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Merge pull request #244 from MaSzyna-EU07/split/1-small-fixes
Split/1 small fixes
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@@ -73,12 +73,28 @@ std::deque<std::string> ErrorStack;
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// lock for log stacks
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std::mutex logMutex;
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namespace
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{
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// the log is written through the closing of the simulator, to the end: set once the closing has nothing more to tell
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std::atomic<bool> &log_stopped()
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{
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static std::atomic<bool> stopped{false};
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return stopped;
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}
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} // namespace
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void StopLogService()
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{
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log_stopped() = true;
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}
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void LogService()
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{
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while (!Global.applicationQuitOrder)
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// one more pass after the stop, so what came just before it gets written too
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for (bool last{false}; false == last;)
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{
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last = log_stopped();
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{
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// --- Obsługa InfoStack ---
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while (!InfoStack.empty())
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@@ -23,7 +23,9 @@ enum class logtype : unsigned int {
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traction = 1 << 9,
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powergrid = 1 << 10,
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};
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// writes the log until StopLogService(), and all of it that came before
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void LogService();
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void StopLogService();
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void WriteLog( const char *str, logtype const Type = logtype::generic, bool isError = false );
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void Error( const std::string &asMessage, bool box = false );
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void Error( const char* &asMessage, bool box = false );
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@@ -63,6 +63,15 @@ cParser::cParser(std::string const &Stream, buffertype const Type, std::string P
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// the file is read in one go, tokens are then extracted straight from the memory
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std::ifstream file(Path, std::ios_base::binary);
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if (file.fail())
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{
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// named in another case than it's on the disk
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if (auto const cased{FileCased(Path)}; false == cased.empty())
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{
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file.clear();
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file.open(cased, std::ios_base::binary);
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}
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}
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if (file.fail())
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{
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mFailBit = true;
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}
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@@ -474,6 +474,26 @@ bool FileExists(std::string const &Filename)
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return std::filesystem::exists(Filename);
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}
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std::string FileCased(std::filesystem::path const &Filename)
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{
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std::error_code error;
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if (std::filesystem::exists(Filename, error))
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return Filename.string();
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#ifdef _WIN32
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// the names there are found in any case already: no folder to go through for every file missing, nor names outside of the
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// code page to throw on
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return {};
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#else
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// only the name of the file itself, a folder named in another case isn't found
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auto const directory{Filename.has_parent_path() ? Filename.parent_path() : std::filesystem::path{"."}};
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auto const wanted{ToLower(Filename.filename().string())};
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for (std::filesystem::directory_iterator entry{directory, error}, end; entry != end; entry.increment(error))
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if (ToLower(entry->path().filename().string()) == wanted)
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return Filename.has_parent_path() ? (directory / entry->path().filename()).string() : entry->path().filename().string();
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return {};
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#endif
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}
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std::pair<std::string, std::string> FileExists(std::vector<std::string> const &Names, std::vector<std::string> const &Extensions)
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{
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@@ -217,6 +217,9 @@ template <typename Type_> bool extract_value(Type_ &Variable, std::string const
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template <> bool extract_value(bool &Variable, std::string const &Key, std::string const &Input, std::string const &Default);
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bool FileExists(std::string const &Filename);
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// the file as it's named on the disk when only the case of its name differs, as in the sceneries made on Windows; empty when
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// there's none. the folders have to be named in their case; on Windows, finding the names in any case itself, the file given or none
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std::string FileCased(std::filesystem::path const &Filename);
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std::pair<std::string, std::string> FileExists(std::vector<std::string> const &Names, std::vector<std::string> const &Extensions);
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