pick buffer debug

This commit is contained in:
milek7
2021-01-24 14:37:10 +01:00
parent d1ecbdc8ff
commit a463846ce5

View File

@@ -4199,7 +4199,12 @@ void opengl33_renderer::Update_Pick_Control()
unsigned char pickreadout[4];
if (m_picking_pbo->read_data(1, 1, pickreadout))
{
auto const controlindex = pick_index(glm::ivec3{pickreadout[0], pickreadout[1], pickreadout[2]});
glm::ivec3 readout{pickreadout[0], pickreadout[1], pickreadout[2]};
if (DebugModeFlag)
WriteLog("cab pick pixel: " + glm::to_string(readout));
auto const controlindex = pick_index(readout);
TSubModel const *control{nullptr};
glm::vec2 position(0.0f);
if ((controlindex > 0) && (controlindex <= m_pickcontrolsitems.size())) {
@@ -4244,7 +4249,12 @@ void opengl33_renderer::Update_Pick_Node()
unsigned char pickreadout[4];
if (m_picking_node_pbo->read_data(1, 1, pickreadout))
{
auto const nodeindex = pick_index(glm::ivec3{pickreadout[0], pickreadout[1], pickreadout[2]});
glm::ivec3 readout{pickreadout[0], pickreadout[1], pickreadout[2]};
if (DebugModeFlag)
WriteLog("node pick pixel: " + glm::to_string(readout));
auto const nodeindex = pick_index(readout);
scene::basic_node *node{nullptr};
if ((nodeindex > 0) && (nodeindex <= m_picksceneryitems.size()))
{