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TTrain::id() numbers cabs with a local counter, in the order each peer happens to create them, so it cannot address a vehicle across the session. Neither was there any way for a player to see what is available to drive. - network/entities: PeerId (the host is peer 1, remote peers are numbered from 2, so it is a participant rather than a special case) and NetworkEntityId, plus a registry that numbers the drivable vehicles of the loaded scenario in name order and resolves ids back to TDynamicObject - the server owns the numbering and publishes it as VEHICLE_LIST - name, crew occupancy, crew capacity, AI state, availability - on every change and at least every 120 frames, out of band so it stays out of the replay backbuffer; a client binds the received ids to its own copy of the scenario by name - SERVER_HELLO hands the joining peer its PeerId - a multiplayer lobby listing that roster, with vehicles taken by other players shown as such rather than hidden; entering one goes through the existing entervehicle command, the vehicle is never moved The lobby lives inside the driver mode instead of a mode of its own: the world has to keep running while somebody is choosing (a client stops consuming the server's frames the moment its mode is not a command processor), and the same screen is what a player needs to change vehicles later on. Crew occupancy is still derived from the presence of a cab instance; the real crew model, claim handshake and AI takeover follow in stage 3.
188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
#include "stdafx.h"
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#include "network/message.h"
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#include "scene/sn_utils.h"
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void network::client_hello::serialize(std::ostream &stream) const
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{
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sn_utils::ls_int32(stream, version);
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sn_utils::ls_uint32(stream, start_packet);
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sn_utils::s_str(stream, app_version);
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}
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void network::client_hello::deserialize(std::istream &stream)
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{
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version = sn_utils::ld_int32(stream);
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start_packet = sn_utils::ld_uint32(stream);
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app_version = sn_utils::d_str(stream);
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}
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void network::server_reject::serialize(std::ostream &stream) const
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{
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sn_utils::s_str(stream, reason);
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}
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void network::server_reject::deserialize(std::istream &stream)
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{
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reason = sn_utils::d_str(stream);
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}
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void network::server_hello::serialize(std::ostream &stream) const
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{
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sn_utils::ls_uint32(stream, seed);
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sn_utils::ls_int64(stream, timestamp);
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sn_utils::ls_int64(stream, config);
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sn_utils::s_str(stream, scenario);
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sn_utils::s_str(stream, app_version);
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sn_utils::ls_uint32(stream, peer_id);
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}
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void network::server_hello::deserialize(std::istream &stream)
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{
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seed = sn_utils::ld_uint32(stream);
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timestamp = sn_utils::ld_int64(stream);
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config = sn_utils::ld_int64(stream);
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scenario = sn_utils::d_str(stream);
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app_version = sn_utils::d_str(stream);
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peer_id = sn_utils::ld_uint32(stream);
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}
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void network::vehicle_list::serialize(std::ostream &stream) const
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{
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sn_utils::ls_uint32(stream, (uint32_t)vehicles.size());
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for (auto const &entry : vehicles)
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{
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sn_utils::ls_uint32(stream, entry.id);
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sn_utils::s_str(stream, entry.name);
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sn_utils::s_uint8(stream, entry.crew_count);
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sn_utils::s_uint8(stream, entry.crew_capacity);
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sn_utils::s_uint8(stream, (uint8_t)((entry.ai_active ? 1 : 0) | (entry.claimable ? 2 : 0)));
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}
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}
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void network::vehicle_list::deserialize(std::istream &stream)
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{
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vehicles.clear();
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uint32_t const count = sn_utils::ld_uint32(stream);
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vehicles.reserve(count);
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for (uint32_t i = 0; i < count; i++)
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{
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vehicle_entry entry;
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entry.id = sn_utils::ld_uint32(stream);
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entry.name = sn_utils::d_str(stream);
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entry.crew_count = sn_utils::d_uint8(stream);
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entry.crew_capacity = sn_utils::d_uint8(stream);
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uint8_t const flags = sn_utils::d_uint8(stream);
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entry.ai_active = (flags & 1) != 0;
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entry.claimable = (flags & 2) != 0;
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vehicles.emplace_back(entry);
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}
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}
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void ::network::request_command::serialize(std::ostream &stream) const
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{
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sn_utils::ls_uint32(stream, commands.size());
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for (auto const &kv : commands)
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{
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sn_utils::ls_uint32(stream, kv.first);
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sn_utils::ls_uint32(stream, kv.second.size());
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for (command_data const &data : kv.second)
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{
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sn_utils::ls_uint32(stream, (uint32_t)data.command);
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sn_utils::ls_int32(stream, data.action);
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sn_utils::ls_float64(stream, data.param1);
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sn_utils::ls_float64(stream, data.param2);
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sn_utils::ls_float64(stream, data.time_delta);
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sn_utils::s_bool(stream, data.freefly);
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sn_utils::s_vec3(stream, data.location);
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sn_utils::s_str(stream, data.payload);
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}
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}
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}
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void network::request_command::deserialize(std::istream &stream)
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{
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uint32_t commands_size = sn_utils::ld_uint32(stream);
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for (uint32_t i = 0; i < commands_size; i++)
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{
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uint32_t recipient = sn_utils::ld_uint32(stream);
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uint32_t sequence_size = sn_utils::ld_uint32(stream);
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command_queue::commanddata_sequence sequence;
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for (uint32_t i = 0; i < sequence_size; i++)
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{
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command_data data;
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data.command = (user_command)sn_utils::ld_uint32(stream);
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data.action = sn_utils::ld_int32(stream);
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data.param1 = sn_utils::ld_float64(stream);
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data.param2 = sn_utils::ld_float64(stream);
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data.time_delta = sn_utils::ld_float64(stream);
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data.freefly = sn_utils::d_bool(stream);
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data.location = sn_utils::d_vec3(stream);
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data.payload = sn_utils::d_str(stream);
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sequence.emplace_back(data);
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}
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commands.emplace(recipient, sequence);
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}
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}
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void network::frame_info::serialize(std::ostream &stream) const
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{
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sn_utils::ls_float64(stream, render_dt);
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sn_utils::ls_float64(stream, dt);
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sn_utils::ls_float64(stream, sync);
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request_command::serialize(stream);
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}
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void network::frame_info::deserialize(std::istream &stream)
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{
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render_dt = sn_utils::ld_float64(stream);
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dt = sn_utils::ld_float64(stream);
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sync = sn_utils::ld_float64(stream);
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request_command::deserialize(stream);
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}
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std::shared_ptr<network::message> network::deserialize_message(std::istream &stream)
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{
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message::type_e type = (message::type_e)sn_utils::ld_uint16(stream);
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std::shared_ptr<message> msg;
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if (type == message::CLIENT_HELLO)
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msg = std::make_shared<client_hello>();
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else if (type == message::SERVER_HELLO)
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msg = std::make_shared<server_hello>();
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else if (type == message::FRAME_INFO)
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msg = std::make_shared<frame_info>();
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else if (type == message::REQUEST_COMMAND)
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msg = std::make_shared<request_command>();
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else if (type == message::SERVER_REJECT)
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msg = std::make_shared<server_reject>();
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else if (type == message::VEHICLE_LIST)
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msg = std::make_shared<vehicle_list>();
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if (!msg) {
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// unknown message type; hand back a marker the peer handlers treat as a protocol error
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return std::make_shared<message>(message::TYPE_MAX);
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}
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msg->deserialize(stream);
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return msg;
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}
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void network::serialize_message(const message &msg, std::ostream &stream)
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{
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sn_utils::ls_uint16(stream, (uint16_t)msg.type);
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msg.serialize(stream);
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}
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