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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 00:29:19 +02:00
Add dds BC7 algorithm
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@@ -30,6 +30,17 @@ http://mozilla.org/MPL/2.0/.
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#define EU07_DEFERRED_TEXTURE_UPLOAD
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#ifndef FOURCC_DX10
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#define FOURCC_DX10 (MAKEFOURCC('D','X','1','0'))
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#endif
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// BC7, core since GL 4.2 (ARB_texture_compression_bptc), the bundled glad is generated for 3.3
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#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM
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#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#endif
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#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#endif
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// texture data read by a worker thread. the texture itself is only touched by the main thread,
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// which takes the data over when the texture is created on the gl side
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struct texture_request {
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@@ -156,6 +167,142 @@ private:
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bool m_stop { false };
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};
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// dxgi formats and alpha modes of the dds dx10 extended header
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constexpr std::uint32_t dxgi_format_bc7_typeless { 97 };
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constexpr std::uint32_t dxgi_format_bc7_unorm { 98 };
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constexpr std::uint32_t dxgi_format_bc7_unorm_srgb { 99 };
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constexpr std::uint32_t dds_alpha_mode_unknown { 0 };
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constexpr std::uint32_t dds_alpha_mode_opaque { 3 };
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// returns Count bits starting at bit Offset of a 128-bit BC7 block
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std::uint32_t bc7_bits( unsigned char const *Block, int const Offset, int const Count ) {
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std::uint32_t result { 0 };
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for( int bit = 0; bit < Count; ++bit ) {
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auto const idx { Offset + bit };
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result |= ( ( Block[ idx >> 3 ] >> ( idx & 7 ) ) & 1u ) << bit;
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}
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return result; }
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// expands a BC7 endpoint of given precision to 8 bits
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std::uint32_t bc7_expand( std::uint32_t const Value, int const Bits ) {
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return ( Value << ( 8 - Bits ) ) | ( Value >> ( 2 * Bits - 8 ) ); }
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// checks whether any texel of a BC7 block can come out noticeably translucent.
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// it looks at the endpoints the alpha is interpolated between, so a translucent block is never reported as opaque
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bool bc7_block_has_alpha( unsigned char const *Block ) {
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// encoders sharing p-bits between colour and alpha (modes 6 and 7) can leave opaque alpha at 254 or 251
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constexpr std::uint32_t opaque { 250 };
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if( Block[ 0 ] == 0 ) {
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// reserved mode, decodes to transparent black
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return true;
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}
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int mode { 0 };
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while( ( Block[ 0 ] & ( 1 << mode ) ) == 0 ) {
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++mode;
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}
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switch( mode ) {
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case 4:
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case 5: {
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// single subset with separate alpha endpoints. rotation swaps alpha with one of the colour channels
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auto const rotation { static_cast<int>( bc7_bits( Block, mode + 1, 2 ) ) };
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auto const colourbits { mode == 4 ? 5 : 7 };
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auto const alphabits { mode == 4 ? 6 : 8 };
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auto const bits { rotation == 0 ? alphabits : colourbits };
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auto const start { rotation == 0 ? 8 + 6 * colourbits : 8 + 2 * colourbits * ( rotation - 1 ) };
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for( int endpoint = 0; endpoint < 2; ++endpoint ) {
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if( bc7_expand( bc7_bits( Block, start + endpoint * bits, bits ), bits ) < opaque ) {
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return true;
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}
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}
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return false;
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}
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case 6: {
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// 7-bit alpha endpoints, each extended with its own p-bit
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for( int endpoint = 0; endpoint < 2; ++endpoint ) {
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auto const alpha { ( bc7_bits( Block, 49 + endpoint * 7, 7 ) << 1 ) | bc7_bits( Block, 63 + endpoint, 1 ) };
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if( alpha < opaque ) {
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return true;
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}
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}
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return false;
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}
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case 7: {
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// two subsets, 5-bit alpha endpoints extended with their p-bits to 6 bits
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for( int endpoint = 0; endpoint < 4; ++endpoint ) {
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auto const alpha { ( bc7_bits( Block, 74 + endpoint * 5, 5 ) << 1 ) | bc7_bits( Block, 94 + endpoint, 1 ) };
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if( bc7_expand( alpha, 6 ) < opaque ) {
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return true;
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}
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}
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return false;
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}
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default: {
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// modes 0-3 don't store alpha
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return false;
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}
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} }
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// picks data components of a BC7 texture. a BC7 file doesn't tell whether alpha is used the way DXT1/DXT5 do,
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// so unless the dx10 header states the alpha mode, a small mipmap is checked for translucent texels.
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// the mipmap is always read from the file, so the result doesn't depend on whether the texture data is streamed
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GLint bc7_components( std::istream &File, std::streamoff const Start, std::size_t const Datasize, unsigned int Width, unsigned int Height, unsigned int const Mapcount, std::uint32_t const Alphamode ) {
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if( Alphamode == dds_alpha_mode_opaque ) { return GL_RGB; }
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if( Alphamode != dds_alpha_mode_unknown ) { return GL_RGBA; }
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// up to 256x256, small enough to read quickly while translucent areas a few texels wide still show in it
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auto const blocks = [ & ]() { return static_cast<std::size_t>( ( Width + 3 ) / 4 ) * ( ( Height + 3 ) / 4 ); };
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std::size_t offset { 0 };
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for( unsigned int level = 1; ( level < Mapcount ) && ( std::max( Width, Height ) > 256 ); ++level ) {
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offset += blocks() * 16;
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Width = std::max( Width / 2, 1u );
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Height = std::max( Height / 2, 1u );
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}
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std::vector<unsigned char> probe( blocks() * 16 );
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if( offset + probe.size() > Datasize ) {
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// malformed file, err on the side of translucency like DXT5 does
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return GL_RGBA;
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}
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auto const position { File.tellg() };
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File.seekg( Start + static_cast<std::streamoff>( offset ) );
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File.read( reinterpret_cast<char *>( probe.data() ), probe.size() );
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auto const readok { File.good() };
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File.clear();
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File.seekg( position );
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if( false == readok ) {
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return GL_RGBA;
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}
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for( std::size_t block = 0; block < probe.size(); block += 16 ) {
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if( bc7_block_has_alpha( &probe[ block ] ) ) {
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return GL_RGBA;
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}
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}
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return GL_RGB; }
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// BC7 is core since GL 4.2, older contexts and GLES need the extension. requires current gl context
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bool bptc_supported() {
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static bool const supported = []() {
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if( ( false == Global.gfx_usegles )
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&& ( ( GLVersion.major > 4 ) || ( ( GLVersion.major == 4 ) && ( GLVersion.minor >= 2 ) ) ) ) {
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return true;
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}
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GLint count { 0 };
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::glGetIntegerv( GL_NUM_EXTENSIONS, &count );
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for( GLint idx = 0; idx < count; ++idx ) {
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auto const *extension { reinterpret_cast<char const *>( ::glGetStringi( GL_EXTENSIONS, idx ) ) };
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if( extension == nullptr ) {
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continue;
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}
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std::string_view const name { extension };
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if( ( name == "GL_ARB_texture_compression_bptc" )
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|| ( name == "GL_EXT_texture_compression_bptc" ) ) {
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return true;
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}
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}
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return false;
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}();
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return supported; }
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} // namespace
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std::array<GLuint, gl::MAX_TEXTURES + gl::HELPER_TEXTURES> opengl_texture::units = { 0 };
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@@ -171,6 +318,8 @@ std::unordered_map<GLint, int> opengl_texture::precompressed_formats =
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{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16 },
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{ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 16 },
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{ GL_COMPRESSED_RGBA_BPTC_UNORM, 16 },
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};
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std::unordered_map<GLint, GLint> opengl_texture::drivercompressed_formats =
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@@ -210,6 +359,12 @@ std::unordered_map<GLint, std::unordered_map<GLint, GLint>> opengl_texture::mapp
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{ GL_RGB, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT },
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{ GL_RG, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT },
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{ GL_RED, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT } } },
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{ GL_COMPRESSED_RGBA_BPTC_UNORM, { { GL_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM },
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{ GL_SRGB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM },
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{ GL_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM },
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{ GL_RGB, GL_COMPRESSED_RGBA_BPTC_UNORM },
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{ GL_RG, GL_COMPRESSED_RGBA_BPTC_UNORM },
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{ GL_RED, GL_COMPRESSED_RGBA_BPTC_UNORM } } },
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{ GL_RGBA, { { GL_SRGB_ALPHA, GL_SRGB8_ALPHA8 },
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{ GL_SRGB, GL_SRGB8 },
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{ GL_RGBA, GL_RGBA8 },
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@@ -651,9 +806,26 @@ opengl_texture::load_DDS() {
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DDSURFACEDESC2 ddsd = deserialize_ddsd(file);
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filesize -= 124;
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// formats without a legacy fourcc code (BC7) are described by the dx10 extended header
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std::uint32_t dxgiformat { 0 };
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std::uint32_t alphamode { dds_alpha_mode_unknown };
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if( ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DX10 ) {
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dxgiformat = sn_utils::ld_uint32( file );
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sn_utils::ld_uint32( file ); // resource dimension
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sn_utils::ld_uint32( file ); // misc flags
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auto const arraysize { sn_utils::ld_uint32( file ) };
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alphamode = sn_utils::ld_uint32( file ) & 0x7; // misc flags 2, the lowest bits hold the alpha mode
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filesize -= 20;
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if( arraysize > 1 ) {
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WriteLog( "Bad texture: texture arrays aren't supported, in file \"" + name + "\"", logtype::texture );
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data_state = resource_state::failed;
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return;
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}
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}
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//
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// This .dds loader supports the loading of compressed formats DXT1, DXT3
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// and DXT5.
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// This .dds loader supports the loading of compressed formats DXT1, DXT3,
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// DXT5 and BC7.
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//
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switch (ddsd.ddpfPixelFormat.dwFourCC)
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@@ -673,6 +845,17 @@ opengl_texture::load_DDS() {
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data_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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case FOURCC_DX10:
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if( ( dxgiformat != dxgi_format_bc7_typeless )
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&& ( dxgiformat != dxgi_format_bc7_unorm )
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&& ( dxgiformat != dxgi_format_bc7_unorm_srgb ) ) {
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data_state = resource_state::failed;
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return;
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}
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// BC7's compression ratio is 4:1. srgb is picked by the material, same as for DXTn
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data_format = GL_COMPRESSED_RGBA_BPTC_UNORM;
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break;
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default:
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data_state = resource_state::failed;
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return;
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@@ -709,13 +892,26 @@ opengl_texture::load_DDS() {
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data_state = resource_state::failed;
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return;
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}
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// dds data with top-left origin is flipped block by block. BC7 blocks can't be flipped that way,
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// BC7 textures have to be stored with bottom-left origin regardless of the setting
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bool const flip { Global.dds_upper_origin && ( data_format != GL_COMPRESSED_RGBA_BPTC_UNORM ) };
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if( Global.dds_upper_origin && ( false == flip ) ) {
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WriteLog( "Warning: BC7 texture \"" + name + "\" can't be flipped for ddsupperorigin, it's loaded as stored", logtype::texture );
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}
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GLint const components { (
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data_format == GL_COMPRESSED_RGBA_BPTC_UNORM ?
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bc7_components( file, static_cast<std::streamoff>( file.tellg() ) + offset, datasize, data_width, data_height, data_mapcount, alphamode ) :
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ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ?
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GL_RGB :
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GL_RGBA ) };
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if( true == Global.gfx_texture_streaming ) {
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// the data is read by a worker thread, everything else about the texture is known already
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request = std::make_shared<texture_request>();
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request->file = name + type;
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request->offset = static_cast<std::size_t>( file.tellg() ) + offset;
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request->size = datasize;
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request->flip = Global.dds_upper_origin;
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request->flip = flip;
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request->fourcc = ddsd.ddpfPixelFormat.dwFourCC;
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request->width = data_width;
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request->height = data_height;
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@@ -723,8 +919,7 @@ opengl_texture::load_DDS() {
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request->blocksize = blockSize;
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texture_loader::instance().submit( request );
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data_components =
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ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ? GL_RGB : GL_RGBA;
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data_components = components;
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data_state = resource_state::loading;
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@@ -744,7 +939,7 @@ opengl_texture::load_DDS() {
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// we're storing texture data internally with bottom-left origin,
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// while DDS stores it with top-left origin. we need to flip it.
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if (Global.dds_upper_origin)
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if (flip)
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{
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char *mipmap = (char*)&data[0];
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int mapcount = data_mapcount,
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@@ -766,8 +961,7 @@ opengl_texture::load_DDS() {
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}
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}
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data_components =
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ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ? GL_RGB : GL_RGBA;
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data_components = components;
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data_state = resource_state::good;
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@@ -1099,6 +1293,16 @@ opengl_texture::create( bool const Static ) {
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return false;
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}
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if( ( data_format == GL_COMPRESSED_RGBA_BPTC_UNORM )
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&& ( false == bptc_supported() ) ) {
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ErrorLog( "Bad texture: \"" + name + "\" uses BC7 compression, which the graphics driver doesn't support", logtype::texture );
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data = std::vector<unsigned char>();
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data_state = resource_state::failed;
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// NOTE: temporary workaround for texture assignment errors, same as in load()
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id = 0;
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return false;
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}
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// TODO: consider creating and storing low-res version of the texture if it's ever unloaded from the gfx card,
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// as a placeholder until it can be loaded again
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if( id == -1 ) {
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