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Merge branch 'milek-dev' into gfx-work
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@@ -182,7 +182,7 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
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// seasonal textures override generic textures
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// skip the opening bracket
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auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
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while( true == deserialize_mapping( Input, 1, Loadnow ) ) {
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while( true == deserialize_mapping( Input, Priority + 1, Loadnow ) ) {
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; // all work is done in the header
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}
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}
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