scenery parser work

This commit is contained in:
milek7
2019-08-10 22:52:23 +02:00
parent df03816cc5
commit bd850655a9
3 changed files with 36 additions and 11 deletions

View File

@@ -21,7 +21,7 @@ void ui::scenerylist_panel::render()
if (ImGui::Begin(panelname.c_str(), &is_open)) {
ImGui::Columns(3);
if (ImGui::BeginChild("child1", ImVec2(0, -50))) {
if (ImGui::BeginChild("child1", ImVec2(0, -100))) {
std::string prev_prefix;
bool collapse_open = false;
@@ -52,7 +52,7 @@ void ui::scenerylist_panel::render()
ImGui::NextColumn();
if (ImGui::BeginChild("child2", ImVec2(0, -50))) {
if (ImGui::BeginChild("child2", ImVec2(0, -100))) {
if (selected_scenery) {
ImGui::TextWrapped("%s", selected_scenery->name.c_str());
ImGui::TextWrapped("%s", selected_scenery->description.c_str());
@@ -77,7 +77,7 @@ void ui::scenerylist_panel::render()
ImGui::NextColumn();
if (selected_scenery) {
if (ImGui::BeginChild("child3", ImVec2(0, -50), false, ImGuiWindowFlags_NoScrollbar)) {
if (ImGui::BeginChild("child3", ImVec2(0, -100), false, ImGuiWindowFlags_NoScrollbar)) {
if (!selected_scenery->image_path.empty()) {
scenery_desc *desc = const_cast<scenery_desc*>(selected_scenery);
desc->image = GfxRenderer.Fetch_Texture(selected_scenery->image_path, true);
@@ -106,7 +106,10 @@ void ui::scenerylist_panel::render()
if (ImGui::BeginChild("child5", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar)) {
for (auto const &trainset : selected_scenery->trainsets) {
ImGui::Selectable("trainset", false);
std::string z = trainset.name;
for (auto const &dyn_desc : trainset.vehicles)
z += dyn_desc.name + "+";
ImGui::Selectable(z.c_str(), false);
}
} ImGui::EndChild();

View File

@@ -89,22 +89,28 @@ void scenery_scanner::parse_trainset(cParser &parser)
parser.getTokens();
while (parser.peek() == "node") {
std::string node_name, datafolder, skinfile, mmdfile, drivertype, loadtype, destination;
int offset, coupling, loadcount;
trainset.vehicles.emplace_back();
dynamic_desc &dyn = trainset.vehicles.back();
std::string datafolder, skinfile, mmdfile;
int offset;
parser.getTokens(2); // range_max, range_min
parser.getTokens(1, false); // name
parser >> node_name;
parser >> dyn.name;
if (!parser.expectToken("dynamic"))
break;
parser.getTokens(7);
parser >> datafolder >> skinfile >> mmdfile >> offset >> drivertype >> coupling >> loadcount;
parser.getTokens(7, false);
parser >> datafolder >> skinfile >> mmdfile >> offset >> dyn.drivertype >> dyn.coupling >> dyn.loadcount;
dyn.skin = datafolder + "/" + skinfile;
dyn.mmd = datafolder + "/" + mmdfile;
parser.getTokens();
if (parser.peek() != "enddynamic") {
parser >> loadtype;
parser >> dyn.loadtype;
parser.getTokens();
}

View File

@@ -4,6 +4,22 @@
#include "Texture.h"
#include "utilities.h"
#include "parser.h"
#include "textures_scanner.h"
#include "textures_scanner.h"
struct dynamic_desc {
std::string name;
std::string drivertype;
std::string skin;
std::string mmd;
std::string loadtype;
int loadcount;
std::string coupling;
// deferred_image mini;
};
struct trainset_desc {
std::pair<int, int> file_bounds;
@@ -16,7 +32,7 @@ struct trainset_desc {
float offset { 0.f };
float velocity { 0.f };
std::vector<std::pair<std::string, int>> vehicles;
std::vector<dynamic_desc> vehicles;
};
struct scenery_desc {