mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-17 23:39:18 +02:00
debug configurable headlight
This commit is contained in:
@@ -31,6 +31,7 @@ void gl::glsl_common_setup()
|
||||
|
||||
float linear;
|
||||
float quadratic;
|
||||
float ambient;
|
||||
};
|
||||
|
||||
layout(std140) uniform light_ubo
|
||||
|
||||
3
gl/ubo.h
3
gl/ubo.h
@@ -88,7 +88,8 @@ namespace gl
|
||||
float linear;
|
||||
float quadratic;
|
||||
|
||||
UBS_PAD(8);
|
||||
float ambient;
|
||||
UBS_PAD(4);
|
||||
};
|
||||
|
||||
static_assert(sizeof(light_element_ubs) == 64, "bad size of ubs");
|
||||
|
||||
21
renderer.cpp
21
renderer.cpp
@@ -633,6 +633,17 @@ void opengl_renderer::Render_pass(rendermode const Mode)
|
||||
if (!Global.gfx_usegles && !Global.gfx_shadergamma)
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
if (DebugModeFlag)
|
||||
{
|
||||
ImGui::Begin("light conf");
|
||||
ImGui::SliderFloat("in_cutoff", &in_cutoff, 0.9f, 1.1f);
|
||||
ImGui::SliderFloat("out_cutoff", &out_cutoff, 0.9f, 1.1f);
|
||||
ImGui::SliderFloat("linear", &linear, 0.0f, 1.0f, "%.3f", 2.0f);
|
||||
ImGui::SliderFloat("quadratic", &quadratic, 0.0f, 1.0f, "%.3f", 2.0f);
|
||||
ImGui::SliderFloat("ambient", &ambient, 0.0f, 1.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
glDebug("uilayer render");
|
||||
Application.render_ui();
|
||||
|
||||
@@ -3700,11 +3711,12 @@ void opengl_renderer::Update_Lights(light_array &Lights)
|
||||
l->pos = mv * glm::vec4(renderlight->position, 1.0f);
|
||||
l->dir = mv * glm::vec4(renderlight->direction, 0.0f);
|
||||
l->type = gl::light_element_ubs::SPOT;
|
||||
l->in_cutoff = 0.997f;
|
||||
l->out_cutoff = 0.99f;
|
||||
l->in_cutoff = in_cutoff;
|
||||
l->out_cutoff = out_cutoff;
|
||||
l->color = renderlight->diffuse * renderlight->factor;
|
||||
l->linear = 0.007f;
|
||||
l->quadratic = 0.0002f;
|
||||
l->linear = linear / 10.0f;
|
||||
l->quadratic = quadratic / 100.0f;
|
||||
l->ambient = ambient;
|
||||
light_i++;
|
||||
|
||||
++renderlight;
|
||||
@@ -3714,6 +3726,7 @@ void opengl_renderer::Update_Lights(light_array &Lights)
|
||||
light_ubs.lights[0].type = gl::light_element_ubs::DIR;
|
||||
light_ubs.lights[0].dir = mv * glm::vec4(m_sunlight.direction, 0.0f);
|
||||
light_ubs.lights[0].color = m_sunlight.diffuse * m_sunlight.factor;
|
||||
light_ubs.lights[0].ambient = 0.0f;
|
||||
light_ubs.lights_count = light_i;
|
||||
|
||||
light_ubs.fog_color = Global.FogColor;
|
||||
|
||||
@@ -411,6 +411,8 @@ class opengl_renderer
|
||||
bool m_blendingenabled;
|
||||
|
||||
bool m_widelines_supported;
|
||||
|
||||
float in_cutoff=0.997f, out_cutoff=0.99f, linear=0.07f, quadratic=0.02f, ambient=0.25f;
|
||||
};
|
||||
|
||||
extern opengl_renderer GfxRenderer;
|
||||
|
||||
@@ -44,7 +44,7 @@ vec2 calc_light(vec3 light_dir)
|
||||
#endif
|
||||
vec3 view_dir = normalize(vec3(0.0f, 0.0f, 0.0f) - f_pos.xyz);
|
||||
vec3 halfway_dir = normalize(light_dir + view_dir);
|
||||
|
||||
|
||||
float diffuse_v = max(dot(normal, light_dir), 0.0);
|
||||
float specular_v = pow(max(dot(normal, halfway_dir), 0.0), 15.0);
|
||||
|
||||
@@ -55,6 +55,7 @@ vec2 calc_point_light(light_s light)
|
||||
{
|
||||
vec3 light_dir = normalize(light.pos - f_pos.xyz);
|
||||
vec2 val = calc_light(light_dir);
|
||||
val.x += light.ambient;
|
||||
|
||||
float distance = length(light.pos - f_pos.xyz);
|
||||
float atten = 1.0f / (1.0f + light.linear * distance + light.quadratic * (distance * distance));
|
||||
|
||||
Reference in New Issue
Block a user