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scenery parser work
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@@ -4,6 +4,22 @@
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#include "Texture.h"
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#include "utilities.h"
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#include "parser.h"
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#include "textures_scanner.h"
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#include "textures_scanner.h"
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struct dynamic_desc {
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std::string name;
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std::string drivertype;
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std::string skin;
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std::string mmd;
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std::string loadtype;
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int loadcount;
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std::string coupling;
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// deferred_image mini;
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};
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struct trainset_desc {
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std::pair<int, int> file_bounds;
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@@ -16,7 +32,7 @@ struct trainset_desc {
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float offset { 0.f };
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float velocity { 0.f };
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std::vector<std::pair<std::string, int>> vehicles;
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std::vector<dynamic_desc> vehicles;
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};
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struct scenery_desc {
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