file path fixes (again..), don't capture mouse during loading

This commit is contained in:
milek7
2018-03-28 21:49:15 +02:00
parent 8a33d5ce08
commit bf3b4bc30e
2 changed files with 6 additions and 6 deletions

View File

@@ -331,7 +331,6 @@ int main(int argc, char *argv[])
}
glfwMakeContextCurrent(window);
glfwSwapInterval(Global.VSync ? 1 : 0); //vsync
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); //capture cursor
glfwSetCursorPos(window, 0.0, 0.0);
glfwSetFramebufferSizeCallback(window, window_resize_callback);
glfwSetCursorPosCallback(window, cursor_pos_callback);
@@ -360,6 +359,8 @@ int main(int argc, char *argv[])
#endif
try {
Global.ControlPicking = true;
if ((false == GfxRenderer.Init(window))
|| (false == UILayer.init(window)))
return -1;
@@ -412,6 +413,9 @@ int main(int argc, char *argv[])
Console::On(); // włączenie konsoli
#endif
Global.ControlPicking = false;
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); //capture cursor
try {
while( ( false == glfwWindowShouldClose( window ) )
&& ( true == World.Update() )

View File

@@ -81,11 +81,7 @@ TModelsManager::GetModel(std::string const &Name, bool const Dynamic)
// - wczytanie modelu animowanego - Init() - sprawdzić
std::string const buftp { Global.asCurrentTexturePath }; // zapamiętanie aktualnej ścieżki do tekstur,
std::string filename { Name };
if (Name.find('\\') != std::string::npos)
{
ErrorLog("internal error: backslash in GetModel: " + Name);
}
if( Name.find( '/' ) != std::string::npos ) {
if( Name.find( '/' ) != std::string::npos && !Dynamic ) {
// pobieranie tekstur z katalogu, w którym jest model
Global.asCurrentTexturePath += Name;
Global.asCurrentTexturePath.erase( Global.asCurrentTexturePath.rfind( "/" ) + 1 );