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file path fixes (again..), don't capture mouse during loading
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@@ -81,11 +81,7 @@ TModelsManager::GetModel(std::string const &Name, bool const Dynamic)
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// - wczytanie modelu animowanego - Init() - sprawdzić
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std::string const buftp { Global.asCurrentTexturePath }; // zapamiętanie aktualnej ścieżki do tekstur,
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std::string filename { Name };
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if (Name.find('\\') != std::string::npos)
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{
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ErrorLog("internal error: backslash in GetModel: " + Name);
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}
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if( Name.find( '/' ) != std::string::npos ) {
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if( Name.find( '/' ) != std::string::npos && !Dynamic ) {
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// pobieranie tekstur z katalogu, w którym jest model
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Global.asCurrentTexturePath += Name;
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Global.asCurrentTexturePath.erase( Global.asCurrentTexturePath.rfind( "/" ) + 1 );
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