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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-08 02:58:37 +01:00

refactor: the Sonar remarks on the small fixes taken care of

- the log stops through a flag kept in a function, not a global one
- the messages are put together with std::format
- a vehicle dropped on a trainset in the launcher goes in once the
  trainset is drawn, so the vehicles are gone through with a plain loop
  again; the drop split into a new vehicle and a moved one
- the scenario that can't be opened is caught as the runtime error it
  is, a file name outside of the code page as the system error it is
- a track of an unknown type is left out through the pointer owning it
- the keyword of a track type written out by a function of its own
- the picked node forgotten with ranges::replace_if, the empty
  Forget_Node of the base renderer told why it is empty
- FileCased takes the path it works on
This commit is contained in:
maj00r
2026-11-06 19:54:54 +01:00
parent 8523316006
commit a6778c9fe2
14 changed files with 140 additions and 75 deletions

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@@ -696,8 +696,8 @@ void eu07_application::exit()
Global.applicationQuitOrder = true;
// each step of the closing in the log, to tell from it where a closing that hangs stops
auto const closing{std::chrono::steady_clock::now()};
auto const step = [&](char const *What) {
WriteLog(std::string{"Closing: "} + What + " at " + std::to_string(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - closing).count()) + " ms");
auto const step = [closing](char const *What) {
WriteLog(std::format("Closing: {} at {} ms", What, std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - closing).count()));
};
step("the modes");
for (auto &mode : m_modes)

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@@ -21,6 +21,8 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/translation.h"
#include "audio/audiorenderer.h"
#include <format>
scenarioloader_mode::scenarioloader_mode() {
m_userinterface = std::make_shared<scenarioloader_ui>();
}
@@ -52,8 +54,9 @@ bool scenarioloader_mode::update() {
try {
state = simulation::State.deserialize_begin(Global.SceneryFile);
}
catch (std::exception const &e) {
ErrorLog("Bad init: scenario \"" + Global.SceneryFile + "\" couldn't be opened (" + e.what() + ")");
// the file it can't read, as the parser and the scenery opening it report it
catch (std::runtime_error const &e) {
ErrorLog(std::format("Bad init: scenario \"{}\" couldn't be opened ({})", Global.SceneryFile, e.what()));
state.reset();
Global.SceneryFile.clear();
Application.pop_mode();

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@@ -8,6 +8,28 @@
#include "utilities/translation.h"
#include <filesystem>
#include <format>
namespace
{
// the skin of the bank of vehicles as it's shared, the one a skin dragged out of the bank points at; none for one gone since
std::shared_ptr<ui::skin_set> shared_skin(ui::skin_set const *Skin)
{
auto const vehicle{Skin->vehicle.lock()};
if (vehicle == nullptr)
return {};
auto const found{std::ranges::find_if(vehicle->matching_skinsets, [Skin](std::shared_ptr<ui::skin_set> const &Set) { return Set.get() == Skin; })};
return found != vehicle->matching_skinsets.end() ? *found : nullptr;
}
// the name of a vehicle put in a trainset, with a number of its own
std::string numbered(std::string const &Name)
{
return std::format("{}_{}", Name, static_cast<int>(LocalRandom(0.0, 10000000.0)));
}
} // namespace
ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
: ui_panel(STR("Scenario list"), false), scanner(scanner), placeholder_mini("textures/mini/other")
@@ -283,8 +305,8 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
draw_droptarget(trainset, position++);
ImGui::SameLine(15.0f);
for (std::size_t index = 0; index < trainset.vehicles.size(); ++index) {
auto &dyn_desc = trainset.vehicles[index];
// a vehicle dropped between them goes in once they're all drawn, so they're gone through unchanged
for (auto &dyn_desc : trainset.vehicles) {
deferred_image *mini = nullptr;
if (dyn_desc.skin && dyn_desc.skin->mini.get() != deferred_image::invalid_id)
@@ -333,6 +355,10 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
ImGui::PopID();
}
if (m_drop) {
m_drop();
m_drop = nullptr;
}
ImGui::NewLine();
ImGui::PopID();
@@ -341,44 +367,47 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int position)
{
ImGui::Dummy(ImVec2(15, 30));
if (ImGui::BeginDragDropTarget()) {
const ImGuiPayload *payload = ImGui::AcceptDragDropPayload("vehicle_pure");
if (payload) {
skin_set *ptr = *reinterpret_cast<skin_set **>(payload->Data);
std::shared_ptr<skin_set> skin;
if (auto const vehicle = ptr->vehicle.lock())
for (auto &s : vehicle->matching_skinsets)
if (s.get() == ptr)
skin = s;
if (false == ImGui::BeginDragDropTarget())
return;
if (auto const *payload{ImGui::AcceptDragDropPayload("vehicle_pure")})
drop_new_vehicle(trainset, position, *static_cast<skin_set *const *>(payload->Data));
if (auto const *payload{ImGui::AcceptDragDropPayload("vehicle_set")})
drop_moved_vehicle(trainset, position, *static_cast<vehicle_moved const *>(payload->Data));
ImGui::EndDragDropTarget();
}
if (skin) {
trainset.vehicles.emplace(trainset.vehicles.begin() + position);
dynamic_desc &desc = trainset.vehicles[position];
// a vehicle of the bank dropped on a gap of a trainset, put in there as a new one of it
void ui::scenerylist_panel::drop_new_vehicle(trainset_desc &trainset, int const position, skin_set const *Skin)
{
auto skin{shared_skin(Skin)};
if (skin == nullptr)
return;
m_drop = [&trainset, position, skin] {
auto &desc{*trainset.vehicles.emplace(trainset.vehicles.begin() + position)};
desc.name = numbered(skin->skin);
desc.vehicle = skin->vehicle.lock();
desc.skin = skin;
};
}
desc.name = skin->skin + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
desc.vehicle = skin->vehicle.lock();
desc.skin = skin;
}
// a vehicle of a trainset dropped on a gap of it or of another one: moved there within it, from another one copied in with a
// name of its own
void ui::scenerylist_panel::drop_moved_vehicle(trainset_desc &trainset, int const position, vehicle_moved const &Moved)
{
auto copy{Moved.dynamic};
auto &source{Moved.source};
auto const from{Moved.position};
if (&trainset != &source)
copy.name = numbered(copy.skin ? copy.skin->skin : copy.name);
m_drop = [&trainset, &source, from, position, copy] {
auto offset{0};
if (&trainset == &source) {
trainset.vehicles.erase(trainset.vehicles.begin() + from);
if (from < position)
offset = -1;
}
payload = ImGui::AcceptDragDropPayload("vehicle_set");
if (payload) {
vehicle_moved *moved = reinterpret_cast<vehicle_moved*>(payload->Data);
dynamic_desc desc_copy = moved->dynamic;
int offset = 0;
if (&trainset == &moved->source) {
trainset.vehicles.erase(trainset.vehicles.begin() + moved->position);
if (moved->position < position)
offset = -1;
} else {
desc_copy.name = (desc_copy.skin ? desc_copy.skin->skin : desc_copy.name) + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
}
trainset.vehicles.insert(trainset.vehicles.begin() + position + offset, desc_copy);
}
ImGui::EndDragDropTarget();
}
trainset.vehicles.insert(trainset.vehicles.begin() + position + offset, copy);
};
}
void ui::scenerylist_panel::purge_selected_trainset()

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@@ -54,6 +54,8 @@ private:
scenery_desc *selected_scenery = nullptr;
trainset_desc *selected_trainset = nullptr;
deferred_image placeholder_mini;
// a vehicle dropped on a gap between the vehicles of a trainset: put in there once they're all drawn, not while they are
std::function<void()> m_drop;
void draw_scenery_list();
void draw_scenery_info();
@@ -67,6 +69,8 @@ private:
void open_link(const std::string &link);
void draw_trainset(trainset_desc &trainset);
void draw_droptarget(trainset_desc &trainset, int position);
void drop_new_vehicle(trainset_desc &trainset, int position, skin_set const *Skin);
void drop_moved_vehicle(trainset_desc &trainset, int position, vehicle_moved const &Moved);
void purge_selected_trainset();
};
} // namespace ui

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@@ -2,6 +2,8 @@
#include "scenery_scanner.h"
#include "utilities/Logs.h"
#include <system_error>
scenery_scanner::scenery_scanner(ui::vehicles_bank &bank)
: bank(bank)
{
@@ -17,7 +19,8 @@ void scenery_scanner::scan()
try {
name = path.string();
}
catch (std::exception const &) {
catch (std::system_error const &) {
// a name outside of the code page, which the path can't give as a string on Windows
continue;
}

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@@ -5414,7 +5414,7 @@ void opengl33_renderer::Forget_Node(scene::basic_node const *Node)
{
if (m_picksceneryitem == Node)
m_picksceneryitem = nullptr;
std::replace_if(m_picksceneryitems.begin(), m_picksceneryitems.end(), [Node](scene::basic_node const *Item) { return Item == Node; }, nullptr);
std::ranges::replace_if(m_picksceneryitems, [Node](scene::basic_node const *Item) { return Item == Node; }, nullptr);
}
glm::dvec3 opengl33_renderer::Update_Mouse_Position()

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@@ -1894,7 +1894,7 @@ opengl_renderer::Forget_Node( scene::basic_node const *Node ) {
if( m_picksceneryitem == Node ) {
m_picksceneryitem = nullptr;
}
std::replace_if( m_picksceneryitems.begin(), m_picksceneryitems.end(), [Node]( scene::basic_node const *Item ) { return Item == Node; }, nullptr );
std::ranges::replace_if( m_picksceneryitems, [Node]( scene::basic_node const *Item ) { return Item == Node; }, nullptr );
}
void

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@@ -91,7 +91,9 @@ public:
virtual auto Pick_Control() const -> TSubModel const * = 0;
virtual auto Pick_Node() const -> scene::basic_node const * = 0;
// a node deleted from the scene is no longer given as picked
virtual void Forget_Node( scene::basic_node const *Node ) {}
virtual void Forget_Node( scene::basic_node const * /*Node*/ ) {
// a renderer which keeps no node picked has none to forget
}
virtual auto Mouse_Position() const -> glm::dvec3 = 0;
virtual auto Mouse_Hit() const -> bool { return true; }

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@@ -36,6 +36,7 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/utilities.h"
#include "editor/editorTerrainStreamer.hpp"
#include <format>
namespace simulation {
@@ -542,13 +543,14 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
}
else if( nodedata.type == "track" ) {
auto *path { deserialize_path( Input, Scratchpad, nodedata ) };
if( path->eType == tt_Unknown ) {
// with no path made it can't be joined nor drawn, and nothing could run on it
ErrorLog( "Bad scenario: track \"" + path->name() + "\" of an unknown type defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ") left out" );
delete path;
std::unique_ptr<TTrack> made { deserialize_path( Input, Scratchpad, nodedata ) };
if( made->eType == tt_Unknown ) {
// with no path made it can't be joined nor drawn, and nothing could run on it: it goes with its holder
ErrorLog( std::format( "Bad scenario: track \"{}\" of an unknown type defined in file \"{}\" (line {}) left out", made->name(), Input.Name(), inputline ) );
return;
}
// from here on the scene owns it
auto *path { made.release() };
// duplicates of named tracks are currently experimentally allowed
if( false == simulation::Paths.insert( path ) ) {
ErrorLog( "Bad scenario: duplicate track name \"" + path->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );

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@@ -73,12 +73,19 @@ std::deque<std::string> ErrorStack;
// lock for log stacks
std::mutex logMutex;
// the log is written through the closing of the simulator, to the end
std::atomic<bool> logStop{false};
namespace
{
// the log is written through the closing of the simulator, to the end: set once the closing has nothing more to tell
std::atomic<bool> &log_stopped()
{
static std::atomic<bool> stopped{false};
return stopped;
}
} // namespace
void StopLogService()
{
logStop = true;
log_stopped() = true;
}
@@ -87,7 +94,7 @@ void LogService()
// one more pass after the stop, so what came just before it gets written too
for (bool last{false}; false == last;)
{
last = logStop;
last = log_stopped();
{
// --- Obsługa InfoStack ---
while (!InfoStack.empty())

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@@ -471,23 +471,22 @@ bool FileExists(std::string const &Filename)
return std::filesystem::exists(Filename);
}
std::string FileCased(std::string const &Filename)
std::string FileCased(std::filesystem::path const &Filename)
{
std::error_code error;
if (std::filesystem::exists(Filename, error))
return Filename;
return Filename.string();
#ifdef _WIN32
// the names there are found in any case already: no folder to go through for every file missing, nor names outside of the
// code page to throw on
return {};
#else
// only the name of the file itself, a folder named in another case isn't found
std::filesystem::path const path{Filename};
auto const directory{path.has_parent_path() ? path.parent_path() : std::filesystem::path{"."}};
auto const wanted{ToLower(path.filename().string())};
auto const directory{Filename.has_parent_path() ? Filename.parent_path() : std::filesystem::path{"."}};
auto const wanted{ToLower(Filename.filename().string())};
for (std::filesystem::directory_iterator entry{directory, error}, end; entry != end; entry.increment(error))
if (ToLower(entry->path().filename().string()) == wanted)
return path.has_parent_path() ? (directory / entry->path().filename()).string() : entry->path().filename().string();
return Filename.has_parent_path() ? (directory / entry->path().filename()).string() : entry->path().filename().string();
return {};
#endif
}

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@@ -219,7 +219,7 @@ template <> bool extract_value(bool &Variable, std::string const &Key, std::stri
bool FileExists(std::string const &Filename);
// the file as it's named on the disk when only the case of its name differs, as in the sceneries made on Windows; empty when
// there's none. the folders have to be named in their case; on Windows, finding the names in any case itself, the file given or none
std::string FileCased(std::string const &Filename);
std::string FileCased(std::filesystem::path const &Filename);
std::pair<std::string, std::string> FileExists(std::vector<std::string> const &Names, std::vector<std::string> const &Extensions);

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@@ -29,6 +29,8 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/Logs.h"
#include "rendering/renderer.h"
#include <format>
// 101206 Ra: trapezoidalne drogi i tory
// 110720 Ra: rozprucie zwrotnicy i odcinki izolowane
@@ -429,7 +431,7 @@ void TTrack::Load(cParser *parser, glm::dvec3 const &pOrigin)
{
// dopływ: no path of it was ever made, the simulator falling over it as it loaded. a river of its first path now, the
// second one kept and written back
ErrorLog("Bad track: tributary \"" + m_name + "\" in file \"" + parser->Name() + "\" (line " + std::to_string(parser->Line()) + ") is drawn and run on as a river of its first path");
ErrorLog(std::format("Bad track: tributary \"{}\" in file \"{}\" (line {}) is drawn and run on as a river of its first path", m_name, parser->Name(), parser->Line()));
eType = tt_Normal;
iCategoryFlag = 4;
m_tributary = true;
@@ -2319,25 +2321,37 @@ TTrack::deserialize_( std::istream &Input ) {
// TODO: implement
}
// the keyword the track is written with, by its type and for a plain one by what runs on it
char const *
TTrack::type_keyword() const {
if( eType == tt_Normal && m_tributary ) {
return "tributary";
}
if( eType == tt_Normal ) {
switch( iCategoryFlag ) {
case 1: { return "normal"; }
case 2: { return "road"; }
case 4: { return "river"; }
default: { return "none"; }
}
}
switch( eType ) {
case tt_Switch: { return "switch"; }
case tt_Cross: { return "cross"; }
case tt_Table: { return "turn"; }
case tt_Tributary: { return "tributary"; }
default: { return "none"; }
}
}
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
void
TTrack::export_as_text_( std::ostream &Output ) const {
// header
Output << "track ";
// type
Output << (
eType == tt_Normal ? (
m_tributary ? "tributary" :
iCategoryFlag == 1 ? "normal" :
iCategoryFlag == 2 ? "road" :
iCategoryFlag == 4 ? "river" :
"none" ) :
eType == tt_Switch ? "switch" :
eType == tt_Cross ? "cross" :
eType == tt_Table ? "turn" :
eType == tt_Tributary ? "tributary" :
"none" )
<< ' ';
Output << type_keyword() << ' ';
// basic attributes
Output
<< Length() << ' '

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@@ -358,6 +358,8 @@ private:
void deserialize_( std::istream &Input );
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
void export_as_text_( std::ostream &Output ) const;
// the keyword the track is written with, by its type and for a plain one by what runs on it
char const *type_keyword() const;
// locates specified profile in the profile database, potentially loading it from a file
static std::pair<std::string, int> fetch_track_rail_profile( std::string const &Profile );
// loads content of specified file and converts it into a vertex array