16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 07:39:19 +02:00

build 170519. fixes for buffer overflows in segment.cpp

This commit is contained in:
tmj-fstate
2017-05-19 20:07:23 +02:00
parent 93787db20d
commit c38511978d
8 changed files with 226 additions and 121 deletions

View File

@@ -787,6 +787,7 @@ void TSubRect::LoadNodes()
return; // jeśli nie ma obiektów do wyświetlenia z VBO, to koniec
if (Global::bUseVBO)
{ // tylko liczenie wierzchołów, gdy nie ma VBO
int debugvertexcount{ 0 };
MakeArray(m_nVertexCount);
n = nRootNode;
int i;
@@ -808,7 +809,9 @@ void TSubRect::LoadNodes()
m_pVNT[n->iVboPtr + i].nz = n->Vertices[i].Normal.z;
m_pVNT[n->iVboPtr + i].u = n->Vertices[i].tu;
m_pVNT[n->iVboPtr + i].v = n->Vertices[i].tv;
++debugvertexcount;
}
assert( debugvertexcount <= m_nVertexCount );
break;
case GL_LINES:
case GL_LINE_STRIP:
@@ -819,23 +822,35 @@ void TSubRect::LoadNodes()
m_pVNT[n->iVboPtr + i].y = n->Points[i].y;
m_pVNT[n->iVboPtr + i].z = n->Points[i].z;
// miejsce w tablicach normalnych i teksturowania się marnuje...
++debugvertexcount;
}
assert( debugvertexcount <= m_nVertexCount );
break;
case TP_TRACK:
if (n->iNumVerts) // bo tory zabezpieczające są niewidoczne
if( n->iNumVerts ) { // bo tory zabezpieczające są niewidoczne
#ifdef EU07_USE_OLD_VERTEXBUFFER
n->pTrack->RaArrayFill( m_pVNT + n->iVboPtr, m_pVNT );
int const batch = n->pTrack->RaArrayFill( m_pVNT + n->iVboPtr, m_pVNT, std::min( n->iNumVerts, m_nVertexCount - n->iVboPtr ) );
#else
n->pTrack->RaArrayFill(m_pVNT.data() + n->iVboPtr, m_pVNT.data());
int const batch = n->pTrack->RaArrayFill( m_pVNT.data() + n->iVboPtr, m_pVNT.data(), std::min( n->iNumVerts, m_nVertexCount - n->iVboPtr ) );
#endif
assert( batch == n->iNumVerts );
assert( batch + n->iVboPtr <= m_nVertexCount );
debugvertexcount += batch;
assert( debugvertexcount <= m_nVertexCount );
}
break;
case TP_TRACTION:
if (n->iNumVerts) // druty mogą być niewidoczne...?
if( n->iNumVerts ) { // druty mogą być niewidoczne...?
#ifdef EU07_USE_OLD_VERTEXBUFFER
n->hvTraction->RaArrayFill( m_pVNT + n->iVboPtr );
int const batch = n->hvTraction->RaArrayFill( m_pVNT + n->iVboPtr );
#else
n->hvTraction->RaArrayFill(m_pVNT.data() + n->iVboPtr);
int const batch = n->hvTraction->RaArrayFill( m_pVNT.data() + n->iVboPtr );
#endif
assert( batch == n->iNumVerts );
assert( batch + n->iVboPtr <= m_nVertexCount );
debugvertexcount += batch;
assert( debugvertexcount <= m_nVertexCount );
}
break;
}
n = n->nNext2; // następny z sektora

View File

@@ -116,26 +116,24 @@ bool TSegment::Init(vector3 &NewPoint1, vector3 NewCPointOut, vector3 NewCPointI
// MessageBox(0,"Length<=0","TSegment::Init",MB_OK);
return false; // zerowe nie mogą być
}
if( ( pOwner->eType == tt_Switch )
&& ( fStep * 3.0 > fLength ) ) {
// NOTE: a workaround for too short switches (less than 3 segments) messing up animation/generation of blades
fStep = fLength / 3.0;
}
fStoop = std::atan2((Point2.y - Point1.y), fLength); // pochylenie toru prostego, żeby nie liczyć wielokrotnie
SafeDeleteArray(fTsBuffer);
if( ( bCurve ) && ( fStep > 0 ) ) {
if( fStep > 0 ) { // Ra: prosty dostanie podział, jak ma różną przechyłkę na końcach
double s = 0;
int i = 0;
iSegCount = static_cast<int>( std::ceil( fLength / fStep )); // potrzebne do VBO
// fStep=fLength/(double)(iSegCount-1); //wyrównanie podziału
fTsBuffer = new double[ iSegCount + 1 ];
fTsBuffer[ 0 ] = 0; /* TODO : fix fTsBuffer */
while( s < fLength ) {
i++;
s += fStep;
if( s > fLength )
s = fLength;
fTsBuffer[ i ] = GetTFromS( s );
}
}
iSegCount = static_cast<int>( std::ceil( fLength / fStep ) ); // potrzebne do VBO
fTsBuffer = new double[ iSegCount + 1 ];
fTsBuffer[ 0 ] = 0.0;
for( int i = 1; i < iSegCount; ++i ) {
fTsBuffer[ i ] = GetTFromS( i * fStep );
}
fTsBuffer[ iSegCount ] = 1.0;
return true;
}
@@ -317,14 +315,16 @@ vector3 TSegment::FastGetPoint(double t)
return (bCurve ? RaInterpolate(t) : ((1.0 - t) * Point1 + (t)*Point2));
}
void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale, int iSkip, int iEnd, double fOffsetX, bool Onlypositions, vector3 **p, bool bRender)
int TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale, int iSkip, int iEnd, double fOffsetX, bool Onlypositions, vector3 **p, bool bRender)
{ // generowanie trójkątów dla odcinka trajektorii ruchu
// standardowo tworzy triangle_strip dla prostego albo ich zestaw dla łuku
// po modyfikacji - dla ujemnego (iNumShapePoints) w dodatkowych polach tabeli
// podany jest przekrój końcowy
// podsypka toru jest robiona za pomocą 6 punktów, szyna 12, drogi i rzeki na 3+2+3
int debugvertexcount{ 0 };
if( !fTsBuffer )
return; // prowizoryczne zabezpieczenie przed wysypem - ustalić faktyczną przyczynę
return debugvertexcount; // prowizoryczne zabezpieczenie przed wysypem - ustalić faktyczną przyczynę
vector3 pos1, pos2, dir, parallel1, parallel2, pt, norm;
double s, step, fOffset, tv1, tv2, t, fEnd;
@@ -348,6 +348,9 @@ void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, in
fEnd = fLength * double( iEnd ) / double( iSegCount );
m2 = s / fEnd;
jmm2 = 1.0 - m2;
int const debugvertexlimit = std::abs( iNumShapePoints ) * 2 * ( iEnd - iSkip );
while( i < iEnd ) {
++i; // kolejny punkt łamanej
@@ -410,6 +413,7 @@ void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, in
}
++Output;
}
++debugvertexcount;
}
if( p ) // jeśli jest wskaźnik do tablicy
if( *p )
@@ -447,6 +451,7 @@ void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, in
}
++Output;
}
++debugvertexcount;
}
if( p ) // jeśli jest wskaźnik do tablicy
if( *p )
@@ -455,64 +460,73 @@ void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, in
*( *p ) = pt;
( *p )++;
} // zapamiętanie brzegu jezdni
assert( debugvertexcount <= debugvertexlimit );
}
}
else {
for( int j = 0; j < iNumShapePoints; ++j ) {
//łuk z jednym profilem
pt = parallel1 * ( ShapePoints[ j ].x - fOffsetX ) + pos1;
pt.y += ShapePoints[ j ].y;
if( false == Onlypositions ) {
norm = ShapePoints[ j ].n.x * parallel1;
norm.y += ShapePoints[ j ].n.y;
}
if( Output == nullptr ) {
// immediate mode
if( bRender ) {
for( int j = 0; j < iNumShapePoints; ++j ) {
//łuk z jednym profilem
pt = parallel1 * ( ShapePoints[ j ].x - fOffsetX ) + pos1;
pt.y += ShapePoints[ j ].y;
if( false == Onlypositions ) {
::glNormal3f( norm.x, norm.y, norm.z );
::glTexCoord2f( ShapePoints[ j ].z / Texturescale, tv1 );
norm = ShapePoints[ j ].n.x * parallel1;
norm.y += ShapePoints[ j ].n.y;
}
::glVertex3f( pt.x, pt.y, pt.z ); // punkt na początku odcinka
}
else {
Output->x = pt.x;
Output->y = pt.y;
Output->z = pt.z;
if( Output == nullptr ) {
// immediate mode
if( false == Onlypositions ) {
::glNormal3f( norm.x, norm.y, norm.z );
::glTexCoord2f( ShapePoints[ j ].z / Texturescale, tv1 );
}
::glVertex3f( pt.x, pt.y, pt.z ); // punkt na początku odcinka
}
else {
Output->x = pt.x;
Output->y = pt.y;
Output->z = pt.z;
if( false == Onlypositions ) {
Output->nx = norm.x;
Output->ny = norm.y;
Output->nz = norm.z;
Output->u = ShapePoints[ j ].z / Texturescale;
Output->v = tv1;
}
++Output;
}
++debugvertexcount;
pt = parallel2 * ShapePoints[ j ].x + pos2;
pt.y += ShapePoints[ j ].y;
if( false == Onlypositions ) {
Output->nx = norm.x;
Output->ny = norm.y;
Output->nz = norm.z;
Output->u = ShapePoints[ j ].z / Texturescale;
Output->v = tv1;
norm = ShapePoints[ j ].n.x * parallel2;
norm.y += ShapePoints[ j ].n.y;
}
++Output;
}
pt = parallel2 * ShapePoints[ j ].x + pos2;
pt.y += ShapePoints[ j ].y;
if( false == Onlypositions ) {
norm = ShapePoints[ j ].n.x * parallel2;
norm.y += ShapePoints[ j ].n.y;
}
if( Output == nullptr ) {
// immediate mode
if( false == Onlypositions ) {
::glNormal3f( norm.x, norm.y, norm.z );
::glTexCoord2f( ShapePoints[ j ].z / Texturescale, tv2 );
if( Output == nullptr ) {
// immediate mode
if( false == Onlypositions ) {
::glNormal3f( norm.x, norm.y, norm.z );
::glTexCoord2f( ShapePoints[ j ].z / Texturescale, tv2 );
}
::glVertex3f( pt.x, pt.y, pt.z ); // punkt na końcu odcinka
}
::glVertex3f( pt.x, pt.y, pt.z ); // punkt na końcu odcinka
}
else {
Output->x = pt.x;
Output->y = pt.y;
Output->z = pt.z;
if( false == Onlypositions ) {
Output->nx = norm.x;
Output->ny = norm.y;
Output->nz = norm.z;
Output->u = ShapePoints[ j ].z / Texturescale;
Output->v = tv2;
else {
Output->x = pt.x;
Output->y = pt.y;
Output->z = pt.z;
if( false == Onlypositions ) {
Output->nx = norm.x;
Output->ny = norm.y;
Output->nz = norm.z;
Output->u = ShapePoints[ j ].z / Texturescale;
Output->v = tv2;
}
++Output;
}
++Output;
++debugvertexcount;
assert( debugvertexcount <= debugvertexlimit );
}
}
}
@@ -526,6 +540,10 @@ void TSegment::RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, in
tv1 = tv2;
}
}
assert( debugvertexcount == debugvertexlimit );
return debugvertexcount;
};
void TSegment::Render()

View File

@@ -113,7 +113,7 @@ class TSegment
r1 = fRoll1;
r2 = fRoll2;
}
void RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, double fOffsetX = 0.0, bool Onlypositions = false, vector3 **p = nullptr, bool bRender = true);
int RenderLoft( CVertNormTex* &Output, const vector6 *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, double fOffsetX = 0.0, bool Onlypositions = false, vector3 **p = nullptr, bool bRender = true);
void Render();
inline double GetLength()
{

138
Track.cpp
View File

@@ -532,7 +532,7 @@ void TTrack::Load(cParser *parser, vector3 pOrigin, std::string name)
// na przechyłce doliczyć jeszcze pół przechyłki
}
if( fRadius != 0 ) // gdy podany promień
segsize = Min0R( 5.0, 0.2 + fabs( fRadius ) * 0.02 ); // do 250m - 5, potem 1 co 50m
segsize = clamp( 0.2 + fabs( fRadius ) * 0.02, 2.5, 10.0 );
else
segsize = 10.0; // for straights, 10m per segment works good enough
@@ -595,13 +595,14 @@ void TTrack::Load(cParser *parser, vector3 pOrigin, std::string name)
// na przechyłce doliczyć jeszcze pół przechyłki?
}
if (fRadiusTable[0] > 0)
segsize = Min0R(5.0, 0.2 + fRadiusTable[0] * 0.02);
segsize = clamp( 0.2 + fRadiusTable[0] * 0.02, 2.5, 5.0 );
else if (eType != tt_Cross) // dla skrzyżowań muszą być podane kontrolne
{ // jak promień zerowy, to przeliczamy punkty kontrolne
cp1 = (p1 + p1 + p2) / 3.0 - p1; // jak jest prosty, to się zoptymalizuje
cp2 = (p1 + p2 + p2) / 3.0 - p2;
segsize = 5.0;
} // ułomny prosty
if (!(cp1 == vector3(0, 0, 0)) && !(cp2 == vector3(0, 0, 0)))
SwitchExtension->Segments[0]->Init(p1, p1 + cp1, p2 + cp2, p2, segsize, r1, r2);
else
@@ -624,7 +625,8 @@ void TTrack::Load(cParser *parser, vector3 pOrigin, std::string name)
}
if (fRadiusTable[1] > 0)
segsize = Min0R(5.0, 0.2 + fRadiusTable[1] * 0.02);
segsize = clamp( 0.2 + fRadiusTable[ 1 ] * 0.02, 2.5, 5.0 );
else if (eType != tt_Cross) // dla skrzyżowań muszą być podane kontrolne
{ // jak promień zerowy, to przeliczamy punkty kontrolne
cp3 = (p3 + p3 + p4) / 3.0 - p3; // jak jest prosty, to się zoptymalizuje
@@ -641,6 +643,7 @@ void TTrack::Load(cParser *parser, vector3 pOrigin, std::string name)
}
else
SwitchExtension->Segments[1]->Init(p3, p4, segsize, r3, r4);
if (eType == tt_Cross)
{ // Ra 2014-07: dla skrzyżowań będą dodatkowe segmenty
SwitchExtension->Segments[2]->Init(p2, cp2 + p2, cp4 + p4, p4, segsize, r2, r4); // z punktu 2 do 4
@@ -1815,8 +1818,9 @@ int TTrack::RaArrayPrepare()
return 0;
};
void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
int TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start, int const Vertexcount)
{ // wypełnianie tablic VBO
int debugvertexcount{ 0 };
// Ra: trzeba rozdzielić szyny od podsypki, aby móc grupować wg tekstur
double fHTW = 0.5 * fabs(fTrackWidth);
double side = fabs(fTexWidth); // szerokść podsypki na zewnątrz szyny albo pobocza
@@ -1951,12 +1955,15 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
bpts1[3] = vector6(-rozp, -fTexHeight1 - 0.18, 0.5 + map12, -normal1.x, -normal1.y, 0.0); // prawy skos
}
}
Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -4 : 4, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -4 : 4, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
if (TextureID1)
{ // szyny - generujemy dwie, najwyżej rysować się będzie jedną
Segment->RenderLoft(Vert, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength);
Segment->RenderLoft(Vert, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength);
assert( debugvertexcount <= Vertexcount );
debugvertexcount += Segment->RenderLoft(Vert, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
break;
case tt_Switch: // dla zwrotnicy dwa razy szyny
@@ -1980,27 +1987,46 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
}
if (SwitchExtension->RightSwitch)
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts2, nnumPts, fTexLength);
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts1, nnumPts, fTexLength, 1.0, 2 );
int batch{ 0 };
batch = SwitchExtension->Segments[0]->RenderLoft( Vert, rpts2, nnumPts, fTexLength);
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
batch = SwitchExtension->Segments[0]->RenderLoft( Vert, rpts1, nnumPts, fTexLength, 1.0, 2 );
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
SwitchExtension->iLeftVBO = Vert - Start; // indeks lewej iglicy
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts3, -nnumPts, fTexLength, 1.0, 0, 2, SwitchExtension->fOffset2 );
batch = SwitchExtension->Segments[0]->RenderLoft( Vert, rpts3, -nnumPts, fTexLength, 1.0, 0, 2, SwitchExtension->fOffset2 );
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
SwitchExtension->iRightVBO = Vert - Start; // indeks prawej iglicy
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts4, -nnumPts, fTexLength, 1.0, 0, 2, -fMaxOffset + SwitchExtension->fOffset1 );
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts2, nnumPts, fTexLength, 1.0, 2 );
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts1, nnumPts, fTexLength );
batch = SwitchExtension->Segments[1]->RenderLoft( Vert, rpts4, -nnumPts, fTexLength, 1.0, 0, 2, -fMaxOffset + SwitchExtension->fOffset1 );
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
batch = SwitchExtension->Segments[1]->RenderLoft( Vert, rpts2, nnumPts, fTexLength, 1.0, 2 );
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
batch = SwitchExtension->Segments[1]->RenderLoft( Vert, rpts1, nnumPts, fTexLength );
debugvertexcount += batch;
assert( debugvertexcount <= Vertexcount );
}
else
{ // lewa działa lepiej niż prawa
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts1, nnumPts, fTexLength); // lewa szyna normalna cała
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts2, nnumPts, fTexLength, 1.0, 2 ); // prawa szyna za iglicą
debugvertexcount += SwitchExtension->Segments[0]->RenderLoft( Vert, rpts1, nnumPts, fTexLength); // lewa szyna normalna cała
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[0]->RenderLoft( Vert, rpts2, nnumPts, fTexLength, 1.0, 2 ); // prawa szyna za iglicą
assert( debugvertexcount <= Vertexcount );
SwitchExtension->iLeftVBO = Vert - Start; // indeks lewej iglicy
SwitchExtension->Segments[0]->RenderLoft( Vert, rpts4, -nnumPts, fTexLength, 1.0, 0, 2, -SwitchExtension->fOffset2); // prawa iglica
debugvertexcount += SwitchExtension->Segments[0]->RenderLoft( Vert, rpts4, -nnumPts, fTexLength, 1.0, 0, 2, -SwitchExtension->fOffset2); // prawa iglica
assert( debugvertexcount <= Vertexcount );
SwitchExtension->iRightVBO = Vert - Start; // indeks prawej iglicy
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts3, -nnumPts, fTexLength, 1.0, 0, 2, fMaxOffset - SwitchExtension->fOffset1); // lewa iglica
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts1, nnumPts, fTexLength, 1.0, 2); // lewa szyna za iglicą
SwitchExtension->Segments[1]->RenderLoft( Vert, rpts2, nnumPts, fTexLength); // prawa szyna normalnie cała
debugvertexcount += SwitchExtension->Segments[1]->RenderLoft( Vert, rpts3, -nnumPts, fTexLength, 1.0, 0, 2, fMaxOffset - SwitchExtension->fOffset1); // lewa iglica
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[1]->RenderLoft( Vert, rpts1, nnumPts, fTexLength, 1.0, 2); // lewa szyna za iglicą
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[1]->RenderLoft( Vert, rpts2, nnumPts, fTexLength); // prawa szyna normalnie cała
assert( debugvertexcount <= Vertexcount );
}
}
break;
@@ -2034,7 +2060,8 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
}
if (TextureID1) // jeśli podana była tekstura, generujemy trójkąty
{ // tworzenie trójkątów nawierzchni szosy
Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -2 : 2, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -2 : 2, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
if (TextureID2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
@@ -2114,16 +2141,24 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
if( iTrapezoid ) // trapez albo przechyłki
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony
// odcinka
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) )
Segment->RenderLoft( Vert, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) )
Segment->RenderLoft( Vert, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
debugvertexcount += Segment->RenderLoft( Vert, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej
assert( debugvertexcount <= Vertexcount );
}
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
debugvertexcount += Segment->RenderLoft( Vert, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej
assert( debugvertexcount <= Vertexcount );
}
}
else { // pobocza zwykłe, brak przechyłki
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) )
Segment->RenderLoft( Vert, rpts1, 3, fTexLength );
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) )
Segment->RenderLoft( Vert, rpts2, 3, fTexLength );
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
debugvertexcount += Segment->RenderLoft( Vert, rpts1, 3, fTexLength );
assert( debugvertexcount <= Vertexcount );
}
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
debugvertexcount += Segment->RenderLoft( Vert, rpts2, 3, fTexLength );
assert( debugvertexcount <= Vertexcount );
}
}
}
break;
@@ -2262,18 +2297,25 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
if (SwitchExtension->iRoads == 4)
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
SwitchExtension->Segments[ 3 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
SwitchExtension->Segments[ 4 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
SwitchExtension->Segments[ 5 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
debugvertexcount += SwitchExtension->Segments[ 2 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[ 3 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[ 4 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[ 5 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render );
assert( debugvertexcount <= Vertexcount );
}
}
else {
// punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P2 do P4
SwitchExtension->Segments[ 1 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P4 do P3=P1 (odwrócony)
SwitchExtension->Segments[ 0 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P1 do P2
debugvertexcount += SwitchExtension->Segments[ 2 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P2 do P4
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[ 1 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P4 do P3=P1 (odwrócony)
assert( debugvertexcount <= Vertexcount );
debugvertexcount += SwitchExtension->Segments[ 0 ]->RenderLoft( Vert, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, false, &b, render ); // z P1 do P2
assert( debugvertexcount <= Vertexcount );
}
}
}
@@ -2304,6 +2346,7 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
Vert->y = oxz.y;
Vert->z = oxz.z;
++Vert;
++debugvertexcount;
for (i = SwitchExtension->iPoints - 2; i >= 0; --i)
{
Vert->nx = 0.0;
@@ -2318,7 +2361,9 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
Vert->y = SwitchExtension->vPoints[ i ].y;
Vert->z = SwitchExtension->vPoints[ i ].z;
++Vert;
++debugvertexcount;
}
assert( debugvertexcount <= Vertexcount );
}
break;
}
@@ -2357,7 +2402,8 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
}
if (TextureID1) // jeśli podana była tekstura, generujemy trójkąty
{ // tworzenie trójkątów nawierzchni szosy
Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -2 : 2, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, bpts1, iTrapezoid ? -2 : 2, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
if (TextureID2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w
@@ -2379,19 +2425,24 @@ void TTrack::RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start)
rpts2[3] = vector6(bpts1[3].x, bpts1[3].y, 1.0);
rpts2[4] = vector6(bpts1[3].x - side2, bpts1[3].y, 0.5);
rpts2[5] = vector6(-rozp2, -fTexHeight2, 0.0); // prawy brzeg prawego pobocza
Segment->RenderLoft(Vert, rpts1, -3, fTexLength);
Segment->RenderLoft(Vert, rpts2, -3, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, rpts1, -3, fTexLength);
assert( debugvertexcount <= Vertexcount );
debugvertexcount += Segment->RenderLoft(Vert, rpts2, -3, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
else
{ // pobocza zwykłe, brak przechyłki
Segment->RenderLoft(Vert, rpts1, 3, fTexLength);
Segment->RenderLoft(Vert, rpts2, 3, fTexLength);
debugvertexcount += Segment->RenderLoft(Vert, rpts1, 3, fTexLength);
assert( debugvertexcount <= Vertexcount );
debugvertexcount += Segment->RenderLoft(Vert, rpts2, 3, fTexLength);
assert( debugvertexcount <= Vertexcount );
}
}
}
}
break;
}
return debugvertexcount;
};
void TTrack::RaRenderVBO( int iPtr ) { // renderowanie z użyciem VBO
@@ -2936,8 +2987,9 @@ TTrack * TTrack::RaAnimate(GLuint const Vertexbuffer)
int size = RaArrayPrepare(); // wielkość tabeli potrzebna dla tej obrotnicy
CVertNormTex *Vert = new CVertNormTex[size]; // bufor roboczy
// CVertNormTex *v=Vert; //zmieniane przez
RaArrayFill(Vert, Vert - SwitchExtension->iLeftVBO); // iLeftVBO powinno zostać niezmienione
glBufferSubData(
auto const debugvertexcount = RaArrayFill(Vert, Vert - SwitchExtension->iLeftVBO, size); // iLeftVBO powinno zostać niezmienione
assert( debugvertexcount == size );
::glBufferSubData(
GL_ARRAY_BUFFER, SwitchExtension->iLeftVBO * sizeof(CVertNormTex),
size * sizeof(CVertNormTex), Vert); // wysłanie fragmentu bufora VBO
}

View File

@@ -240,7 +240,7 @@ class TTrack : public Resource
void Render(); // renderowanie z Display Lists
int RaArrayPrepare(); // zliczanie rozmiaru dla VBO sektroa
void RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start); // wypełnianie VBO
int RaArrayFill(CVertNormTex *Vert, const CVertNormTex *Start, int const Vertexcount); // wypełnianie VBO
void RaRenderVBO(int iPtr); // renderowanie z VBO sektora
void RenderDyn(); // renderowanie nieprzezroczystych pojazdów (oba tryby)
void RenderDynAlpha(); // renderowanie przezroczystych pojazdów (oba tryby)

View File

@@ -324,8 +324,10 @@ int TTraction::RaArrayPrepare()
return iLines;
};
void TTraction::RaArrayFill(CVertNormTex *Vert)
int TTraction::RaArrayFill(CVertNormTex *Vert)
{ // wypełnianie tablic VBO
int debugvertexcount{ 0 };
double ddp = std::hypot(pPoint2.x - pPoint1.x, pPoint2.z - pPoint1.z);
if (Wires == 2)
WireOffset = 0;
@@ -334,10 +336,12 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pPoint1.y;
Vert->z = pPoint1.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
++Vert;
++debugvertexcount;
Vert->x = pPoint2.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
Vert->y = pPoint2.y;
Vert->z = pPoint2.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
++Vert;
++debugvertexcount;
// Nie wiem co 'Marcin
Math3D::vector3 pt1, pt2, pt3, pt4, v1, v2;
v1 = pPoint4 - pPoint3;
@@ -355,6 +359,7 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pPoint3.y;
Vert->z = pPoint3.z;
++Vert;
++debugvertexcount;
for (int i = 0; i < iNumSections - 1; ++i)
{
pt3 = pPoint3 + v1 * f;
@@ -366,6 +371,7 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference;
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
}
f += step;
}
@@ -373,6 +379,7 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pPoint4.y;
Vert->z = pPoint4.z;
++Vert;
++debugvertexcount;
}
// Drugi przewod jezdny 'Winger
if (Wires > 2)
@@ -381,10 +388,12 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pPoint1.y;
Vert->z = pPoint1.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset;
++Vert;
++debugvertexcount;
Vert->x = pPoint2.x + (pPoint2.z / ddp - pPoint1.z / ddp) * WireOffset;
Vert->y = pPoint2.y;
Vert->z = pPoint2.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset;
++Vert;
++debugvertexcount;
}
f = step;
@@ -394,6 +403,7 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pPoint3.y - 0.65f * fHeightDifference;
Vert->z = pPoint3.z;
++Vert;
++debugvertexcount;
for( int i = 0; i < iNumSections - 1; ++i ) {
pt3 = pPoint3 + v1 * f;
t = ( 1 - std::fabs( f - mid ) * 2 );
@@ -405,11 +415,14 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
0.05 );
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
f += step;
}
Vert->x = pPoint4.x;
Vert->y = pPoint4.y - 0.65f * fHeightDifference;
Vert->z = pPoint4.z;
++Vert;
++debugvertexcount;
}
f = step;
@@ -430,20 +443,24 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 );
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
Vert->x = pt4.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
Vert->y = pt4.y;
Vert->z = pt4.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
++Vert;
++debugvertexcount;
}
else {
Vert->x = pt3.x;
Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 );
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
Vert->x = pt4.x + ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
Vert->y = pt4.y;
Vert->z = pt4.z + ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
++Vert;
++debugvertexcount;
}
if( ( ( Wires == 4 )
&& ( ( i == 1 )
@@ -452,14 +469,17 @@ void TTraction::RaArrayFill(CVertNormTex *Vert)
Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - 0.05;
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
Vert->x = pt3.x;
Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference;
Vert->z = pt3.z;
++Vert;
++debugvertexcount;
}
f += step;
}
}
return debugvertexcount;
};
void TTraction::RenderVBO(float mgn, int iPtr)

View File

@@ -68,7 +68,7 @@ class TTraction
// virtual void SelectedRender();
void RenderDL(float mgn);
int RaArrayPrepare();
void RaArrayFill(CVertNormTex *Vert);
int RaArrayFill(CVertNormTex *Vert);
void RenderVBO(float mgn, int iPtr);
int TestPoint(Math3D::vector3 *Point);
void Connect(int my, TTraction *with, int to);

View File

@@ -1,5 +1,5 @@
#pragma once
#define VERSION_MAJOR 17
#define VERSION_MINOR 517
#define VERSION_MINOR 519
#define VERSION_REVISION 0