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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 17:09:19 +02:00

debug configurable headlight

This commit is contained in:
milek7
2018-12-09 19:55:53 +01:00
parent 3c33bf8133
commit bd8c5ed59a
5 changed files with 24 additions and 6 deletions

View File

@@ -633,6 +633,17 @@ void opengl_renderer::Render_pass(rendermode const Mode)
if (!Global.gfx_usegles && !Global.gfx_shadergamma)
glDisable(GL_FRAMEBUFFER_SRGB);
if (DebugModeFlag)
{
ImGui::Begin("light conf");
ImGui::SliderFloat("in_cutoff", &in_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("out_cutoff", &out_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("linear", &linear, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("quadratic", &quadratic, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("ambient", &ambient, 0.0f, 1.0f);
ImGui::End();
}
glDebug("uilayer render");
Application.render_ui();
@@ -3700,11 +3711,12 @@ void opengl_renderer::Update_Lights(light_array &Lights)
l->pos = mv * glm::vec4(renderlight->position, 1.0f);
l->dir = mv * glm::vec4(renderlight->direction, 0.0f);
l->type = gl::light_element_ubs::SPOT;
l->in_cutoff = 0.997f;
l->out_cutoff = 0.99f;
l->in_cutoff = in_cutoff;
l->out_cutoff = out_cutoff;
l->color = renderlight->diffuse * renderlight->factor;
l->linear = 0.007f;
l->quadratic = 0.0002f;
l->linear = linear / 10.0f;
l->quadratic = quadratic / 100.0f;
l->ambient = ambient;
light_i++;
++renderlight;
@@ -3714,6 +3726,7 @@ void opengl_renderer::Update_Lights(light_array &Lights)
light_ubs.lights[0].type = gl::light_element_ubs::DIR;
light_ubs.lights[0].dir = mv * glm::vec4(m_sunlight.direction, 0.0f);
light_ubs.lights[0].color = m_sunlight.diffuse * m_sunlight.factor;
light_ubs.lights[0].ambient = 0.0f;
light_ubs.lights_count = light_i;
light_ubs.fog_color = Global.FogColor;