tune headlight parameters, refactor config window

This commit is contained in:
milek7
2018-12-09 21:14:31 +01:00
parent bd8c5ed59a
commit c0d824a6bd
6 changed files with 53 additions and 18 deletions

View File

@@ -442,6 +442,28 @@ void opengl_renderer::SwapBuffers()
Timer::subsystem.gfx_swap.stop();
}
void opengl_renderer::draw_debug_ui()
{
if (!debug_ui_active)
return;
if (ImGui::Begin("headlight config", &debug_ui_active))
{
ImGui::SetWindowSize(ImVec2(0, 0));
headlight_config_s &conf = headlight_config;
ImGui::SliderFloat("in_cutoff", &conf.in_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("out_cutoff", &conf.out_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("falloff_linear", &conf.falloff_linear, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("falloff_quadratic", &conf.falloff_quadratic, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("ambient", &conf.ambient, 0.0f, 3.0f);
ImGui::SliderFloat("intensity", &conf.intensity, 0.0f, 10.0f);
}
ImGui::End();
}
// runs jobs needed to generate graphics for specified render pass
void opengl_renderer::Render_pass(rendermode const Mode)
{
@@ -633,18 +655,8 @@ void opengl_renderer::Render_pass(rendermode const Mode)
if (!Global.gfx_usegles && !Global.gfx_shadergamma)
glDisable(GL_FRAMEBUFFER_SRGB);
if (DebugModeFlag)
{
ImGui::Begin("light conf");
ImGui::SliderFloat("in_cutoff", &in_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("out_cutoff", &out_cutoff, 0.9f, 1.1f);
ImGui::SliderFloat("linear", &linear, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("quadratic", &quadratic, 0.0f, 1.0f, "%.3f", 2.0f);
ImGui::SliderFloat("ambient", &ambient, 0.0f, 1.0f);
ImGui::End();
}
glDebug("uilayer render");
draw_debug_ui();
Application.render_ui();
// restore binding
@@ -3711,12 +3723,13 @@ void opengl_renderer::Update_Lights(light_array &Lights)
l->pos = mv * glm::vec4(renderlight->position, 1.0f);
l->dir = mv * glm::vec4(renderlight->direction, 0.0f);
l->type = gl::light_element_ubs::SPOT;
l->in_cutoff = in_cutoff;
l->out_cutoff = out_cutoff;
l->in_cutoff = headlight_config.in_cutoff;
l->out_cutoff = headlight_config.out_cutoff;
l->color = renderlight->diffuse * renderlight->factor;
l->linear = linear / 10.0f;
l->quadratic = quadratic / 100.0f;
l->ambient = ambient;
l->linear = headlight_config.falloff_linear / 10.0f;
l->quadratic = headlight_config.falloff_quadratic / 100.0f;
l->ambient = headlight_config.ambient;
l->intensity = headlight_config.intensity;
light_i++;
++renderlight;
@@ -3727,6 +3740,7 @@ void opengl_renderer::Update_Lights(light_array &Lights)
light_ubs.lights[0].dir = mv * glm::vec4(m_sunlight.direction, 0.0f);
light_ubs.lights[0].color = m_sunlight.diffuse * m_sunlight.factor;
light_ubs.lights[0].ambient = 0.0f;
light_ubs.lights[0].intensity = 1.0f;
light_ubs.lights_count = light_i;
light_ubs.fog_color = Global.FogColor;