Merge branch 'mover_in_c++' of https://github.com/tmj-fstate/maszyna into tmj-fstate-mover_in_c++

This commit is contained in:
milek7
2017-11-03 20:31:20 +01:00
35 changed files with 442 additions and 467 deletions

View File

@@ -23,8 +23,8 @@ light_array::insert( TDynamicObject const *Owner ) {
// we're only storing lights for locos, which have two sets of lights, front and rear
// for a more generic role this function would have to be tweaked to add vehicle type-specific light combinations
data.emplace_back( Owner, 0 );
data.emplace_back( Owner, 1 );
data.emplace_back( Owner, side::front );
data.emplace_back( Owner, side::rear );
}
void
@@ -44,7 +44,7 @@ light_array::update() {
for( auto &light : data ) {
// update light parameters to match current data of the owner
if( light.index == 0 ) {
if( light.index == side::front ) {
// front light set
light.position = light.owner->GetPosition() + ( light.owner->VectorFront() * light.owner->GetLength() * 0.4 );
light.direction = glm::make_vec3( light.owner->VectorFront().getArray() );
@@ -57,34 +57,25 @@ light_array::update() {
light.direction.z = -light.direction.z;
}
// determine intensity of this light set
if( ( true == light.owner->MoverParameters->Battery ) || ( true == light.owner->MoverParameters->ConverterFlag ) ) {
if( ( true == light.owner->MoverParameters->Battery )
|| ( true == light.owner->MoverParameters->ConverterFlag ) ) {
// with power on, the intensity depends on the state of activated switches
auto const &lightbits = light.owner->iLights[ light.index ];
// first we cross-check the list of enabled lights with the lights installed in the vehicle...
auto const lights { light.owner->iLights[ light.index ] & light.owner->LightList( static_cast<side>( light.index ) ) };
// ...then check their individual state
light.count = 0
+ ( ( lightbits & TMoverParameters::light::headlight_left ) ? 1 : 0 )
+ ( ( lightbits & TMoverParameters::light::headlight_right ) ? 1 : 0 )
+ ( ( lightbits & TMoverParameters::light::headlight_upper ) ? 1 : 0 );
+ ( ( lights & light::headlight_left ) ? 1 : 0 )
+ ( ( lights & light::headlight_right ) ? 1 : 0 )
+ ( ( lights & light::headlight_upper ) ? 1 : 0 );
if( light.count > 0 ) {
// TODO: intensity can be affected further by dim switch or other factors
light.intensity = std::max( 0.0f, std::log( (float)light.count + 1.0f ) );
light.intensity *= ( light.owner->DimHeadlights ? 0.6f : 1.0f );
// TBD, TODO: intensity can be affected further by other factors
}
else {
light.intensity = 0.0f;
}
/*
// crude catch for unmanned modules which share the light state with the controlled unit.
// why don't they get their own light bits btw ._.
// TODO, TBD: have separate light bits for each vehicle, so this override isn't necessary
// NOTE: should be no longer needed, test and delete if there's no ill effects
if( ( light.owner->Controller == AIdriver )
&& ( light.owner->Mechanik == nullptr ) ) {
light.intensity = 0.0f;
light.count = 0;
}
*/
}
else {
// with battery off the lights are off