mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-28 14:37:29 +01:00
multiplayer stage 6: a logical simulation tick and a real state digest
The protocol hung off whatever frame the renderer happened to be drawing, and the only thing standing in for synchronisation was the sum of every vehicle's coordinates with a random number added on top - a value that cannot be equal on two machines and therefore reported a desync on every single step. - Global.simulation_tick: the authority counts the steps, a client takes the number from the authoritative frame it is executing. FRAME_INFO and the command requests carry it, so the network timeline has one unambiguous order independent of frame rates - network/statehash: a versioned FNV digest of the gameplay critical state - vehicle position, speed, direction, brake pipe and cylinder pressure, plus the clock. Values are quantized so that float noise is not mistaken for drift, and vehicles are folded in under their own identity and summed, so the digest does not depend on the order the scenario created them in. Switches, memcells and the event queue are the next candidates; they go in when stage 7 pins down what a snapshot contains - a client compares its own digest against the authoritative one and reports the drift when it starts and then only now and then, rather than every step; the overlay says how long it has been out of step and at which tick - refusing to compare at all when the two builds disagree on the digest layout EU07_NETWORK_VERSION is now 4.
This commit is contained in:
@@ -12,6 +12,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "simulation/simulation.h"
|
||||
#include "utilities/Logs.h"
|
||||
#include "utilities/Globals.h"
|
||||
#include "network/statehash.h"
|
||||
|
||||
network::server_manager::server_manager()
|
||||
{
|
||||
@@ -28,7 +29,7 @@ command_queue::commands_map network::server_manager::pop_commands()
|
||||
return map;
|
||||
}
|
||||
|
||||
void network::server_manager::push_delta(double render_dt, double dt, double sync, const command_queue::commands_map &commands)
|
||||
void network::server_manager::push_delta(double render_dt, double dt, uint64_t tick, uint64_t state_hash, const command_queue::commands_map &commands)
|
||||
{
|
||||
if (dt == 0.0 && commands.empty())
|
||||
return;
|
||||
@@ -36,7 +37,9 @@ void network::server_manager::push_delta(double render_dt, double dt, double syn
|
||||
frame_info msg;
|
||||
msg.render_dt = render_dt;
|
||||
msg.dt = dt;
|
||||
msg.sync = sync;
|
||||
msg.tick = tick;
|
||||
msg.state_hash = state_hash;
|
||||
msg.state_hash_version = STATE_HASH_VERSION;
|
||||
msg.commands = commands;
|
||||
|
||||
for (auto srv : servers)
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace network
|
||||
public:
|
||||
server_manager();
|
||||
|
||||
void push_delta(double render_dt, double dt, double sync, const command_queue::commands_map &commands);
|
||||
void push_delta(double render_dt, double dt, uint64_t tick, uint64_t state_hash, const command_queue::commands_map &commands);
|
||||
command_queue::commands_map pop_commands();
|
||||
void create_server(const std::string &backend, const std::string &conf);
|
||||
// refreshes the authoritative vehicle roster and publishes it when it changed
|
||||
|
||||
@@ -143,6 +143,7 @@ void network::crew_update::deserialize(std::istream &stream)
|
||||
|
||||
void ::network::request_command::serialize(std::ostream &stream) const
|
||||
{
|
||||
sn_utils::ls_uint64(stream, tick);
|
||||
sn_utils::ls_uint32(stream, commands.size());
|
||||
for (auto const &kv : commands)
|
||||
{
|
||||
@@ -167,6 +168,8 @@ void ::network::request_command::serialize(std::ostream &stream) const
|
||||
|
||||
void network::request_command::deserialize(std::istream &stream)
|
||||
{
|
||||
tick = sn_utils::ld_uint64(stream);
|
||||
|
||||
uint32_t commands_size = sn_utils::ld_uint32(stream);
|
||||
for (uint32_t i = 0; i < commands_size; i++)
|
||||
{
|
||||
@@ -200,7 +203,8 @@ void network::frame_info::serialize(std::ostream &stream) const
|
||||
{
|
||||
sn_utils::ls_float64(stream, render_dt);
|
||||
sn_utils::ls_float64(stream, dt);
|
||||
sn_utils::ls_float64(stream, sync);
|
||||
sn_utils::ls_uint64(stream, state_hash);
|
||||
sn_utils::ls_uint32(stream, state_hash_version);
|
||||
|
||||
request_command::serialize(stream);
|
||||
}
|
||||
@@ -209,7 +213,8 @@ void network::frame_info::deserialize(std::istream &stream)
|
||||
{
|
||||
render_dt = sn_utils::ld_float64(stream);
|
||||
dt = sn_utils::ld_float64(stream);
|
||||
sync = sn_utils::ld_float64(stream);
|
||||
state_hash = sn_utils::ld_uint64(stream);
|
||||
state_hash_version = sn_utils::ld_uint32(stream);
|
||||
|
||||
request_command::deserialize(stream);
|
||||
}
|
||||
|
||||
@@ -148,6 +148,9 @@ struct request_command : public message
|
||||
request_command() : message(REQUEST_COMMAND) {}
|
||||
|
||||
command_queue::commands_map commands;
|
||||
// logical step the sender was on when it produced these. the protocol is anchored to
|
||||
// this counter rather than to whatever frame the renderer happened to be drawing
|
||||
uint64_t tick{ 0 };
|
||||
|
||||
virtual void serialize(std::ostream &stream) const override;
|
||||
virtual void deserialize(std::istream &stream) override;
|
||||
@@ -159,7 +162,9 @@ struct frame_info : public request_command
|
||||
|
||||
double render_dt;
|
||||
double dt;
|
||||
double sync;
|
||||
// digest of the authoritative world after this step; a client compares its own
|
||||
uint64_t state_hash{ 0 };
|
||||
uint32_t state_hash_version{ 0 };
|
||||
|
||||
virtual void serialize(std::ostream &stream) const override;
|
||||
virtual void deserialize(std::istream &stream) override;
|
||||
|
||||
@@ -12,7 +12,9 @@
|
||||
|
||||
// 2 - legacy lockstep protocol
|
||||
// 3 - handshake carries build identification and an explicit rejection message
|
||||
std::uint32_t const EU07_NETWORK_VERSION = 3;
|
||||
// 4 - peer identity, vehicle roster and crew handshake, command source,
|
||||
// logical simulation tick and a versioned state digest instead of the position sum
|
||||
std::uint32_t const EU07_NETWORK_VERSION = 4;
|
||||
|
||||
namespace network {
|
||||
|
||||
@@ -279,7 +281,7 @@ void network::client::update()
|
||||
}
|
||||
|
||||
// client
|
||||
std::tuple<double, double, command_queue::commands_map> network::client::get_next_delta(int counter)
|
||||
network::frame_delta network::client::get_next_delta(int counter)
|
||||
{
|
||||
auto now = std::chrono::high_resolution_clock::now();
|
||||
if (counter == 1) {
|
||||
@@ -289,8 +291,7 @@ std::tuple<double, double, command_queue::commands_map> network::client::get_nex
|
||||
|
||||
if (delta_queue.empty()) {
|
||||
// buffer underflow
|
||||
return std::tuple<double, double,
|
||||
command_queue::commands_map>(0.0, 0.0, command_queue::commands_map());
|
||||
return frame_delta();
|
||||
}
|
||||
|
||||
|
||||
@@ -316,13 +317,20 @@ std::tuple<double, double, command_queue::commands_map> network::client::get_nex
|
||||
consume_counter = std::clamp(consume_counter - mult, -MAX_BUFFER_SIZE, MAX_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
frame_delta delta;
|
||||
delta.dt = entry.dt;
|
||||
delta.tick = entry.tick;
|
||||
delta.state_hash = entry.state_hash;
|
||||
delta.state_hash_version = entry.state_hash_version;
|
||||
delta.commands = entry.commands;
|
||||
delta.valid = true;
|
||||
|
||||
delta_queue.pop();
|
||||
|
||||
return std::make_tuple(entry.dt, entry.sync, entry.commands);
|
||||
return delta;
|
||||
} else {
|
||||
// nothing to push
|
||||
return std::tuple<double, double,
|
||||
command_queue::commands_map>(0.0, 0.0, command_queue::commands_map());
|
||||
return frame_delta();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -333,6 +341,7 @@ void network::client::send_commands(command_queue::commands_map commands)
|
||||
// eh, maybe queue lost messages
|
||||
|
||||
request_command msg;
|
||||
msg.tick = Global.simulation_tick;
|
||||
msg.commands = commands;
|
||||
|
||||
conn->send_message(msg);
|
||||
|
||||
@@ -79,6 +79,18 @@ namespace network
|
||||
command_queue::commands_map pop_commands();
|
||||
};
|
||||
|
||||
// one authoritative simulation step handed to the client
|
||||
struct frame_delta
|
||||
{
|
||||
double dt { 0.0 };
|
||||
uint64_t tick { 0 };
|
||||
uint64_t state_hash { 0 };
|
||||
uint32_t state_hash_version { 0 };
|
||||
command_queue::commands_map commands;
|
||||
// false when there was nothing ready to consume in this pass
|
||||
bool valid { false };
|
||||
};
|
||||
|
||||
class client
|
||||
{
|
||||
protected:
|
||||
@@ -108,7 +120,7 @@ namespace network
|
||||
|
||||
public:
|
||||
void update();
|
||||
std::tuple<double, double, command_queue::commands_map> get_next_delta(int counter);
|
||||
frame_delta get_next_delta(int counter);
|
||||
void send_commands(command_queue::commands_map commands);
|
||||
// lobby requests; the server is the one that decides
|
||||
void send_claim(NetworkEntityId entity_id);
|
||||
|
||||
89
network/statehash.cpp
Normal file
89
network/statehash.cpp
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "network/statehash.h"
|
||||
|
||||
#include "McZapkie/MOVER.h"
|
||||
#include "simulation/simulation.h"
|
||||
#include "simulation/simulationtime.h"
|
||||
#include "vehicle/DynObj.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
uint64_t const FNV_OFFSET{14695981039346656037ull};
|
||||
uint64_t const FNV_PRIME{1099511628211ull};
|
||||
|
||||
uint64_t fold(uint64_t Hash, uint64_t Value)
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
Hash ^= (Value >> (i * 8)) & 0xff;
|
||||
Hash *= FNV_PRIME;
|
||||
}
|
||||
return Hash;
|
||||
}
|
||||
|
||||
uint64_t fold(uint64_t Hash, std::string const &Text)
|
||||
{
|
||||
for (char const character : Text)
|
||||
{
|
||||
Hash ^= (uint64_t)(unsigned char)character;
|
||||
Hash *= FNV_PRIME;
|
||||
}
|
||||
return Hash;
|
||||
}
|
||||
|
||||
// rounding to a fixed step keeps the digest from reacting to the last bits of a float
|
||||
int64_t quantize(double Value, double Step)
|
||||
{
|
||||
if (!std::isfinite(Value))
|
||||
return std::numeric_limits<int64_t>::min();
|
||||
|
||||
return (int64_t)std::llround(Value / Step);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
uint64_t network::state_hash()
|
||||
{
|
||||
uint64_t digest{0};
|
||||
uint64_t counted{0};
|
||||
|
||||
for (TDynamicObject const *vehicle : simulation::Vehicles.sequence())
|
||||
{
|
||||
if (vehicle == nullptr || vehicle->MoverParameters == nullptr)
|
||||
continue;
|
||||
|
||||
auto const &mover = *vehicle->MoverParameters;
|
||||
auto const position = vehicle->GetPosition();
|
||||
|
||||
uint64_t entry{FNV_OFFSET};
|
||||
entry = fold(entry, vehicle->name());
|
||||
entry = fold(entry, (uint64_t)quantize(position.x, 0.01));
|
||||
entry = fold(entry, (uint64_t)quantize(position.y, 0.01));
|
||||
entry = fold(entry, (uint64_t)quantize(position.z, 0.01));
|
||||
entry = fold(entry, (uint64_t)quantize(mover.V, 0.001));
|
||||
entry = fold(entry, (uint64_t)(int64_t)mover.DirActive);
|
||||
entry = fold(entry, (uint64_t)quantize(mover.PipePress, 0.001));
|
||||
entry = fold(entry, (uint64_t)quantize(mover.BrakePress, 0.001));
|
||||
|
||||
// summing keeps the whole thing independent of iteration order
|
||||
digest += entry;
|
||||
++counted;
|
||||
}
|
||||
|
||||
digest = fold(digest, counted);
|
||||
|
||||
auto const &time = simulation::Time.data();
|
||||
digest = fold(digest, (uint64_t)(time.wHour * 3600 + time.wMinute * 60 + time.wSecond));
|
||||
|
||||
return digest;
|
||||
}
|
||||
32
network/statehash.h
Normal file
32
network/statehash.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace network
|
||||
{
|
||||
|
||||
// what goes into the digest. bump it whenever the layout changes, so that two builds
|
||||
// cannot silently compare digests that mean different things
|
||||
constexpr uint32_t STATE_HASH_VERSION = 1;
|
||||
|
||||
// digest of the gameplay critical state of the world, used to notice that two peers have
|
||||
// drifted apart. deliberately order independent: every vehicle is folded in under its own
|
||||
// identity and the results are summed, so the order the scenario happened to create them
|
||||
// in does not matter. values are quantized, so that harmless float noise does not read as
|
||||
// a desync
|
||||
//
|
||||
// version 1 covers vehicle position, speed, direction and the two brake pressures, plus
|
||||
// the simulation clock. positions of switches, memcells and the event queue are the
|
||||
// obvious next candidates - they go in when the snapshot work of stage 7 defines them
|
||||
uint64_t state_hash();
|
||||
|
||||
} // namespace network
|
||||
Reference in New Issue
Block a user