ? 0x20 : 0;
iInventory |= btEndSignalsTab1.Active() ? 0x40 : 0; // tabliczki blaszane
iInventory |= btEndSignalsTab2.Active() ? 0x80 : 0;
iInventory[ side::front ] |= btEndSignals1.Active() ? ( light::redmarker_left | light::redmarker_right ) : 0;
iInventory[ side::front ] |= btEndSignalsTab1.Active() ? light::rearendsignals : 0; // tabliczki blaszane
iInventory[ side::rear ] |= btEndSignals2.Active() ? ( light::redmarker_left | light::redmarker_right ) : 0;
iInventory[ side::rear ] |= btEndSignalsTab2.Active() ? light::rearendsignals : 0;
// ABu Uwaga! tu zmienic w modelu!
btHeadSignals11.Init("headlamp13", mdModel, false); // lewe
btHeadSignals12.Init("headlamp11", mdModel, false); // górne
@@ -1962,7 +1960,13 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
btHeadSignals21.Init("headlamp23", mdModel, false);
btHeadSignals22.Init("headlamp21", mdModel, false);
btHeadSignals23.Init("headlamp22", mdModel, false);
btMechanik1.Init("mechanik1", mdLowPolyInt, false);
iInventory[ side::front ] |= btHeadSignals11.Active() ? light::headlight_left : 0;
iInventory[ side::front ] |= btHeadSignals12.Active() ? light::headlight_upper : 0;
iInventory[ side::front ] |= btHeadSignals13.Active() ? light::headlight_right : 0;
iInventory[ side::rear ] |= btHeadSignals21.Active() ? light::headlight_left : 0;
iInventory[ side::rear ] |= btHeadSignals22.Active() ? light::headlight_upper : 0;
iInventory[ side::rear ] |= btHeadSignals23.Active() ? light::headlight_right : 0;
btMechanik1.Init("mechanik1", mdLowPolyInt, false);
btMechanik2.Init("mechanik2", mdLowPolyInt, false);
TurnOff(); // resetowanie zmiennych submodeli
@@ -5000,7 +5004,7 @@ void TDynamicObject::RaLightsSet(int head, int rear)
// pojazdu
if (!MoverParameters)
return; // może tego nie być na początku
if (rear == 2 + 32 + 64)
if (rear == ( light::redmarker_left | light::redmarker_right | light::rearendsignals ) )
{ // jeśli koniec pociągu, to trzeba ustalić, czy
// jest tam czynna lokomotywa
// EN57 może nie mieć końcówek od środka członu
@@ -5009,15 +5013,20 @@ void TDynamicObject::RaLightsSet(int head, int rear)
{ // jeśli ma zarówno światła jak i końcówki, ustalić, czy jest w stanie
// aktywnym
// np. lokomotywa na zimno będzie mieć końcówki a nie światła
rear = 64; // tablice blaszane
rear = light::rearendsignals; // tablice blaszane
// trzeba to uzależnić od "załączenia baterii" w pojeździe
}
if (rear == 2 + 32 + 64) // jeśli nadal obydwie możliwości
if (iInventory &
(iDirection ? 0x2A : 0x15)) // czy ma jakieś światła czerowone od danej strony
rear = 2 + 32; // dwa światła czerwone
else
rear = 64; // tablice blaszane
if( rear == ( light::redmarker_left | light::redmarker_right | light::rearendsignals ) ) // jeśli nadal obydwie możliwości
if( iInventory[
( iDirection ?
side::rear :
side::front ) ] & ( light::redmarker_left | light::redmarker_right ) ) {
// czy ma jakieś światła czerowone od danej strony
rear = ( light::redmarker_left | light::redmarker_right ); // dwa światła czerwone
}
else {
rear = light::rearendsignals; // tablice blaszane
}
}
if (iDirection) // w zależności od kierunku pojazdu w składzie
{ // jesli pojazd stoi sprzęgiem 0 w stronę czoła
@@ -5439,7 +5448,7 @@ vehicle_table::update_traction( TDynamicObject *Vehicle ) {
// pętla po pantografach
auto pantograph { Vehicle->pants[ pantographindex ].fParamPants };
if( true == (
pantographindex == TMoverParameters::side::front ?
pantographindex == side::front ?
Vehicle->MoverParameters->PantFrontUp :
Vehicle->MoverParameters->PantRearUp ) ) {
// jeśli pantograf podniesiony

View File

@@ -338,7 +338,7 @@ private:
bool bBrakeAcc;
sound* rsUnbrake = nullptr; // yB - odglos luzowania
float ModCamRot;
int iInventory; // flagi bitowe posiadanych submodeli (np. świateł)
int iInventory[ 2 ] { 0, 0 }; // flagi bitowe posiadanych submodeli (np. świateł)
void TurnOff();
public:
@@ -464,6 +464,7 @@ private:
void RadioStop();
void Damage(char flag);
void RaLightsSet(int head, int rear);
int LightList( side const Side ) const { return iInventory[ Side ]; }
TDynamicObject * FirstFind(int &coupler_nr, int cf = 1);
float GetEPP(); // wyliczanie sredniego cisnienia w PG
int DirectionSet(int d); // ustawienie kierunku w składzie

View File

@@ -130,13 +130,13 @@ bool TEventLauncher::check_conditions()
bool bCond = false;
if (iKey != 0)
{
// tylko jeśli okno jest aktywne
// tylko jeśli okno jest aktywne
if( iKey > 255 ) {
// key and modifier
auto const modifier = ( iKey & 0xff00 ) >> 8;
bCond = ( Console::Pressed( iKey & 0xff ) )
&& ( modifier & 1 ? Global::shiftState : true )
&& ( modifier & 2 ? Global::ctrlState : true );
&& ( ( modifier & 1 ) ? Global::shiftState : true )
&& ( ( modifier & 2 ) ? Global::ctrlState : true );
}
else {
// just key

View File

@@ -18,7 +18,7 @@ class TEventLauncher : public editor::basic_node {
public:
// constructor
TEventLauncher( scene::node_data const &Nodedata ) : basic_node( Nodedata ) {}
explicit TEventLauncher( scene::node_data const &Nodedata ) : basic_node( Nodedata ) {}
// legacy constructor
TEventLauncher() = default;

View File

@@ -140,6 +140,11 @@ static int const ctrain_passenger = 16; //mostek przejściowy
static int const ctrain_scndpneumatic = 32; //przewody 8 atm (żółte; zasilanie powietrzem)
static int const ctrain_heating = 64; //przewody ogrzewania WN
static int const ctrain_depot = 128; //nie rozłączalny podczas zwykłych manewrów (międzyczłonowy), we wpisie wartość ujemna
// vehicle sides; exclusive
enum side {
front = 0,
rear
};
// possible coupling types; can be combined
enum coupling {
faux = 0x0,
@@ -162,6 +167,16 @@ enum range {
enum start {
manual,
automatic
};
// recognized vehicle light locations and types; can be combined
enum light {
headlight_left = 0x01,
redmarker_left = 0x02,
headlight_upper = 0x04,
headlight_right = 0x10,
redmarker_right = 0x20,
rearendsignals = 0x40
};
/*typ hamulca elektrodynamicznego*/
static int const dbrake_none = 0;
@@ -699,15 +714,6 @@ public:
int LightsDefPos = 1;
bool LightsWrap = false;
int Lights[2][17]; // pozycje świateł, przód - tył, 1 .. 16
enum light {
headlight_left = 0x01,
redmarker_left = 0x02,
headlight_upper = 0x04,
headlight_right = 0x10,
redmarker_right = 0x20,
rearendsignals = 0x40
};
int ScndInMain{ 0 }; /*zaleznosc bocznika od nastawnika*/
bool MBrake = false; /*Czy jest hamulec reczny*/
double StopBrakeDecc = 0.0;
@@ -802,10 +808,6 @@ public:
TRotation Rot;
std::string Name; /*nazwa wlasna*/
TCoupling Couplers[2]; //urzadzenia zderzno-sprzegowe, polaczenia miedzy wagonami
enum side {
front = 0,
rear
};
#ifdef EU07_USE_OLD_HVCOUPLERS
double HVCouplers[ 2 ][ 2 ]; //przewod WN
enum hvcoupler {

View File

@@ -294,10 +294,13 @@ bool FileExists( std::string const &Filename ) {
}
// returns time of last modification for specified file
time_t
std::time_t
last_modified( std::string const &Filename ) {
std::string fn = Filename;
std::replace(fn.begin(), fn.end(), '\\', '/');
struct stat filestat;
if( ::stat( Filename.c_str(), &filestat ) == 0 ) { return filestat.st_mtime; }
else { return 0; }
if( ::stat( fn.c_str(), &filestat ) == 0 )
return filestat.st_mtime;
else
return 0;
}

View File

@@ -160,4 +160,4 @@ extract_value( bool &Variable, std::string const &Key, std::string const &Input,
bool FileExists( std::string const &Filename );
// returns time of last modification for specified file
time_t last_modified( std::string const &Filename );
std::time_t last_modified( std::string const &Filename );

View File

@@ -137,7 +137,7 @@ bool TMemCell::Compare( std::string const &szTestText, double const fTestValue1,
&& ( !TestFlag( CheckMask, conditional_memval2 ) || ( fValue2 == fTestValue2 ) ) );
};
bool TMemCell::IsVelocity()
bool TMemCell::IsVelocity() const
{ // sprawdzenie, czy event odczytu tej komórki ma być do skanowania, czy do kolejkowania
if (eCommand == cm_SetVelocity)
return true;

View File

@@ -19,7 +19,7 @@ class TMemCell : public editor::basic_node {
public:
std::string asTrackName; // McZapkie-100302 - zeby nazwe toru na ktory jest Putcommand wysylane pamietac
TMemCell( scene::node_data const &Nodedata );
explicit TMemCell( scene::node_data const &Nodedata );
void
UpdateValues( std::string const &szNewText, double const fNewValue1, double const fNewValue2, int const CheckMask );
@@ -46,7 +46,7 @@ public:
return bCommand; };
void StopCommandSent();
TCommandType CommandCheck();
bool IsVelocity();
bool IsVelocity() const;
void AssignEvents(TEvent *e);
private:

View File

@@ -1743,7 +1743,7 @@ void TModel3d::Init()
// 2012-02 funkcje do tworzenia terenu z E3D
//-----------------------------------------------------------------------------
int TModel3d::TerrainCount()
int TModel3d::TerrainCount() const
{ // zliczanie kwadratów kilometrowych (główna
// linia po Next) do tworznia tablicy
int i = 0;

View File

@@ -184,15 +184,13 @@ public:
};
void InitialRotate(bool doit);
void BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t, std::vector<std::string> *n, bool dynamic);
void ReplacableSet(material_handle const *r, int a)
{
static void ReplacableSet(material_handle const *r, int a) {
ReplacableSkinId = r;
iAlpha = a;
};
iAlpha = a; };
void Name_Material( std::string const &Name );
void Name( std::string const &Name );
// Ra: funkcje do budowania terenu z E3D
int Flags() { return iFlags; };
int Flags() const { return iFlags; };
void UnFlagNext() { iFlags &= 0x00FFFFFF; };
void ColorsSet( glm::vec3 const &Ambient, glm::vec3 const &Diffuse, glm::vec3 const &Specular );
// sets light level (alpha component of illumination color) to specified value
@@ -201,7 +199,7 @@ public:
return fMatrix ? *(fMatrix->TranslationGet()) + v_TransVector : v_TransVector; }
inline float3 Translation2Get() {
return *(fMatrix->TranslationGet()) + Child->Translation1Get(); }
material_handle GetMaterial() {
material_handle GetMaterial() const {
return m_material; }
void ParentMatrix(float4x4 *m);
float MaxY( float4x4 const &m );
@@ -250,8 +248,8 @@ public:
void SaveToBinFile(std::string const &FileName);
int Flags() const { return iFlags; };
void Init();
std::string NameGet() { return m_filename; };
int TerrainCount();
std::string NameGet() const { return m_filename; };
int TerrainCount() const;
TSubModel * TerrainSquare(int n);
void deserialize(std::istream &s, size_t size, bool dynamic);
};

View File

@@ -61,11 +61,11 @@ class garbage_collector {
public:
// constructor:
garbage_collector( Container_ &Container, int const Secondstolive, int const Sweepsize, std::string const Resourcename = "resource" ) :
m_container( Container ),
m_unusedresourcetimetolive { std::chrono::seconds( Secondstolive ) },
m_unusedresourcesweepsize( Sweepsize ),
m_resourcename( Resourcename )
garbage_collector( Container_ &Container, unsigned int const Secondstolive, std::size_t const Sweepsize, std::string const Resourcename = "resource" ) :
m_unusedresourcetimetolive{ std::chrono::seconds{ Secondstolive } },
m_unusedresourcesweepsize{ Sweepsize },
m_resourcename{ Resourcename },
m_container{ Container }
{}
// methods:

View File

@@ -674,7 +674,7 @@ opengl_texture::release( bool const Backup ) {
}
void
opengl_texture::set_filtering() {
opengl_texture::set_filtering() const {
// default texture mode
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );

View File

@@ -61,7 +61,7 @@ private:
void load_DDS();
void load_TEX();
void load_TGA();
void set_filtering();
void set_filtering() const;
void downsize( GLuint const Format );
// members

23
Track.h
View File

@@ -96,16 +96,11 @@ class TSwitchExtension
class TIsolated
{ // obiekt zbierający zajętości z kilku odcinków
int iAxles = 0; // ilość osi na odcinkach obsługiwanych przez obiekt
TIsolated *pNext = nullptr; // odcinki izolowane są trzymane w postaci listy jednikierunkowej
static TIsolated *pRoot; // początek listy
public:
std::string asName; // nazwa obiektu, baza do nazw eventów
TEvent *evBusy = nullptr; // zdarzenie wyzwalane po zajęciu grupy
TEvent *evFree = nullptr; // zdarzenie wyzwalane po całkowitym zwolnieniu zajętości grupy
TMemCell *pMemCell = nullptr; // automatyczna komórka pamięci, która współpracuje z odcinkiem izolowanym
public:
// constructors
TIsolated();
TIsolated(const std::string &n, TIsolated *i);
// methods
static void DeleteAll();
static TIsolated * Find(const std::string &n); // znalezienie obiektu albo utworzenie nowego
void Modify(int i, TDynamicObject *o); // dodanie lub odjęcie osi
@@ -115,6 +110,16 @@ class TIsolated
return (pRoot); };
TIsolated * Next() {
return (pNext); };
// members
std::string asName; // nazwa obiektu, baza do nazw eventów
TEvent *evBusy { nullptr }; // zdarzenie wyzwalane po zajęciu grupy
TEvent *evFree { nullptr }; // zdarzenie wyzwalane po całkowitym zwolnieniu zajętości grupy
TMemCell *pMemCell { nullptr }; // automatyczna komórka pamięci, która współpracuje z odcinkiem izolowanym
private:
// members
int iAxles { 0 }; // ilość osi na odcinkach obsługiwanych przez obiekt
TIsolated *pNext { nullptr }; // odcinki izolowane są trzymane w postaci listy jednikierunkowej
static TIsolated *pRoot; // początek listy
};
// trajektoria ruchu - opakowanie
@@ -184,7 +189,7 @@ public:
bool ScannedFlag = false; // McZapkie: do zaznaczania kolorem torów skanowanych przez AI
TGroundNode *nFouling[ 2 ] = { nullptr, nullptr }; // współrzędne ukresu albo oporu kozła
TTrack( scene::node_data const &Nodedata );
explicit TTrack( scene::node_data const &Nodedata );
virtual ~TTrack();
void Init();

View File

@@ -53,7 +53,7 @@ class TTraction : public editor::basic_node {
glm::dvec3 m_origin;
geometry_handle m_geometry;
TTraction( scene::node_data const &Nodedata );
explicit TTraction( scene::node_data const &Nodedata );
void Load( cParser *parser, glm::dvec3 const &pOrigin );
// set origin point

578
Train.cpp
View File

@@ -247,6 +247,8 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{ user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle },
{ user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset },
{ user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle },
{ user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext },
{ user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious },
{ user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft },
{ user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright },
{ user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper },
@@ -2145,6 +2147,60 @@ void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data cons
}
}
void TTrain::OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->LightsPos = (
Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ?
Train->mvOccupied->LightsPos + 1 :
1 ); // wrap mode
Train->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos > 1 )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->LightsPos = (
Train->mvOccupied->LightsPos > 1 ?
Train->mvOccupied->LightsPos - 1 :
Train->mvOccupied->LightsPosNo ); // wrap mode
Train->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
@@ -2152,12 +2208,12 @@ void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &C
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
side::front :
side::rear );
bool current_state = (bool)(Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left);
bool current_state = (bool)(Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left);
if (Command.desired_state == command_data::ON && current_state)
return;
@@ -2168,17 +2224,17 @@ void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &C
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( !current_state ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggLeftEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::redmarker_left;
Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_left;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2192,12 +2248,12 @@ void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
side::front :
side::rear );
bool current_state = (bool)(Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right);
bool current_state = (bool)(Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right);
if (Command.desired_state == command_data::ON && current_state)
return;
@@ -2208,17 +2264,17 @@ void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( !current_state ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggRightEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::redmarker_right;
Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_right;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2232,12 +2288,12 @@ void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
side::front :
side::rear );
bool current_state = (bool)(Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper);
bool current_state = (bool)(Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper);
if (Command.desired_state == command_data::ON && current_state)
return;
@@ -2248,13 +2304,13 @@ void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( !current_state ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2268,16 +2324,16 @@ void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &C
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
side::front :
side::rear );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
@@ -2287,12 +2343,12 @@ void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &C
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::headlight_left;
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
@@ -2313,16 +2369,16 @@ void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
side::front :
side::rear );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
@@ -2332,12 +2388,12 @@ void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::headlight_right;
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
@@ -2358,23 +2414,23 @@ void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data cons
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2388,23 +2444,23 @@ void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data con
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2418,22 +2474,22 @@ void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data con
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2447,23 +2503,23 @@ void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data cons
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -2477,23 +2533,23 @@ void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data con
return;
}
int const lightsindex =
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) == 0 ) {
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
@@ -3014,7 +3070,8 @@ void TTrain::OnKeyDown(int cKey)
DynamicObject->Mechanik->TakeControl(true);
}
}
else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne -
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne -
// włączenie
{
if (mvOccupied->LightsPosNo > 0) //kręciolek od swiatel
@@ -3031,6 +3088,7 @@ void TTrain::OnKeyDown(int cKey)
}
}
}
#endif
}
else // McZapkie-240302 - klawisze bez shifta
{
@@ -3127,8 +3185,7 @@ void TTrain::OnKeyDown(int cKey)
}
}
}
// McZapkie-240302 - wylaczanie automatycznego pilota (w trybie ~debugmode
// mozna tylko raz)
// McZapkie-240302 - wylaczanie automatycznego pilota (w trybie ~debugmode mozna tylko raz)
else if (cKey == GLFW_KEY_Q) // bez Shift
{
if (DynamicObject->Mechanik)
@@ -3363,6 +3420,7 @@ if
}
}
}
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne -
// wyłączenie
{
@@ -3380,6 +3438,7 @@ if
}
}
}
#endif
// else
if (DebugModeFlag)
{ // przesuwanie składu o 100m
@@ -4432,9 +4491,6 @@ bool TTrain::Update( double const Deltatime )
true :
false ) );
// hunter-261211: jakis stary kod (i niezgodny z prawda),
// zahaszowalem i poprawilem
// youBy-220913: ale przyda sie do lampki samej przetwornicy
btLampkaPrzetw.Turn( !mvControlled->ConverterFlag );
btLampkaNadmPrzetw.Turn( mvControlled->ConvOvldFlag );
@@ -4445,10 +4501,12 @@ bool TTrain::Update( double const Deltatime )
btLampkaBezoporowa.Turn(mvControlled->ResistorsFlagCheck() ||
(mvControlled->MainCtrlActualPos == 0)); // do EU04
if ((mvControlled->Itot != 0) || (mvOccupied->BrakePress > 2) ||
(mvOccupied->PipePress < 3.6))
btLampkaStyczn.TurnOff(); // Ra: czy to jest udawanie działania
// styczników liniowych?
if( ( mvControlled->Itot != 0 )
|| ( mvOccupied->BrakePress > 2 )
|| ( mvOccupied->PipePress < 3.6 ) ) {
// Ra: czy to jest udawanie działania styczników liniowych?
btLampkaStyczn.TurnOff();
}
else if (mvOccupied->BrakePress < 1)
btLampkaStyczn.TurnOn(); // mozna prowadzic rozruch
if (((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
@@ -4628,15 +4686,8 @@ bool TTrain::Update( double const Deltatime )
btLampkaNadmPrzetwB.TurnOn();
btLampkaPrzetwB.TurnOff();
}
}
// hunter-261211: jakis stary kod (i niezgodny z prawda), zahaszowalem
// if (tmp)
// if (tmp->MoverParameters->ConverterFlag==true)
// btLampkaNadmPrzetwB.TurnOff();
// else
// btLampkaNadmPrzetwB.TurnOn();
} //**************************************************** */
if( mvControlled->Battery || mvControlled->ConverterFlag )
{
switch (mvControlled->TrainType)
@@ -4666,6 +4717,18 @@ bool TTrain::Update( double const Deltatime )
btLampkaForward.Turn(mvControlled->ActiveDir > 0); // jazda do przodu
btLampkaBackward.Turn(mvControlled->ActiveDir < 0); // jazda do tyłu
btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED
// light indicators
// NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators
btLampkaUpperLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_upper ) != 0 );
btLampkaLeftLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_left ) != 0 );
btLampkaRightLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_right ) != 0 );
btLampkaLeftEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_left ) != 0 );
btLampkaRightEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_right ) != 0 );
btLampkaRearUpperLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_upper ) != 0 );
btLampkaRearLeftLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_left ) != 0 );
btLampkaRearRightLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_right ) != 0 );
btLampkaRearLeftEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_left ) != 0 );
btLampkaRearRightEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_right ) != 0 );
}
else
{ // gdy bateria wyłączona
@@ -4681,7 +4744,19 @@ bool TTrain::Update( double const Deltatime )
btLampkaForward.TurnOff();
btLampkaBackward.TurnOff();
btLampkaED.TurnOff();
// light indicators
btLampkaUpperLight.TurnOff();
btLampkaLeftLight.TurnOff();
btLampkaRightLight.TurnOff();
btLampkaLeftEndLight.TurnOff();
btLampkaRightEndLight.TurnOff();
btLampkaRearUpperLight.TurnOff();
btLampkaRearLeftLight.TurnOff();
btLampkaRearRightLight.TurnOff();
btLampkaRearLeftEndLight.TurnOff();
btLampkaRearRightEndLight.TurnOff();
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if (ggMainCtrl.SubModel) {
@@ -4939,12 +5014,6 @@ bool TTrain::Update( double const Deltatime )
ggRearRightLightButton.PutValue(-1);
}
#endif
if (ggLightsButton.SubModel)
{
ggLightsButton.PutValue(mvOccupied->LightsPos - 1);
ggLightsButton.Update();
}
ggDimHeadlightsButton.Update();
//---------
// hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy
if ((((mvControlled->EngineType == ElectricSeriesMotor) && (mvControlled->Mains == true) &&
@@ -5009,9 +5078,7 @@ bool TTrain::Update( double const Deltatime )
}
}
//******************************************
// przelaczniki
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( Console::Pressed( Global::Keys[ k_Horn ] ) )
{
@@ -5748,6 +5815,7 @@ bool TTrain::Update( double const Deltatime )
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
ggLightsButton.Update();
ggUpperLightButton.Update();
ggLeftLightButton.Update();
ggRightLightButton.Update();
@@ -5759,6 +5827,7 @@ bool TTrain::Update( double const Deltatime )
ggRearRightLightButton.Update();
ggRearLeftEndLightButton.Update();
ggRearRightEndLightButton.Update();
ggDimHeadlightsButton.Update();
//------------
ggConverterButton.Update();
ggConverterLocalButton.Update();
@@ -5769,14 +5838,14 @@ bool TTrain::Update( double const Deltatime )
ggHornButton.Update();
ggHornLowButton.Update();
ggHornHighButton.Update();
/*
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
ggUniversal1Button.Update();
ggUniversal2Button.Update();
if( Universal4Active ) {
ggUniversal4Button.PermIncValue( dt );
}
ggUniversal4Button.Update();
*/
#endif
for( auto &universal : ggUniversals ) {
universal.Update();
}
@@ -6733,6 +6802,17 @@ void TTrain::clear_cab_controls()
btLampkaWylSzybkiB.Clear();
btLampkaForward.Clear();
btLampkaBackward.Clear();
// light indicators
btLampkaUpperLight.Clear();
btLampkaLeftLight.Clear();
btLampkaRightLight.Clear();
btLampkaLeftEndLight.Clear();
btLampkaRightEndLight.Clear();
btLampkaRearUpperLight.Clear();
btLampkaRearLeftLight.Clear();
btLampkaRearRightLight.Clear();
btLampkaRearLeftEndLight.Clear();
btLampkaRearRightEndLight.Clear();
btCabLight.Clear(); // hunter-171012
ggLeftLightButton.Clear();
ggRightLightButton.Clear();
@@ -6842,21 +6922,23 @@ void TTrain::set_cab_controls() {
ggMaxCurrentCtrl.PutValue( 1.0 );
}
// lights
int const lightsindex =
( mvOccupied->ActiveCab == 1 ?
0 :
1 );
ggLightsButton.PutValue( mvOccupied->LightsPos - 1 );
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left ) != 0 ) {
int const vehicleside =
( mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) {
ggLeftLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right ) != 0 ) {
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) {
ggRightLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper ) != 0 ) {
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) {
ggUpperLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) != 0 ) {
if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) {
if( ggLeftEndLightButton.SubModel != nullptr ) {
ggLeftEndLightButton.PutValue( 1.0 );
}
@@ -6864,7 +6946,7 @@ void TTrain::set_cab_controls() {
ggLeftLightButton.PutValue( -1.0 );
}
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) != 0 ) {
if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) {
if( ggRightEndLightButton.SubModel != nullptr ) {
ggRightEndLightButton.PutValue( 1.0 );
}
@@ -6938,227 +7020,88 @@ void TTrain::set_cab_controls() {
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
}
// initializes a button matching provided label. returns: true if the label was found, false
// otherwise
// NOTE: this is temporary work-around for compiler else-if limit
// initializes a button matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex)
{
/*
TButton *bt; // roboczy wskaźnik na obiekt animujący lampkę
*/
// SEKCJA LAMPEK
if (Label == "i-maxft:")
{
btLampkaMaxSila.Load(Parser, DynamicObject->mdKabina);
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex) {
std::unordered_map<std::string, TButton &> const lights = {
{ "i-maxft:", btLampkaMaxSila },
{ "i-maxftt:", btLampkaPrzekrMaxSila },
{ "i-radio:", btLampkaRadio },
{ "i-manual_brake:", btLampkaHamulecReczny },
{ "i-door_blocked:", btLampkaBlokadaDrzwi },
{ "i-slippery:", btLampkaPoslizg },
{ "i-contactors:", btLampkaStyczn },
{ "i-conv_ovld:", btLampkaNadmPrzetw },
{ "i-converter:", btLampkaPrzetw },
{ "i-diff_relay:", btLampkaPrzekRozn },
{ "i-diff_relay2:", btLampkaPrzekRoznPom },
{ "i-motor_ovld:", btLampkaNadmSil },
{ "i-train_controll:", btLampkaUkrotnienie },
{ "i-brake_delay_r:", btLampkaHamPosp },
{ "i-mainbreaker:", btLampkaWylSzybki },
{ "i-vent_ovld:", btLampkaNadmWent },
{ "i-comp_ovld:", btLampkaNadmSpr },
{ "i-resistors:", btLampkaOpory },
{ "i-no_resistors:", btLampkaBezoporowa },
{ "i-no_resistors_b:", btLampkaBezoporowaB },
{ "i-highcurrent:", btLampkaWysRozr },
{ "i-vent_trim:", btLampkaWentZaluzje },
{ "i-trainheating:", btLampkaOgrzewanieSkladu },
{ "i-security_aware:", btLampkaCzuwaka },
{ "i-security_cabsignal:", btLampkaSHP },
{ "i-door_left:", btLampkaDoorLeft },
{ "i-door_right:", btLampkaDoorRight },
{ "i-departure_signal:", btLampkaDepartureSignal },
{ "i-reserve:", btLampkaRezerwa },
{ "i-scnd:", btLampkaBoczniki },
{ "i-scnd1:", btLampkaBocznik1 },
{ "i-scnd2:", btLampkaBocznik2 },
{ "i-scnd3:", btLampkaBocznik3 },
{ "i-scnd4:", btLampkaBocznik4 },
{ "i-braking:", btLampkaHamienie },
{ "i-dynamicbrake:", btLampkaED },
{ "i-braking-ezt:", btLampkaHamowanie1zes },
{ "i-braking-ezt2:", btLampkaHamowanie2zes },
{ "i-compressor:", btLampkaSprezarka },
{ "i-compressorb:", btLampkaSprezarkaB },
{ "i-voltbrake:", btLampkaNapNastHam },
{ "i-mainbreakerb:", btLampkaWylSzybkiB },
{ "i-resistorsb:", btLampkaOporyB },
{ "i-contactorsb:", btLampkaStycznB },
{ "i-conv_ovldb:", btLampkaNadmPrzetwB },
{ "i-converterb:", btLampkaPrzetwB },
{ "i-forward:", btLampkaForward },
{ "i-backward:", btLampkaBackward },
{ "i-upperlight:", btLampkaUpperLight },
{ "i-leftlight:", btLampkaLeftLight },
{ "i-rightlight:", btLampkaRightLight },
{ "i-leftend:", btLampkaLeftEndLight },
{ "i-rightend:", btLampkaRightEndLight },
{ "i-rearupperlight:", btLampkaRearUpperLight },
{ "i-rearleftlight:", btLampkaRearLeftLight },
{ "i-rearrightlight:", btLampkaRearRightLight },
{ "i-rearleftend:", btLampkaRearLeftEndLight },
{ "i-rearrightend:", btLampkaRearRightEndLight },
{ "i-cablight:", btCabLight }
};
auto lookup = lights.find( Label );
if( lookup != lights.end() ) {
lookup->second.Load( Parser, DynamicObject->mdKabina );
}
else if (Label == "i-maxftt:")
{
btLampkaPrzekrMaxSila.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-radio:")
{
btLampkaRadio.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-manual_brake:")
{
btLampkaHamulecReczny.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_blocked:")
{
btLampkaBlokadaDrzwi.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-slippery:")
{
btLampkaPoslizg.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-contactors:")
{
btLampkaStyczn.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-conv_ovld:")
{
btLampkaNadmPrzetw.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-converter:")
{
btLampkaPrzetw.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-diff_relay:")
{
btLampkaPrzekRozn.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-diff_relay2:")
{
btLampkaPrzekRoznPom.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-motor_ovld:")
{
btLampkaNadmSil.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-train_controll:")
{
btLampkaUkrotnienie.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-brake_delay_r:")
{
btLampkaHamPosp.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-mainbreaker:")
{
btLampkaWylSzybki.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-vent_ovld:")
{
btLampkaNadmWent.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-comp_ovld:")
{
btLampkaNadmSpr.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-resistors:")
{
btLampkaOpory.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-no_resistors:")
{
btLampkaBezoporowa.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-no_resistors_b:")
{
btLampkaBezoporowaB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-highcurrent:")
{
btLampkaWysRozr.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-instrumentlight:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
else if( Label == "i-instrumentlight:" ) {
btInstrumentLight.Load( Parser, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 0;
}
else if (Label == "i-instrumentlight_M:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
else if( Label == "i-instrumentlight_M:" ) {
btInstrumentLight.Load( Parser, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 1;
}
else if (Label == "i-instrumentlight_C:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
else if( Label == "i-instrumentlight_C:" ) {
btInstrumentLight.Load( Parser, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 2;
}
else if (Label == "i-vent_trim:")
{
btLampkaWentZaluzje.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-trainheating:")
{
btLampkaOgrzewanieSkladu.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-security_aware:")
{
btLampkaCzuwaka.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-security_cabsignal:")
{
btLampkaSHP.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_left:")
{
btLampkaDoorLeft.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_right:")
{
btLampkaDoorRight.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-departure_signal:")
{
btLampkaDepartureSignal.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-reserve:")
{
btLampkaRezerwa.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd:")
{
btLampkaBoczniki.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd1:")
{
btLampkaBocznik1.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd2:")
{
btLampkaBocznik2.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd3:")
{
btLampkaBocznik3.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd4:")
{
btLampkaBocznik4.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-braking:")
{
btLampkaHamienie.Load(Parser, DynamicObject->mdKabina);
}
else if( Label == "i-dynamicbrake:" ) {
btLampkaED.Load( Parser, DynamicObject->mdKabina );
}
else if (Label == "i-braking-ezt:")
{
btLampkaHamowanie1zes.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-braking-ezt2:")
{
btLampkaHamowanie2zes.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-compressor:")
{
btLampkaSprezarka.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-compressorb:")
{
btLampkaSprezarkaB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-voltbrake:")
{
btLampkaNapNastHam.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-mainbreakerb:")
{
btLampkaWylSzybkiB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-resistorsb:")
{
btLampkaOporyB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-contactorsb:")
{
btLampkaStycznB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-conv_ovldb:")
{
btLampkaNadmPrzetwB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-converterb:")
{
btLampkaPrzetwB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-forward:")
{
btLampkaForward.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-backward:")
{
btLampkaBackward.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-cablight:")
{ // hunter-171012
btCabLight.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-doors:")
{
int i = Parser.getToken<int>() - 1;
@@ -7175,15 +7118,10 @@ bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int co
return true;
}
// initializes a gauge matching provided label. returns: true if the label was found, false
// otherwise
// NOTE: this is temporary work-around for compiler else-if limit
// initializes a gauge matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) {
/*
TGauge *gg { nullptr }; // roboczy wskaźnik na obiekt animujący gałkę
*/
std::unordered_map<std::string, TGauge &> const gauges = {
{ "mainctrl:", ggMainCtrl },
{ "scndctrl:", ggScndCtrl },

13
Train.h
View File

@@ -171,6 +171,8 @@ class TTrain
static void OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command );
static void OnCommand_heatingtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command );
static void OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command );
@@ -366,6 +368,17 @@ public: // reszta może by?publiczna
TButton btLampkaHamulecReczny;
TButton btLampkaForward; // Ra: lampki w przód i w ty?dla komputerowych kabin
TButton btLampkaBackward;
// light indicators
TButton btLampkaUpperLight;
TButton btLampkaLeftLight;
TButton btLampkaRightLight;
TButton btLampkaLeftEndLight;
TButton btLampkaRightEndLight;
TButton btLampkaRearUpperLight;
TButton btLampkaRearLeftLight;
TButton btLampkaRearRightLight;
TButton btLampkaRearLeftEndLight;
TButton btLampkaRearRightEndLight;
TButton btCabLight; // hunter-171012: lampa oswietlajaca kabine
// Ra 2013-12: wirtualne "lampki" do odbijania na haslerze w PoKeys

View File

@@ -690,7 +690,7 @@ void TWorld::OnKeyDown(int cKey)
*/
if (cKey == Global::Keys[k_Heating]) // Ra: klawisz nie jest najszczęśliwszy
{ // zmiana próżny/ładowny; Ra: zabrane z kabiny
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 20, false, false ) ) };
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 10, false, false ) ) };
if (vehicle)
{
if (Global::shiftState ? vehicle->MoverParameters->IncBrakeMult() :
@@ -703,7 +703,7 @@ void TWorld::OnKeyDown(int cKey)
}
else if (cKey == Global::Keys[k_EndSign])
{ // Ra 2014-07: zabrane z kabiny
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 20, false, true ) ) };
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 10, false, true ) ) };
if (vehicle)
{
int CouplNr = (LengthSquared3(vehicle->HeadPosition() - Camera.Pos) >
@@ -715,9 +715,9 @@ void TWorld::OnKeyDown(int cKey)
CouplNr = 0; // z [-1,1] zrobić [0,1]
int mask, set = 0; // Ra: [Shift]+[Ctrl]+[T] odpala mi jakąś idiotyczną zmianę tapety pulpitu :/
if (Global::shiftState) // z [Shift] zapalanie
set = mask = TMoverParameters::light::rearendsignals; // bez [Ctrl] założyć tabliczki
set = mask = light::rearendsignals; // bez [Ctrl] założyć tabliczki
else if (Global::ctrlState)
set = mask = ( TMoverParameters::light::redmarker_left | TMoverParameters::light::redmarker_right ); // z [Ctrl] zapalić światła czerwone
set = mask = ( light::redmarker_left | light::redmarker_right ); // z [Ctrl] zapalić światła czerwone
else
mask = 2 + 32 + 64; // wyłączanie ściąga wszystko
if (((vehicle->iLights[CouplNr]) & mask) != set)
@@ -732,7 +732,7 @@ void TWorld::OnKeyDown(int cKey)
}
else if (cKey == Global::Keys[k_IncLocalBrakeLevel])
{ // zahamowanie dowolnego pojazdu
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 20, false, false ) ) };
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 10, false, false ) ) };
if (vehicle)
{
if (Global::ctrlState)
@@ -751,7 +751,7 @@ void TWorld::OnKeyDown(int cKey)
}
else if (cKey == Global::Keys[k_DecLocalBrakeLevel])
{ // odhamowanie dowolnego pojazdu
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 20, false, false ) ) };
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global::pCameraPosition, 10, false, false ) ) };
if (vehicle)
{
if (Global::ctrlState)
@@ -1456,15 +1456,15 @@ TWorld::Update_UI() {
"; TC:"
+ to_string( vehicle->MoverParameters->TotalCurrent, 0 );
auto const frontcouplerhighvoltage =
to_string( vehicle->MoverParameters->Couplers[ TMoverParameters::side::front ].power_high.voltage, 0 )
to_string( vehicle->MoverParameters->Couplers[ side::front ].power_high.voltage, 0 )
+ "@"
+ to_string( vehicle->MoverParameters->Couplers[ TMoverParameters::side::front ].power_high.current, 0 );
+ to_string( vehicle->MoverParameters->Couplers[ side::front ].power_high.current, 0 );
auto const rearcouplerhighvoltage =
to_string( vehicle->MoverParameters->Couplers[ TMoverParameters::side::rear ].power_high.voltage, 0 )
to_string( vehicle->MoverParameters->Couplers[ side::rear ].power_high.voltage, 0 )
+ "@"
+ to_string( vehicle->MoverParameters->Couplers[ TMoverParameters::side::rear ].power_high.current, 0 );
+ to_string( vehicle->MoverParameters->Couplers[ side::rear ].power_high.current, 0 );
uitextline2 += ", HV: ";
if( vehicle->MoverParameters->Couplers[ TMoverParameters::side::front ].power_high.local == false ) {
if( vehicle->MoverParameters->Couplers[ side::front ].power_high.local == false ) {
uitextline2 +=
"(" + frontcouplerhighvoltage + ")-"
+ ":F" + ( vehicle->DirectionGet() ? "<<" : ">>" ) + "R:"

View File

@@ -105,6 +105,8 @@ const int k_ProgramHelp = 48;
/*
// const int k_FreeFlyMode= 59;
*/
{ "lightspresetactivatenext", command_target::vehicle },
{ "lightspresetactivateprevious", command_target::vehicle },
{ "headlighttoggleleft", command_target::vehicle },
{ "headlighttoggleright", command_target::vehicle },
{ "headlighttoggleupper", command_target::vehicle },

View File

@@ -100,6 +100,8 @@ const int k_ProgramHelp = 48;
/*
// const int k_FreeFlyMode= 59;
*/
lightspresetactivatenext,
lightspresetactivateprevious,
headlighttoggleleft,
headlighttoggleright,
headlighttoggleupper,
@@ -117,10 +119,6 @@ const int k_ProgramHelp = 48;
interiorlightdimtoggle,
instrumentlighttoggle,
/*
const int k_Univ1 = 66;
const int k_Univ2 = 67;
const int k_Univ3 = 68;
const int k_Univ4 = 69;
const int k_EndSign = 70;
const int k_Active = 71;
*/

View File

@@ -318,6 +318,10 @@ const int k_ProgramHelp = 48;
/*
// const int k_FreeFlyMode= 59;
*/
// lightspresetactivatenext
{ GLFW_KEY_T | keymodifier::shift },
// lightspresetactivateprevious
{ GLFW_KEY_T },
// headlighttoggleleft
{ GLFW_KEY_Y },
// headlighttoggleright

View File

@@ -23,8 +23,8 @@ light_array::insert( TDynamicObject const *Owner ) {
// we're only storing lights for locos, which have two sets of lights, front and rear
// for a more generic role this function would have to be tweaked to add vehicle type-specific light combinations
data.emplace_back( Owner, 0 );
data.emplace_back( Owner, 1 );
data.emplace_back( Owner, side::front );
data.emplace_back( Owner, side::rear );
}
void
@@ -44,7 +44,7 @@ light_array::update() {
for( auto &light : data ) {
// update light parameters to match current data of the owner
if( light.index == 0 ) {
if( light.index == side::front ) {
// front light set
light.position = light.owner->GetPosition() + ( light.owner->VectorFront() * light.owner->GetLength() * 0.4 );
light.direction = glm::make_vec3( light.owner->VectorFront().getArray() );
@@ -57,34 +57,25 @@ light_array::update() {
light.direction.z = -light.direction.z;
}
// determine intensity of this light set
if( ( true == light.owner->MoverParameters->Battery ) || ( true == light.owner->MoverParameters->ConverterFlag ) ) {
if( ( true == light.owner->MoverParameters->Battery )
|| ( true == light.owner->MoverParameters->ConverterFlag ) ) {
// with power on, the intensity depends on the state of activated switches
auto const &lightbits = light.owner->iLights[ light.index ];
// first we cross-check the list of enabled lights with the lights installed in the vehicle...
auto const lights { light.owner->iLights[ light.index ] & light.owner->LightList( static_cast<side>( light.index ) ) };
// ...then check their individual state
light.count = 0
+ ( ( lightbits & TMoverParameters::light::headlight_left ) ? 1 : 0 )
+ ( ( lightbits & TMoverParameters::light::headlight_right ) ? 1 : 0 )
+ ( ( lightbits & TMoverParameters::light::headlight_upper ) ? 1 : 0 );
+ ( ( lights & light::headlight_left ) ? 1 : 0 )
+ ( ( lights & light::headlight_right ) ? 1 : 0 )
+ ( ( lights & light::headlight_upper ) ? 1 : 0 );
if( light.count > 0 ) {
// TODO: intensity can be affected further by dim switch or other factors
light.intensity = std::max( 0.0f, std::log( (float)light.count + 1.0f ) );
light.intensity *= ( light.owner->DimHeadlights ? 0.6f : 1.0f );
// TBD, TODO: intensity can be affected further by other factors
}
else {
light.intensity = 0.0f;
}
/*
// crude catch for unmanned modules which share the light state with the controlled unit.
// why don't they get their own light bits btw ._.
// TODO, TBD: have separate light bits for each vehicle, so this override isn't necessary
// NOTE: should be no longer needed, test and delete if there's no ill effects
if( ( light.owner->Controller == AIdriver )
&& ( light.owner->Mechanik == nullptr ) ) {
light.intensity = 0.0f;
light.count = 0;
}
*/
}
else {
// with battery off the lights are off

View File

@@ -304,8 +304,8 @@ mouse_input::default_bindings() {
user_command::redmarkertoggleright,
user_command::none } },
{ "lights_sw:", {
user_command::none,
user_command::none } }, // TODO: implement commands for lights controller
user_command::lightspresetactivatenext,
user_command::lightspresetactivateprevious } },
{ "rearupperlight_sw:", {
user_command::headlighttogglerearupper,
user_command::none } },

View File

@@ -199,8 +199,10 @@ private:
bind_buffer();
void
delete_buffer();
static
void
bind_streams( stream_units const &Units, unsigned int const Streams );
static
void
release_streams();
@@ -310,7 +312,7 @@ private:
// methods
inline
bool
valid( geometry_handle const &Geometry ) {
valid( geometry_handle const &Geometry ) const {
return ( ( Geometry.bank != 0 )
&& ( Geometry.bank <= m_geometrybanks.size() ) ); }
inline

View File

@@ -384,7 +384,7 @@ basic_cell::register_end( TTraction *Traction ) {
// find a vehicle located nearest to specified point, within specified radius, optionally ignoring vehicles without drivers. reurns: located vehicle and distance
std::tuple<TDynamicObject *, float>
basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) {
basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const {
TDynamicObject *vehiclenearest { nullptr };
float leastdistance { std::numeric_limits<float>::max() };
@@ -419,7 +419,7 @@ basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlyco
// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
std::tuple<TTrack *, int>
basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) {
basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) const {
Math3D::vector3 point { Point.x, Point.y, Point.z }; // sad workaround until math classes unification
int endpointid;
@@ -439,7 +439,7 @@ basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) {
// finds a traction piece with one of its ends located in specified point. returns: located traction piece and id of the matching endpoint
std::tuple<TTraction *, int>
basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) {
basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) const {
int endpointid;
@@ -458,7 +458,7 @@ basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) {
// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
std::tuple<TTraction *, int, float>
basic_cell::find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) {
basic_cell::find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) const {
TTraction
*tractionnearest { nullptr };
@@ -862,7 +862,12 @@ basic_region::update_traction( TDynamicObject *Vehicle, int const Pantographinde
void
basic_region::serialize( std::string const &Scenariofile ) const {
auto filename { Global::asCurrentSceneryPath + Scenariofile };
auto filename { Scenariofile };
if( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
filename = Global::asCurrentSceneryPath + filename;
if( ( filename.rfind( '.' ) != std::string::npos )
&& ( filename.rfind( '.' ) != filename.rfind( ".." ) + 1 ) ) {
// trim extension, it's typically going to be for different file type
@@ -900,7 +905,12 @@ basic_region::serialize( std::string const &Scenariofile ) const {
bool
basic_region::deserialize( std::string const &Scenariofile ) {
auto filename { Global::asCurrentSceneryPath + Scenariofile };
auto filename { Scenariofile };
if( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
filename = Global::asCurrentSceneryPath + filename;
if( ( filename.rfind( '.' ) != std::string::npos )
&& ( filename.rfind( '.' ) != filename.rfind( ".." ) + 1 ) ) {
// trim extension, it's typically going to be for different file type

View File

@@ -117,16 +117,16 @@ public:
register_end( TTraction *Traction );
// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
std::tuple<TDynamicObject *, float>
find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler );
find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const;
// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
std::tuple<TTrack *, int>
find( glm::dvec3 const &Point, TTrack const *Exclude );
find( glm::dvec3 const &Point, TTrack const *Exclude ) const;
// finds a traction piece with one of its ends located in specified point. returns: located traction piece and id of the matching endpoint
std::tuple<TTraction *, int>
find( glm::dvec3 const &Point, TTraction const *Exclude );
find( glm::dvec3 const &Point, TTraction const *Exclude ) const;
// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
std::tuple<TTraction *, int, float>
find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection );
find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) const;
// sets center point of the cell
void
center( glm::dvec3 Center );
@@ -351,6 +351,7 @@ private:
bool
point_inside( glm::dvec3 const &Location );
// legacy method, trims provided shape to fit into a section. adds trimmed part at the end of provided list, returns true if changes were made
static
bool
RaTriangleDivider( shape_node &Shape, std::deque<shape_node> &Shapes );
// provides access to section enclosing specified point

View File

@@ -307,7 +307,7 @@ struct basic_node {
public:
// constructor
basic_node( scene::node_data const &Nodedata );
explicit basic_node( scene::node_data const &Nodedata );
// destructor
virtual ~basic_node() = default;
// methods

View File

@@ -316,11 +316,8 @@ state_manager::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad
}
if( ( vehicle->MoverParameters->CategoryFlag == 1 ) // trains only
&& ( ( vehicle->MoverParameters->SecuritySystem.SystemType != 0 )
|| ( vehicle->MoverParameters->SandCapacity > 0.0 ) ) ) {
// we check for presence of security system or sand load, as a way to determine whether the vehicle is a controllable engine
// NOTE: this isn't 100% precise, e.g. middle EZT module comes with security system, while it has no lights, and some engines
// don't have security systems fitted
&& ( ( vehicle->LightList( side::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 )
|| ( vehicle->LightList( side::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 ) ) ) {
simulation::Lights.insert( vehicle );
}
}
@@ -609,7 +606,7 @@ state_manager::deserialize_endtrainset( cParser &Input, scene::scratch_data &Scr
}
if( Scratchpad.trainset.couplings.back() == coupling::faux ) {
// jeśli ostatni pojazd ma sprzęg 0 to założymy mu końcówki blaszane (jak AI się odpali, to sobie poprawi)
Scratchpad.trainset.vehicles.back()->RaLightsSet( -1, TMoverParameters::light::rearendsignals );
Scratchpad.trainset.vehicles.back()->RaLightsSet( -1, light::rearendsignals );
}
// all done
Scratchpad.trainset.is_open = false;

View File

@@ -35,7 +35,7 @@ public:
// methods
// legacy method, calculates changes in simulation state over specified time
void
update( double dt, int iter );
update( double Deltatime, int Iterationcount );
bool
deserialize( std::string const &Scenariofile );

View File

@@ -53,7 +53,7 @@ Type_
clamp_circular( Type_ Value, Type_ const Range = static_cast<Type_>(360) ) {
Value -= Range * (int)( Value / Range ); // clamp the range to 0-360
if( Value < 0.0 ) Value += Range;
if( Value < Type_(0) ) Value += Range;
return Value;
}

View File

@@ -1,5 +1,5 @@
#pragma once
#define VERSION_MAJOR 17
#define VERSION_MINOR 1031
#define VERSION_MINOR 1102
#define VERSION_REVISION 0