mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
file path fixes (again..), don't capture mouse during loading
This commit is contained in:
6
EU07.cpp
6
EU07.cpp
@@ -331,7 +331,6 @@ int main(int argc, char *argv[])
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(Global.VSync ? 1 : 0); //vsync
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); //capture cursor
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glfwSetCursorPos(window, 0.0, 0.0);
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glfwSetFramebufferSizeCallback(window, window_resize_callback);
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glfwSetCursorPosCallback(window, cursor_pos_callback);
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@@ -360,6 +359,8 @@ int main(int argc, char *argv[])
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#endif
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try {
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Global.ControlPicking = true;
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if ((false == GfxRenderer.Init(window))
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|| (false == UILayer.init(window)))
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return -1;
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@@ -412,6 +413,9 @@ int main(int argc, char *argv[])
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Console::On(); // włączenie konsoli
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#endif
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Global.ControlPicking = false;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); //capture cursor
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try {
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while( ( false == glfwWindowShouldClose( window ) )
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&& ( true == World.Update() )
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@@ -81,11 +81,7 @@ TModelsManager::GetModel(std::string const &Name, bool const Dynamic)
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// - wczytanie modelu animowanego - Init() - sprawdzić
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std::string const buftp { Global.asCurrentTexturePath }; // zapamiętanie aktualnej ścieżki do tekstur,
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std::string filename { Name };
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if (Name.find('\\') != std::string::npos)
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{
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ErrorLog("internal error: backslash in GetModel: " + Name);
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}
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if( Name.find( '/' ) != std::string::npos ) {
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if( Name.find( '/' ) != std::string::npos && !Dynamic ) {
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// pobieranie tekstur z katalogu, w którym jest model
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Global.asCurrentTexturePath += Name;
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Global.asCurrentTexturePath.erase( Global.asCurrentTexturePath.rfind( "/" ) + 1 );
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