mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-08 10:31:01 +01:00
fix(app): the log written to the end of the closing, each step of it with its time; the Discord thread idle outside the driver mode
The log service stopped with applicationQuitOrder, so whatever was logged while the simulator closed was lost; it now runs until StopLogService() and writes out what came before. The closing logs each of its steps with the time since it began, to tell where a closing that hangs stops. Outside the driver mode the Discord thread spun a core in its loop, it now sleeps a second between the checks.
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@@ -270,7 +270,11 @@ void eu07_application::DiscordRPCService()
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}
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if (currentMode != mode::driver)
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{
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// the editor and the other modes: nothing to tell, without spinning a core on it
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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continue;
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}
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// Discord RPC updater
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if (simulation::is_ready)
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@@ -690,19 +694,29 @@ void eu07_application::release_python_lock()
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void eu07_application::exit()
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{
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Global.applicationQuitOrder = true;
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// each step of the closing in the log, to tell from it where a closing that hangs stops
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auto const closing{std::chrono::steady_clock::now()};
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auto const step = [&](char const *What) {
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WriteLog(std::string{"Closing: "} + What + " at " + std::to_string(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - closing).count()) + " ms");
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};
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step("the modes");
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for (auto &mode : m_modes)
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mode.reset();
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step("the renderer");
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GfxRenderer->Shutdown();
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m_network.reset();
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// SafeDelete( simulation::Train );
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step("the scenery");
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SafeDelete(simulation::Region);
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step("the ui and the python workers");
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ui_layer::shutdown();
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// the python workers detach their GL context on the way out, so they have to be done before the windows they use are destroyed
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m_taskqueue.exit();
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step("the windows");
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for (auto *window : m_windows)
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{
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glfwDestroyWindow(window);
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@@ -713,6 +727,8 @@ void eu07_application::exit()
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if (!Global.exec_on_exit.empty())
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system(Global.exec_on_exit.c_str());
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step("done");
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StopLogService();
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auto it = Global.threads.find("LogService");
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if (it != Global.threads.end())
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{
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@@ -290,9 +290,9 @@ int generate_nodebank_previews(int Argc, char *Argv[])
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std::thread logservice(LogService);
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auto const finish = [&](int const Result) {
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// give the log service time to write out what's left
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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// the log service writes out what's left before it stops
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Global.applicationQuitOrder = true;
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StopLogService();
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logservice.join();
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return Result;
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};
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@@ -73,12 +73,21 @@ std::deque<std::string> ErrorStack;
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// lock for log stacks
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std::mutex logMutex;
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// the log is written through the closing of the simulator, to the end
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std::atomic<bool> logStop{false};
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void StopLogService()
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{
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logStop = true;
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}
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void LogService()
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{
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while (!Global.applicationQuitOrder)
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// one more pass after the stop, so what came just before it gets written too
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for (bool last{false}; false == last;)
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{
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last = logStop;
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{
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// --- Obsługa InfoStack ---
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while (!InfoStack.empty())
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@@ -23,7 +23,9 @@ enum class logtype : unsigned int {
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traction = 1 << 9,
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powergrid = 1 << 10,
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};
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// writes the log until StopLogService(), and all of it that came before
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void LogService();
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void StopLogService();
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void WriteLog( const char *str, logtype const Type = logtype::generic, bool isError = false );
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void Error( const std::string &asMessage, bool box = false );
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void Error( const char* &asMessage, bool box = false );
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