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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
indexed geometry tangent calculation, explicit optional material parameters, uint8 serialization fix
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12
Model3d.cpp
12
Model3d.cpp
@@ -457,8 +457,9 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
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0x10 ); // 0x10-nieprzezroczysta, 0x20-przezroczysta
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}
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// and same thing with selfillum
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if (!std::isnan(mat.selfillum))
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fLight = mat.selfillum;
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if( mat.selfillum ) {
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fLight = mat.selfillum.value();
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}
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}
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// visibility range
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@@ -677,8 +678,8 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
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}
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}
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Vertices.resize( m_geometry.vertex_count ); // in case we had some degenerate triangles along the way
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gfx::calculate_tangents( Vertices, GL_TRIANGLES );
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gfx::calculate_indices( Indices, Vertices );
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gfx::calculate_tangents( Vertices, Indices, GL_TRIANGLES );
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// update values potentially changed by indexing
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m_geometry.index_count = Indices.size();
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m_geometry.vertex_count = Vertices.size();
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@@ -2040,8 +2041,9 @@ void TSubModel::BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t,
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opengl_material const &mat = GfxRenderer->Material(m_material);
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// replace submodel selfillum with material one
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if (!std::isnan(mat.selfillum))
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fLight = mat.selfillum;
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if( mat.selfillum ) {
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fLight = mat.selfillum.value();
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}
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}
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}
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else {
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@@ -69,7 +69,7 @@ basic_vertex::deserialize_packed( std::istream &s, bool const Tangent ) {
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// based on
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// Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”.
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// Terathon Software, 2001. http://terathon.com/code/tangent.html
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void calculate_tangents(vertex_array &vertices, int type)
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void calculate_tangents(vertex_array &vertices, index_array const &indices, int const type)
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{
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size_t vertex_count = vertices.size();
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@@ -77,12 +77,14 @@ void calculate_tangents(vertex_array &vertices, int type)
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return;
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size_t triangle_count;
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size_t tri_count_base = indices.empty() ? vertex_count : indices.size();
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if (type == GL_TRIANGLES)
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triangle_count = vertex_count / 3;
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triangle_count = tri_count_base / 3;
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else if (type == GL_TRIANGLE_STRIP)
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triangle_count = vertex_count - 2;
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triangle_count = tri_count_base - 2;
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else if (type == GL_TRIANGLE_FAN)
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triangle_count = vertex_count - 2;
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triangle_count = tri_count_base - 2;
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else
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return;
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@@ -118,6 +120,12 @@ void calculate_tangents(vertex_array &vertices, int type)
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i3 = a + 2;
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}
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if (!indices.empty()) {
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i1 = indices[i1];
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i2 = indices[i2];
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i3 = indices[i3];
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}
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const glm::vec3 &v1 = vertices[i1].position;
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const glm::vec3 &v2 = vertices[i2].position;
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const glm::vec3 &v3 = vertices[i3].position;
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@@ -181,7 +189,7 @@ void calculate_indices( index_array &Indices, vertex_array &Vertices ) {
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Indices.resize( Vertices.size() );
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std::iota( std::begin( Indices ), std::end( Indices ), 0 );
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// gather instances of used verices, replace the original vertex bank with it after you're done
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// gather instances of used vertices, replace the original vertex bank with it after you're done
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vertex_array indexedvertices;
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indexedvertices.reserve( std::max<size_t>( 100, Vertices.size() / 3 ) ); // optimistic guesstimate, but should reduce re-allocation somewhat
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auto const matchtolerance { 1e-5f };
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@@ -52,7 +52,7 @@ using basic_index = std::uint32_t;
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using vertex_array = std::vector<basic_vertex>;
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using index_array = std::vector<basic_index>;
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void calculate_tangents( vertex_array &vertices, int type );
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void calculate_tangents( vertex_array &vertices, index_array const &indices, int const type );
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void calculate_indices( index_array &Indices, vertex_array &Vertices );
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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@@ -425,9 +425,9 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
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float opengl_material::get_or_guess_opacity() const {
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if (!std::isnan(opacity))
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return opacity;
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if( opacity ) {
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return opacity.value();
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}
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if (textures[0] != null_handle)
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{
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auto const &tex = GfxRenderer->Texture(textures[0]);
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@@ -24,8 +24,8 @@ struct opengl_material {
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std::vector<gl::shader::param_entry> params_state;
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std::shared_ptr<gl::program> shader;
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float opacity = std::numeric_limits<float>::quiet_NaN();
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float selfillum = std::numeric_limits<float>::quiet_NaN();
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std::optional<float> opacity;
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std::optional<float> selfillum;
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float glossiness { 10.f };
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std::string name;
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@@ -1736,7 +1736,7 @@ gfx::geometry_handle opengl33_renderer::Insert( gfx::index_array &Indices, gfx::
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.create_chunk(Vertices, Geometry, Type);
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}
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@@ -1744,7 +1744,7 @@ gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx:
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.replace(Vertices, Geometry, Offset);
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}
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@@ -1752,7 +1752,7 @@ bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::geometry_handl
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// adds supplied vertex data at the end of specified chunk
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bool opengl33_renderer::Append(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.append(Vertices, Geometry);
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}
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@@ -1863,17 +1863,17 @@ void opengl33_renderer::Bind_Material( material_handle const Material, TSubModel
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if( entry.size == 1 ) {
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// HACK: convert color to luminosity, if it's passed as single value
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src == glm::vec4 { colors::RGBtoHSV( glm::vec3 { src } ).z };
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src = glm::vec4 { colors::RGBtoHSV( glm::vec3 { src } ).z };
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}
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for (size_t j = 0; j < entry.size; j++)
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model_ubs.param[entry.location][entry.offset + j] = src[j];
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}
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if( !std::isnan( material.opacity ) ) {
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if( material.opacity ) {
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model_ubs.opacity = (
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m_blendingenabled ?
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-material.opacity :
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material.opacity );
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-material.opacity.value() :
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material.opacity.value() );
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}
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else {
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model_ubs.opacity = (
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@@ -132,7 +132,7 @@ glm::vec4 sn_utils::d_vec4( std::istream& s )
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uint8_t sn_utils::d_uint8( std::istream& s ) {
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uint8_t buf;
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s.read((char*)buf, 1);
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s.read((char*)&buf, 1);
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return buf;
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}
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@@ -221,7 +221,7 @@ void sn_utils::ls_float64(std::ostream &s, double t)
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void sn_utils::s_uint8(std::ostream &s, uint8_t v)
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{
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s.write((char*)v, 1);
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s.write((char*)&v, 1);
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}
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void sn_utils::s_str(std::ostream &s, std::string v)
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