mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-08 02:58:37 +01:00
refactor: the Sonar remarks on the small fixes taken care of
- the log stops through a flag kept in a function, not a global one - the messages are put together with std::format - a vehicle dropped on a trainset in the launcher goes in once the trainset is drawn, so the vehicles are gone through with a plain loop again; the drop split into a new vehicle and a moved one - the scenario that can't be opened is caught as the runtime error it is, a file name outside of the code page as the system error it is - a track of an unknown type is left out through the pointer owning it - the keyword of a track type written out by a function of its own - the picked node forgotten with ranges::replace_if, the empty Forget_Node of the base renderer told why it is empty - FileCased takes the path it works on
This commit is contained in:
@@ -696,8 +696,8 @@ void eu07_application::exit()
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Global.applicationQuitOrder = true;
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// each step of the closing in the log, to tell from it where a closing that hangs stops
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auto const closing{std::chrono::steady_clock::now()};
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auto const step = [&](char const *What) {
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WriteLog(std::string{"Closing: "} + What + " at " + std::to_string(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - closing).count()) + " ms");
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auto const step = [closing](char const *What) {
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WriteLog(std::format("Closing: {} at {} ms", What, std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - closing).count()));
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};
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step("the modes");
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for (auto &mode : m_modes)
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@@ -21,6 +21,8 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/translation.h"
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#include "audio/audiorenderer.h"
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#include <format>
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scenarioloader_mode::scenarioloader_mode() {
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m_userinterface = std::make_shared<scenarioloader_ui>();
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}
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@@ -52,8 +54,9 @@ bool scenarioloader_mode::update() {
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try {
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state = simulation::State.deserialize_begin(Global.SceneryFile);
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}
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catch (std::exception const &e) {
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ErrorLog("Bad init: scenario \"" + Global.SceneryFile + "\" couldn't be opened (" + e.what() + ")");
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// the file it can't read, as the parser and the scenery opening it report it
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catch (std::runtime_error const &e) {
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ErrorLog(std::format("Bad init: scenario \"{}\" couldn't be opened ({})", Global.SceneryFile, e.what()));
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state.reset();
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Global.SceneryFile.clear();
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Application.pop_mode();
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@@ -8,6 +8,28 @@
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#include "utilities/translation.h"
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#include <filesystem>
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#include <format>
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namespace
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{
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// the skin of the bank of vehicles as it's shared, the one a skin dragged out of the bank points at; none for one gone since
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std::shared_ptr<ui::skin_set> shared_skin(ui::skin_set const *Skin)
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{
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auto const vehicle{Skin->vehicle.lock()};
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if (vehicle == nullptr)
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return {};
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auto const found{std::ranges::find_if(vehicle->matching_skinsets, [Skin](std::shared_ptr<ui::skin_set> const &Set) { return Set.get() == Skin; })};
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return found != vehicle->matching_skinsets.end() ? *found : nullptr;
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}
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// the name of a vehicle put in a trainset, with a number of its own
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std::string numbered(std::string const &Name)
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{
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return std::format("{}_{}", Name, static_cast<int>(LocalRandom(0.0, 10000000.0)));
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}
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} // namespace
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ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
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: ui_panel(STR("Scenario list"), false), scanner(scanner), placeholder_mini("textures/mini/other")
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@@ -283,8 +305,8 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
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draw_droptarget(trainset, position++);
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ImGui::SameLine(15.0f);
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for (std::size_t index = 0; index < trainset.vehicles.size(); ++index) {
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auto &dyn_desc = trainset.vehicles[index];
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// a vehicle dropped between them goes in once they're all drawn, so they're gone through unchanged
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for (auto &dyn_desc : trainset.vehicles) {
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deferred_image *mini = nullptr;
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if (dyn_desc.skin && dyn_desc.skin->mini.get() != deferred_image::invalid_id)
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@@ -333,6 +355,10 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
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ImGui::PopID();
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}
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if (m_drop) {
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m_drop();
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m_drop = nullptr;
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}
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ImGui::NewLine();
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ImGui::PopID();
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@@ -341,44 +367,47 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
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void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int position)
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{
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ImGui::Dummy(ImVec2(15, 30));
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if (ImGui::BeginDragDropTarget()) {
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const ImGuiPayload *payload = ImGui::AcceptDragDropPayload("vehicle_pure");
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if (payload) {
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skin_set *ptr = *reinterpret_cast<skin_set **>(payload->Data);
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std::shared_ptr<skin_set> skin;
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if (auto const vehicle = ptr->vehicle.lock())
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for (auto &s : vehicle->matching_skinsets)
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if (s.get() == ptr)
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skin = s;
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if (false == ImGui::BeginDragDropTarget())
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return;
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if (auto const *payload{ImGui::AcceptDragDropPayload("vehicle_pure")})
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drop_new_vehicle(trainset, position, *static_cast<skin_set *const *>(payload->Data));
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if (auto const *payload{ImGui::AcceptDragDropPayload("vehicle_set")})
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drop_moved_vehicle(trainset, position, *static_cast<vehicle_moved const *>(payload->Data));
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ImGui::EndDragDropTarget();
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}
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if (skin) {
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trainset.vehicles.emplace(trainset.vehicles.begin() + position);
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dynamic_desc &desc = trainset.vehicles[position];
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// a vehicle of the bank dropped on a gap of a trainset, put in there as a new one of it
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void ui::scenerylist_panel::drop_new_vehicle(trainset_desc &trainset, int const position, skin_set const *Skin)
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{
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auto skin{shared_skin(Skin)};
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if (skin == nullptr)
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return;
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m_drop = [&trainset, position, skin] {
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auto &desc{*trainset.vehicles.emplace(trainset.vehicles.begin() + position)};
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desc.name = numbered(skin->skin);
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desc.vehicle = skin->vehicle.lock();
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desc.skin = skin;
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};
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}
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desc.name = skin->skin + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
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desc.vehicle = skin->vehicle.lock();
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desc.skin = skin;
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}
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// a vehicle of a trainset dropped on a gap of it or of another one: moved there within it, from another one copied in with a
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// name of its own
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void ui::scenerylist_panel::drop_moved_vehicle(trainset_desc &trainset, int const position, vehicle_moved const &Moved)
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{
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auto copy{Moved.dynamic};
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auto &source{Moved.source};
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auto const from{Moved.position};
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if (&trainset != &source)
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copy.name = numbered(copy.skin ? copy.skin->skin : copy.name);
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m_drop = [&trainset, &source, from, position, copy] {
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auto offset{0};
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if (&trainset == &source) {
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trainset.vehicles.erase(trainset.vehicles.begin() + from);
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if (from < position)
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offset = -1;
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}
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payload = ImGui::AcceptDragDropPayload("vehicle_set");
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if (payload) {
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vehicle_moved *moved = reinterpret_cast<vehicle_moved*>(payload->Data);
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dynamic_desc desc_copy = moved->dynamic;
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int offset = 0;
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if (&trainset == &moved->source) {
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trainset.vehicles.erase(trainset.vehicles.begin() + moved->position);
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if (moved->position < position)
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offset = -1;
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} else {
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desc_copy.name = (desc_copy.skin ? desc_copy.skin->skin : desc_copy.name) + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
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}
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trainset.vehicles.insert(trainset.vehicles.begin() + position + offset, desc_copy);
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}
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ImGui::EndDragDropTarget();
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}
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trainset.vehicles.insert(trainset.vehicles.begin() + position + offset, copy);
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};
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}
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void ui::scenerylist_panel::purge_selected_trainset()
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@@ -54,6 +54,8 @@ private:
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scenery_desc *selected_scenery = nullptr;
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trainset_desc *selected_trainset = nullptr;
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deferred_image placeholder_mini;
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// a vehicle dropped on a gap between the vehicles of a trainset: put in there once they're all drawn, not while they are
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std::function<void()> m_drop;
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void draw_scenery_list();
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void draw_scenery_info();
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@@ -67,6 +69,8 @@ private:
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void open_link(const std::string &link);
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void draw_trainset(trainset_desc &trainset);
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void draw_droptarget(trainset_desc &trainset, int position);
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void drop_new_vehicle(trainset_desc &trainset, int position, skin_set const *Skin);
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void drop_moved_vehicle(trainset_desc &trainset, int position, vehicle_moved const &Moved);
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void purge_selected_trainset();
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};
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} // namespace ui
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@@ -2,6 +2,8 @@
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#include "scenery_scanner.h"
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#include "utilities/Logs.h"
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#include <system_error>
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scenery_scanner::scenery_scanner(ui::vehicles_bank &bank)
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: bank(bank)
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{
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@@ -17,7 +19,8 @@ void scenery_scanner::scan()
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try {
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name = path.string();
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}
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catch (std::exception const &) {
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catch (std::system_error const &) {
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// a name outside of the code page, which the path can't give as a string on Windows
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continue;
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}
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@@ -5414,7 +5414,7 @@ void opengl33_renderer::Forget_Node(scene::basic_node const *Node)
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{
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if (m_picksceneryitem == Node)
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m_picksceneryitem = nullptr;
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std::replace_if(m_picksceneryitems.begin(), m_picksceneryitems.end(), [Node](scene::basic_node const *Item) { return Item == Node; }, nullptr);
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std::ranges::replace_if(m_picksceneryitems, [Node](scene::basic_node const *Item) { return Item == Node; }, nullptr);
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}
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glm::dvec3 opengl33_renderer::Update_Mouse_Position()
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@@ -1894,7 +1894,7 @@ opengl_renderer::Forget_Node( scene::basic_node const *Node ) {
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if( m_picksceneryitem == Node ) {
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m_picksceneryitem = nullptr;
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}
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std::replace_if( m_picksceneryitems.begin(), m_picksceneryitems.end(), [Node]( scene::basic_node const *Item ) { return Item == Node; }, nullptr );
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std::ranges::replace_if( m_picksceneryitems, [Node]( scene::basic_node const *Item ) { return Item == Node; }, nullptr );
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}
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void
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@@ -91,7 +91,9 @@ public:
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virtual auto Pick_Control() const -> TSubModel const * = 0;
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virtual auto Pick_Node() const -> scene::basic_node const * = 0;
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// a node deleted from the scene is no longer given as picked
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virtual void Forget_Node( scene::basic_node const *Node ) {}
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virtual void Forget_Node( scene::basic_node const * /*Node*/ ) {
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// a renderer which keeps no node picked has none to forget
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}
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virtual auto Mouse_Position() const -> glm::dvec3 = 0;
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virtual auto Mouse_Hit() const -> bool { return true; }
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@@ -36,6 +36,7 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/utilities.h"
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#include "editor/editorTerrainStreamer.hpp"
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#include <format>
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namespace simulation {
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@@ -542,13 +543,14 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
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}
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else if( nodedata.type == "track" ) {
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auto *path { deserialize_path( Input, Scratchpad, nodedata ) };
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if( path->eType == tt_Unknown ) {
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// with no path made it can't be joined nor drawn, and nothing could run on it
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ErrorLog( "Bad scenario: track \"" + path->name() + "\" of an unknown type defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ") left out" );
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delete path;
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std::unique_ptr<TTrack> made { deserialize_path( Input, Scratchpad, nodedata ) };
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if( made->eType == tt_Unknown ) {
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// with no path made it can't be joined nor drawn, and nothing could run on it: it goes with its holder
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ErrorLog( std::format( "Bad scenario: track \"{}\" of an unknown type defined in file \"{}\" (line {}) left out", made->name(), Input.Name(), inputline ) );
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return;
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}
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// from here on the scene owns it
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auto *path { made.release() };
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// duplicates of named tracks are currently experimentally allowed
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if( false == simulation::Paths.insert( path ) ) {
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ErrorLog( "Bad scenario: duplicate track name \"" + path->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
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@@ -73,12 +73,19 @@ std::deque<std::string> ErrorStack;
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// lock for log stacks
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std::mutex logMutex;
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// the log is written through the closing of the simulator, to the end
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std::atomic<bool> logStop{false};
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namespace
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{
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// the log is written through the closing of the simulator, to the end: set once the closing has nothing more to tell
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std::atomic<bool> &log_stopped()
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{
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static std::atomic<bool> stopped{false};
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return stopped;
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}
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} // namespace
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void StopLogService()
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{
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logStop = true;
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log_stopped() = true;
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}
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@@ -87,7 +94,7 @@ void LogService()
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// one more pass after the stop, so what came just before it gets written too
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for (bool last{false}; false == last;)
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{
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last = logStop;
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last = log_stopped();
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{
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// --- Obsługa InfoStack ---
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while (!InfoStack.empty())
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@@ -471,23 +471,22 @@ bool FileExists(std::string const &Filename)
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return std::filesystem::exists(Filename);
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}
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std::string FileCased(std::string const &Filename)
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std::string FileCased(std::filesystem::path const &Filename)
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{
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std::error_code error;
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if (std::filesystem::exists(Filename, error))
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return Filename;
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return Filename.string();
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#ifdef _WIN32
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// the names there are found in any case already: no folder to go through for every file missing, nor names outside of the
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// code page to throw on
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return {};
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#else
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// only the name of the file itself, a folder named in another case isn't found
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std::filesystem::path const path{Filename};
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auto const directory{path.has_parent_path() ? path.parent_path() : std::filesystem::path{"."}};
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auto const wanted{ToLower(path.filename().string())};
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auto const directory{Filename.has_parent_path() ? Filename.parent_path() : std::filesystem::path{"."}};
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auto const wanted{ToLower(Filename.filename().string())};
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for (std::filesystem::directory_iterator entry{directory, error}, end; entry != end; entry.increment(error))
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if (ToLower(entry->path().filename().string()) == wanted)
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return path.has_parent_path() ? (directory / entry->path().filename()).string() : entry->path().filename().string();
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return Filename.has_parent_path() ? (directory / entry->path().filename()).string() : entry->path().filename().string();
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return {};
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#endif
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}
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|
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@@ -219,7 +219,7 @@ template <> bool extract_value(bool &Variable, std::string const &Key, std::stri
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bool FileExists(std::string const &Filename);
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// the file as it's named on the disk when only the case of its name differs, as in the sceneries made on Windows; empty when
|
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// there's none. the folders have to be named in their case; on Windows, finding the names in any case itself, the file given or none
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std::string FileCased(std::string const &Filename);
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std::string FileCased(std::filesystem::path const &Filename);
|
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|
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std::pair<std::string, std::string> FileExists(std::vector<std::string> const &Names, std::vector<std::string> const &Extensions);
|
||||
|
||||
|
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@@ -29,6 +29,8 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "utilities/Logs.h"
|
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#include "rendering/renderer.h"
|
||||
|
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#include <format>
|
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|
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// 101206 Ra: trapezoidalne drogi i tory
|
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// 110720 Ra: rozprucie zwrotnicy i odcinki izolowane
|
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|
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@@ -429,7 +431,7 @@ void TTrack::Load(cParser *parser, glm::dvec3 const &pOrigin)
|
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{
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// dopływ: no path of it was ever made, the simulator falling over it as it loaded. a river of its first path now, the
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// second one kept and written back
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ErrorLog("Bad track: tributary \"" + m_name + "\" in file \"" + parser->Name() + "\" (line " + std::to_string(parser->Line()) + ") is drawn and run on as a river of its first path");
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ErrorLog(std::format("Bad track: tributary \"{}\" in file \"{}\" (line {}) is drawn and run on as a river of its first path", m_name, parser->Name(), parser->Line()));
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eType = tt_Normal;
|
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iCategoryFlag = 4;
|
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m_tributary = true;
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@@ -2319,25 +2321,37 @@ TTrack::deserialize_( std::istream &Input ) {
|
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// TODO: implement
|
||||
}
|
||||
|
||||
// the keyword the track is written with, by its type and for a plain one by what runs on it
|
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char const *
|
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TTrack::type_keyword() const {
|
||||
|
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if( eType == tt_Normal && m_tributary ) {
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return "tributary";
|
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}
|
||||
if( eType == tt_Normal ) {
|
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switch( iCategoryFlag ) {
|
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case 1: { return "normal"; }
|
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case 2: { return "road"; }
|
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case 4: { return "river"; }
|
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default: { return "none"; }
|
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}
|
||||
}
|
||||
switch( eType ) {
|
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case tt_Switch: { return "switch"; }
|
||||
case tt_Cross: { return "cross"; }
|
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case tt_Table: { return "turn"; }
|
||||
case tt_Tributary: { return "tributary"; }
|
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default: { return "none"; }
|
||||
}
|
||||
}
|
||||
|
||||
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
|
||||
void
|
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TTrack::export_as_text_( std::ostream &Output ) const {
|
||||
// header
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||||
Output << "track ";
|
||||
// type
|
||||
Output << (
|
||||
eType == tt_Normal ? (
|
||||
m_tributary ? "tributary" :
|
||||
iCategoryFlag == 1 ? "normal" :
|
||||
iCategoryFlag == 2 ? "road" :
|
||||
iCategoryFlag == 4 ? "river" :
|
||||
"none" ) :
|
||||
eType == tt_Switch ? "switch" :
|
||||
eType == tt_Cross ? "cross" :
|
||||
eType == tt_Table ? "turn" :
|
||||
eType == tt_Tributary ? "tributary" :
|
||||
"none" )
|
||||
<< ' ';
|
||||
Output << type_keyword() << ' ';
|
||||
// basic attributes
|
||||
Output
|
||||
<< Length() << ' '
|
||||
|
||||
@@ -358,6 +358,8 @@ private:
|
||||
void deserialize_( std::istream &Input );
|
||||
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
|
||||
void export_as_text_( std::ostream &Output ) const;
|
||||
// the keyword the track is written with, by its type and for a plain one by what runs on it
|
||||
char const *type_keyword() const;
|
||||
// locates specified profile in the profile database, potentially loading it from a file
|
||||
static std::pair<std::string, int> fetch_track_rail_profile( std::string const &Profile );
|
||||
// loads content of specified file and converts it into a vertex array
|
||||
|
||||
Reference in New Issue
Block a user