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Refactor smoothInterpolate
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@@ -299,12 +299,12 @@ template <typename T> T min_speed(T const Left, T const Right)
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return std::min(Left, Right);
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}
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template <typename Type_> Type_ smoothInterpolate(Type_ const &First, Type_ const &Second, double Factor)
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template <typename T> T smoothInterpolate(T const &First, T const &Second, double Factor)
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{
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// Apply smoothing (ease-in-out quadratic)
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Factor = Factor * Factor * (3 - 2 * Factor);
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return static_cast<Type_>((First * (1.0 - Factor)) + (Second * Factor));
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return First + (Second - First) * Factor;
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}
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// tests whether provided points form a degenerate triangle
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