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replaced basic array in the model manager with stl containers
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@@ -25,8 +25,8 @@ struct basic_vertex {
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glm::vec2 texture; // uv space
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basic_vertex() = default;
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basic_vertex( glm::vec3 const&Position, glm::vec3 const &Normal, glm::vec2 const &Texture ) :
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position( Position ), normal( Normal ), texture( Texture )
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basic_vertex( glm::vec3 const &Position, glm::vec3 const &Normal, glm::vec2 const &Texture ) :
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position( Position ), normal( Normal ), texture( Texture )
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{}
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void serialize( std::ostream& ) const;
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void deserialize( std::istream& );
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