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scale matchtolerance, add VNT2 chunk type
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@@ -53,7 +53,7 @@ using vertex_array = std::vector<basic_vertex>;
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using index_array = std::vector<basic_index>;
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void calculate_tangents( vertex_array &vertices, index_array const &indices, int const type );
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void calculate_indices( index_array &Indices, vertex_array &Vertices );
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void calculate_indices( index_array &Indices, vertex_array &Vertices, float tolerancescale = 1.0f );
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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