17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 15:39:20 +02:00

multiplayer stage 2: peer identity, stable vehicle ids and a session lobby

TTrain::id() numbers cabs with a local counter, in the order each peer happens
to create them, so it cannot address a vehicle across the session. Neither was
there any way for a player to see what is available to drive.

- network/entities: PeerId (the host is peer 1, remote peers are numbered from
  2, so it is a participant rather than a special case) and NetworkEntityId,
  plus a registry that numbers the drivable vehicles of the loaded scenario in
  name order and resolves ids back to TDynamicObject
- the server owns the numbering and publishes it as VEHICLE_LIST - name, crew
  occupancy, crew capacity, AI state, availability - on every change and at
  least every 120 frames, out of band so it stays out of the replay backbuffer;
  a client binds the received ids to its own copy of the scenario by name
- SERVER_HELLO hands the joining peer its PeerId
- a multiplayer lobby listing that roster, with vehicles taken by other players
  shown as such rather than hidden; entering one goes through the existing
  entervehicle command, the vehicle is never moved

The lobby lives inside the driver mode instead of a mode of its own: the world
has to keep running while somebody is choosing (a client stops consuming the
server's frames the moment its mode is not a command processor), and the same
screen is what a player needs to change vehicles later on.

Crew occupancy is still derived from the presence of a cab instance; the real
crew model, claim handshake and AI takeover follow in stage 3.
This commit is contained in:
2026-09-06 17:48:35 +00:00
parent 8460fc531f
commit b9bd0ee33d
17 changed files with 573 additions and 7 deletions

View File

@@ -33,6 +33,7 @@ void network::server_hello::serialize(std::ostream &stream) const
sn_utils::ls_int64(stream, config);
sn_utils::s_str(stream, scenario);
sn_utils::s_str(stream, app_version);
sn_utils::ls_uint32(stream, peer_id);
}
void network::server_hello::deserialize(std::istream &stream)
@@ -42,6 +43,41 @@ void network::server_hello::deserialize(std::istream &stream)
config = sn_utils::ld_int64(stream);
scenario = sn_utils::d_str(stream);
app_version = sn_utils::d_str(stream);
peer_id = sn_utils::ld_uint32(stream);
}
void network::vehicle_list::serialize(std::ostream &stream) const
{
sn_utils::ls_uint32(stream, (uint32_t)vehicles.size());
for (auto const &entry : vehicles)
{
sn_utils::ls_uint32(stream, entry.id);
sn_utils::s_str(stream, entry.name);
sn_utils::s_uint8(stream, entry.crew_count);
sn_utils::s_uint8(stream, entry.crew_capacity);
sn_utils::s_uint8(stream, (uint8_t)((entry.ai_active ? 1 : 0) | (entry.claimable ? 2 : 0)));
}
}
void network::vehicle_list::deserialize(std::istream &stream)
{
vehicles.clear();
uint32_t const count = sn_utils::ld_uint32(stream);
vehicles.reserve(count);
for (uint32_t i = 0; i < count; i++)
{
vehicle_entry entry;
entry.id = sn_utils::ld_uint32(stream);
entry.name = sn_utils::d_str(stream);
entry.crew_count = sn_utils::d_uint8(stream);
entry.crew_capacity = sn_utils::d_uint8(stream);
uint8_t const flags = sn_utils::d_uint8(stream);
entry.ai_active = (flags & 1) != 0;
entry.claimable = (flags & 2) != 0;
vehicles.emplace_back(entry);
}
}
void ::network::request_command::serialize(std::ostream &stream) const
@@ -131,6 +167,8 @@ std::shared_ptr<network::message> network::deserialize_message(std::istream &str
msg = std::make_shared<request_command>();
else if (type == message::SERVER_REJECT)
msg = std::make_shared<server_reject>();
else if (type == message::VEHICLE_LIST)
msg = std::make_shared<vehicle_list>();
if (!msg) {
// unknown message type; hand back a marker the peer handlers treat as a protocol error