mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-20 03:19:19 +02:00
basic weather-based texture selection, additional control commands, minor line breaker logic fixes
This commit is contained in:
@@ -5282,34 +5282,46 @@ bool TMoverParameters::AutoRelayCheck(void)
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&& ( MainCtrlPos > 0 )
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&& ( MainCtrlPos != MainCtrlPosNo )
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&& ( FastSerialCircuit == 1 ) ) {
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// szybkie wchodzenie na bezoporowa (303E)
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// MainCtrlActualPos:=MainCtrlPos; //hunter-111012:
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++MainCtrlActualPos;
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// MainCtrlActualPos:=MainCtrlPos; //hunter-111012:
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// szybkie wchodzenie na bezoporowa (303E)
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OK = true;
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SetFlag(SoundFlag, sound::parallel | sound::loud);
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if( MainCtrlPos - MainCtrlActualPos == 1 ) {
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// HACK: ensure we play only single sound of basic relays for entire trasition; return false
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// for all but last step despite configuration change, to prevent playback of the basic relay sound
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// TBD, TODO: move the basic sound event here and enable it with call parameter
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OK = true;
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}
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if( RList[ MainCtrlActualPos ].R == 0 ) {
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SetFlag( SoundFlag, sound::parallel | sound::loud );
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OK = true;
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}
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}
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else if ((LastRelayTime > CtrlDelay) && (ARFASI))
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{
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// WriteLog("LRT = " + FloatToStr(LastRelayTime) + ", " +
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// FloatToStr(CtrlDelay));
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if ((TrainType == dt_ET22) && (MainCtrlPos > 1) &&
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((RList[MainCtrlActualPos].Bn < RList[MainCtrlActualPos + 1].Bn) ||
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(DelayCtrlFlag))) // et22 z walem grupowym
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if (!DelayCtrlFlag) // najpierw przejscie
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if( ( TrainType == dt_ET22 )
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&& ( MainCtrlPos > 1 )
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&& ( ( RList[ MainCtrlActualPos ].Bn < RList[ MainCtrlActualPos + 1 ].Bn )
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|| ( DelayCtrlFlag ) ) ) {
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// et22 z walem grupowym
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if( !DelayCtrlFlag ) // najpierw przejscie
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{
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++MainCtrlActualPos;
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DelayCtrlFlag = true; // tryb przejscia
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OK = true;
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}
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else if (LastRelayTime > 4 * CtrlDelay) // przejscie
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else if( LastRelayTime > 4 * CtrlDelay ) // przejscie
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{
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DelayCtrlFlag = false;
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OK = true;
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}
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/*
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else
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;
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*/
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}
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else // nie ET22 z wałem grupowym
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{
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++MainCtrlActualPos;
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@@ -5317,30 +5329,33 @@ bool TMoverParameters::AutoRelayCheck(void)
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}
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//---------
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// hunter-111211: poprawki
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if (MainCtrlActualPos > 0)
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if ((RList[MainCtrlActualPos].R == 0) &&
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(!(MainCtrlActualPos == MainCtrlPosNo))) // wejscie na bezoporowa
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{
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SetFlag(SoundFlag, sound::parallel | sound::loud);
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if( MainCtrlActualPos > 0 ) {
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if( ( RList[ MainCtrlActualPos ].R == 0 )
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&& ( MainCtrlActualPos != MainCtrlPosNo ) ) {
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// wejscie na bezoporowa
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SetFlag( SoundFlag, sound::parallel | sound::loud );
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}
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else if ((RList[MainCtrlActualPos].R > 0) &&
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(RList[MainCtrlActualPos - 1].R ==
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0)) // wejscie na drugi uklad
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{
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SetFlag(SoundFlag, sound::parallel);
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else if( ( RList[ MainCtrlActualPos ].R > 0 )
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&& ( RList[ MainCtrlActualPos - 1 ].R == 0 ) ) {
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// wejscie na drugi uklad
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SetFlag( SoundFlag, sound::parallel );
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}
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}
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}
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}
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else if (RList[MainCtrlActualPos].Relay > MainCtrlPos)
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{
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if ((RList[MainCtrlPos].R == 0) && (MainCtrlPos > 0) &&
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(!(MainCtrlPos == MainCtrlPosNo)) && (FastSerialCircuit == 1))
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{
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if( ( RList[ MainCtrlPos ].R == 0 )
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&& ( MainCtrlPos > 0 )
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&& ( !( MainCtrlPos == MainCtrlPosNo ) )
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&& ( FastSerialCircuit == 1 ) ) {
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// szybkie wchodzenie na bezoporowa (303E)
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// MainCtrlActualPos:=MainCtrlPos; //hunter-111012:
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--MainCtrlActualPos;
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// MainCtrlActualPos:=MainCtrlPos; //hunter-111012:
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// szybkie wchodzenie na bezoporowa (303E)
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OK = true;
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SetFlag(SoundFlag, sound::parallel);
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if( RList[ MainCtrlActualPos ].R == 0 ) {
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SetFlag( SoundFlag, sound::parallel );
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}
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}
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else if (LastRelayTime > CtrlDownDelay)
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{
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289
Train.cpp
289
Train.cpp
@@ -250,7 +250,11 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
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{ user_command::headlightenableupper, &TTrain::OnCommand_headlightenableupper },
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{ user_command::headlightdisableupper, &TTrain::OnCommand_headlightdisableupper },
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{ user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft },
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{ user_command::redmarkerenableleft, &TTrain::OnCommand_redmarkerenableleft },
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{ user_command::redmarkerdisableleft, &TTrain::OnCommand_redmarkerdisableleft },
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{ user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright },
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{ user_command::redmarkerenableright, &TTrain::OnCommand_redmarkerenableright },
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{ user_command::redmarkerdisableright, &TTrain::OnCommand_redmarkerdisableright },
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{ user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft },
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{ user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright },
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{ user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper },
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@@ -1791,7 +1795,7 @@ void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data
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void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) {
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if( Command.action != GLFW_RELEASE ) {
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if( Command.action == GLFW_PRESS ) {
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// press or hold...
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if( Train->m_linebreakerstate == 0 ) {
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// ...to close the circuit
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@@ -1803,24 +1807,28 @@ void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Com
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OnCommand_linebreakeropen( Train, Command );
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}
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}
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else {
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else if( Command.action == GLFW_RELEASE ) {
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// release...
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if( Train->m_linebreakerstate <= 0 ) {
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// ...after opening circuit, or holding for too short time to close it
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OnCommand_linebreakeropen( Train, Command );
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}
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else {
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// ...after closing the circuit
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// NOTE: bit of a dirty shortcut here
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OnCommand_linebreakerclose( Train, Command );
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if( ( Train->ggMainOnButton.SubModel != nullptr )
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|| ( Train->mvControlled->TrainType == dt_EZT ) ) {
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// only impulse switches react to release events; since we don't have switch type definition for the line breaker,
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// we detect it from presence of relevant button, or presume such switch arrangement for EMUs
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if( Train->m_linebreakerstate == 0 ) {
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// ...after opening circuit, or holding for too short time to close it
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OnCommand_linebreakeropen( Train, Command );
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}
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else {
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// ...after closing the circuit
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// NOTE: bit of a dirty shortcut here
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OnCommand_linebreakerclose( Train, Command );
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}
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}
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}
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}
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void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Command ) {
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if( Command.action != GLFW_RELEASE ) {
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// press or hold...
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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if( Train->ggMainOffButton.SubModel != nullptr ) {
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// two separate switches to close and break the circuit
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@@ -1838,6 +1846,10 @@ void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Comma
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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else {
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// fallback for cabs with no submodel
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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// play sound immediately when the switch is hit, not after release
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Train->fMainRelayTimer = 0.0f;
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@@ -1851,11 +1863,11 @@ void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Comma
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}
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if( true == Train->mvControlled->MainSwitch( false ) ) {
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Train->m_linebreakerstate = -1;
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Train->m_linebreakerstate = 0;
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}
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}
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else {
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// release...
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else if( Command.action == GLFW_RELEASE ) {
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// visual feedback
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// we don't exactly know which of the two buttons was used, so reset both
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// for setup with two separate swiches
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if( Train->ggMainOnButton.SubModel != nullptr ) {
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@@ -1866,22 +1878,14 @@ void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Comma
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}
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// and the two-state switch too, for good measure
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if( Train->ggMainButton.SubModel != nullptr ) {
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// visual feedback
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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if( Train->m_linebreakerstate < 0 ) {
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// finalize state change of the line breaker
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Train->m_linebreakerstate = 0;
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}
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// on button release reset the closing timer
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Train->fMainRelayTimer = 0.0f;
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}
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}
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void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Command ) {
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if( Command.action == GLFW_PRESS ) {
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// press...
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// visual feedback
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if( Train->ggMainOnButton.SubModel != nullptr ) {
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// two separate switches to close and break the circuit
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@@ -1891,10 +1895,14 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
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// single two-state switch
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Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// fallback for cabs with no submodel
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Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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// the actual closing of the line breaker is handled in the train update routine
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}
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else if( Command.action == GLFW_RELEASE ) {
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// release...
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// visual feedback
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if( Train->ggMainOnButton.SubModel != nullptr ) {
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// setup with two separate switches
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@@ -1905,7 +1913,6 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
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// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
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if( Train->mvControlled->TrainType == dt_EZT ) {
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if( Train->ggMainButton.SubModel != nullptr ) {
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// visual feedback
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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@@ -1913,17 +1920,17 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
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if( Train->m_linebreakerstate == 1 ) { return; } // already in the desired state
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if( Train->m_linebreakerstate > 1 ) {
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// we don't need to start the diesel twice, but the other types still need to be launched
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// we don't need to start the diesel twice, but the other types (with impulse switch setup) still need to be launched
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if( ( Train->mvControlled->EngineType != DieselEngine )
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&& ( Train->mvControlled->EngineType != DieselElectric ) ) {
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if( Train->mvControlled->MainSwitch( true ) ) {
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// side-effects
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Train->mvControlled->ConverterSwitch( ( Train->ggConverterButton.GetValue() > 0.5 ) || ( Train->mvControlled->ConverterStart == start::automatic ) );
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Train->mvControlled->CompressorSwitch( Train->ggCompressorButton.GetValue() > 0.5 );
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// finalize state change of the line breaker
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Train->m_linebreakerstate = 1;
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}
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}
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// finalize state change of the line breaker
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Train->m_linebreakerstate = 1;
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}
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// on button release reset the closing timer
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Train->fMainRelayTimer = 0.0f;
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@@ -2606,90 +2613,160 @@ void TTrain::OnCommand_headlightdisableupper( TTrain *Train, command_data const
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void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) {
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
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// turn on
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OnCommand_redmarkerenableleft( Train, Command );
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}
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else {
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//turn off
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OnCommand_redmarkerdisableleft( Train, Command );
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}
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}
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}
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void TTrain::OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command ) {
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if( Train->mvOccupied->LightsPosNo > 0 ) {
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// lights are controlled by preset selector
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return;
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}
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) { return; } // already enabled
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Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
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// visual feedback
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if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
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Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
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// this is crude, but for now will do
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Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
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// if the light is controlled by 3-way switch, disable the headlight
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Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left;
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}
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}
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}
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void TTrain::OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command ) {
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if( Train->mvOccupied->LightsPosNo > 0 ) {
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// lights are controlled by preset selector
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return;
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}
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
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// turn on
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Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
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// visual feedback
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if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
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Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
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// this is crude, but for now will do
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Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
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// if the light is controlled by 3-way switch, disable the headlight
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Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left;
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}
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { return; } // already disabled
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Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
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// visual feedback
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if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
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Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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else {
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//turn off
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Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
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// visual feedback
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if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
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Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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else {
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// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
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// this is crude, but for now will do
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Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
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// this is crude, but for now will do
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Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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}
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void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) {
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
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// turn on
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OnCommand_redmarkerenableright( Train, Command );
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}
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else {
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//turn off
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OnCommand_redmarkerdisableright( Train, Command );
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}
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}
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}
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void TTrain::OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command ) {
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if( Train->mvOccupied->LightsPosNo > 0 ) {
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// lights are controlled by preset selector
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return;
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}
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int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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side::rear );
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if( Command.action == GLFW_PRESS ) {
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||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
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||||
int const vehicleside =
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( Train->mvOccupied->ActiveCab == 1 ?
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side::front :
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||||
side::rear );
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if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) { return; } // already enabled
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||||
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Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
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// visual feedback
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if( Train->ggRightEndLightButton.SubModel != nullptr ) {
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Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
|
||||
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
|
||||
// this is crude, but for now will do
|
||||
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
|
||||
// if the light is controlled by 3-way switch, disable the headlight
|
||||
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Train->mvOccupied->LightsPosNo > 0 ) {
|
||||
// lights are controlled by preset selector
|
||||
return;
|
||||
}
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
|
||||
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
|
||||
// turn on
|
||||
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
|
||||
// visual feedback
|
||||
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
|
||||
Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
|
||||
// this is crude, but for now will do
|
||||
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
|
||||
// if the light is controlled by 3-way switch, disable the headlight
|
||||
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right;
|
||||
}
|
||||
int const vehicleside =
|
||||
( Train->mvOccupied->ActiveCab == 1 ?
|
||||
side::front :
|
||||
side::rear );
|
||||
|
||||
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { return; } // already disabled
|
||||
|
||||
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
|
||||
// visual feedback
|
||||
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
|
||||
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
//turn off
|
||||
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
|
||||
// visual feedback
|
||||
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
|
||||
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
|
||||
// this is crude, but for now will do
|
||||
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
|
||||
// this is crude, but for now will do
|
||||
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3697,6 +3774,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
m_linebreakerstate = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if( ( ggMainButton.GetDesiredValue() > 0.95 )
|
||||
|| ( ggMainOnButton.GetDesiredValue() > 0.95 ) ) {
|
||||
// keep track of period the line breaker button is held down, to determine when/if circuit closes
|
||||
@@ -3708,23 +3786,6 @@ bool TTrain::Update( double const Deltatime )
|
||||
// TODO: consider whether it makes sense for diesel engines and such
|
||||
fMainRelayTimer += Deltatime;
|
||||
}
|
||||
if( m_linebreakerstate < 1 ) {
|
||||
|
||||
if( fMainRelayTimer > mvControlled->InitialCtrlDelay ) {
|
||||
// wlaczanie WSa z opoznieniem
|
||||
m_linebreakerstate = 2;
|
||||
// for diesels, we complete the engine start here
|
||||
// TODO: consider arranging a better way to start the diesel engines
|
||||
if( ( mvControlled->EngineType == DieselEngine )
|
||||
|| ( mvControlled->EngineType == DieselElectric ) ) {
|
||||
if( mvControlled->MainSwitch( true ) ) {
|
||||
// side-effects
|
||||
mvControlled->ConverterSwitch( ( ggConverterButton.GetDesiredValue() > 0.95 ) || ( mvControlled->ConverterStart == start::automatic ) );
|
||||
mvControlled->CompressorSwitch( ggCompressorButton.GetDesiredValue() > 0.95 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// button isn't down, reset the timer
|
||||
@@ -3734,6 +3795,28 @@ bool TTrain::Update( double const Deltatime )
|
||||
// if the button disconnecting the line breaker is down prevent the timer from accumulating
|
||||
fMainRelayTimer = 0.0f;
|
||||
}
|
||||
if( m_linebreakerstate == 0 ) {
|
||||
if( fMainRelayTimer > mvControlled->InitialCtrlDelay ) {
|
||||
// wlaczanie WSa z opoznieniem
|
||||
// mark the line breaker as ready to close; for electric vehicles with impulse switch the setup is completed on button release
|
||||
m_linebreakerstate = 2;
|
||||
}
|
||||
}
|
||||
if( m_linebreakerstate == 2 ) {
|
||||
// for diesels and/or vehicles with toggle switch setup we complete the engine start here
|
||||
// TBD, TODO: arrange a better way to start the diesel engines
|
||||
if( ( ggMainOffButton.SubModel == nullptr )
|
||||
|| ( ( mvControlled->EngineType == DieselEngine )
|
||||
|| ( mvControlled->EngineType == DieselElectric ) ) ) {
|
||||
if( mvControlled->MainSwitch( true ) ) {
|
||||
// side-effects
|
||||
mvControlled->ConverterSwitch( ( ggConverterButton.GetDesiredValue() > 0.95 ) || ( mvControlled->ConverterStart == start::automatic ) );
|
||||
mvControlled->CompressorSwitch( ggCompressorButton.GetDesiredValue() > 0.95 );
|
||||
// finalize state change of the line breaker
|
||||
m_linebreakerstate = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check for received user commands
|
||||
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
|
||||
|
||||
8
Train.h
8
Train.h
@@ -240,7 +240,11 @@ class TTrain
|
||||
static void OnCommand_headlightenableupper( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_headlightdisableupper( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command );
|
||||
@@ -284,7 +288,7 @@ class TTrain
|
||||
TMoverParameters *mvSecond; // drugi człon (ET40, ET41, ET42, ukrotnienia)
|
||||
TMoverParameters *mvThird; // trzeci człon (SN61)
|
||||
// helper variable, to prevent immediate switch between closing and opening line breaker circuit
|
||||
int m_linebreakerstate { 0 }; // -1: freshly open, 0: open, 1: closed, 2: freshly closed (and yes this is awful way to go about it)
|
||||
int m_linebreakerstate { 0 }; // 0: open, 1: closed, 2: freshly closed (and yes this is awful way to go about it)
|
||||
static const commandhandler_map m_commandhandlers;
|
||||
control_mapper m_controlmapper;
|
||||
|
||||
@@ -577,7 +581,7 @@ private:
|
||||
float fPress[20][3]; // cisnienia dla wszystkich czlonow
|
||||
static std::vector<std::string> const fPress_labels;
|
||||
float fEIMParams[9][10]; // parametry dla silnikow asynchronicznych
|
||||
int RadioChannel() { return iRadioChannel; };
|
||||
int RadioChannel() const { return iRadioChannel; };
|
||||
// plays provided sound from position of the radio
|
||||
void radio_message( sound_source *Message, int const Channel );
|
||||
inline TDynamicObject *Dynamic() { return DynamicObject; };
|
||||
|
||||
17
World.cpp
17
World.cpp
@@ -1317,6 +1317,11 @@ TWorld::Update_UI() {
|
||||
uitextline2 += ( vehicle->MoverParameters->ConvOvldFlag ? "!" : "." );
|
||||
uitextline2 += ( false == vehicle->MoverParameters->CompressorAllowLocal ? "-" : ( ( vehicle->MoverParameters->CompressorAllow || vehicle->MoverParameters->CompressorPower > 1 ) ? ( vehicle->MoverParameters->CompressorFlag ? "C" : "c" ) : "." ) );
|
||||
uitextline2 += ( vehicle->MoverParameters->CompressorGovernorLock ? "!" : "." );
|
||||
|
||||
auto const train { Global.pWorld->train() };
|
||||
if( ( train != nullptr ) && ( train->Dynamic() == vehicle ) ) {
|
||||
uitextline2 += " R: " + std::to_string( train->RadioChannel() );
|
||||
}
|
||||
/*
|
||||
uitextline2 +=
|
||||
" AnlgB: " + to_string( tmp->MoverParameters->AnPos, 1 )
|
||||
@@ -2124,9 +2129,21 @@ TWorld::compute_season( int const Yearday ) const {
|
||||
return Left.first < Right; } );
|
||||
|
||||
Global.Season = lookup->second + ":";
|
||||
// season can affect the weather so if it changes, re-calculate weather as well
|
||||
compute_weather();
|
||||
}
|
||||
|
||||
// calculates current weather
|
||||
void
|
||||
TWorld::compute_weather() const {
|
||||
|
||||
Global.Weather = (
|
||||
Global.Overcast < 0.25 ? "clear:" :
|
||||
Global.Overcast < 1.0 ? "cloudy:" :
|
||||
( Global.Season != "winter:" ?
|
||||
"rain:" :
|
||||
"snow:" ) );
|
||||
}
|
||||
|
||||
void
|
||||
world_environment::init() {
|
||||
|
||||
2
World.h
2
World.h
@@ -110,6 +110,8 @@ TWorld();
|
||||
void ToggleDaylight();
|
||||
// calculates current season of the year based on set simulation date
|
||||
void compute_season( int const Yearday ) const;
|
||||
// calculates current weather
|
||||
void compute_weather() const;
|
||||
|
||||
// members
|
||||
|
||||
|
||||
@@ -140,7 +140,11 @@ commanddescription_sequence Commands_descriptions = {
|
||||
{ "headlightenableupper", command_target::vehicle },
|
||||
{ "headlightdisableupper", command_target::vehicle },
|
||||
{ "redmarkertoggleleft", command_target::vehicle },
|
||||
{ "redmarkerenableleft", command_target::vehicle },
|
||||
{ "redmarkerdisableleft", command_target::vehicle },
|
||||
{ "redmarkertoggleright", command_target::vehicle },
|
||||
{ "redmarkerenableright", command_target::vehicle },
|
||||
{ "redmarkerdisableright", command_target::vehicle },
|
||||
{ "headlighttogglerearleft", command_target::vehicle },
|
||||
{ "headlighttogglerearright", command_target::vehicle },
|
||||
{ "headlighttogglerearupper", command_target::vehicle },
|
||||
|
||||
@@ -133,7 +133,11 @@ enum class user_command {
|
||||
headlightenableupper,
|
||||
headlightdisableupper,
|
||||
redmarkertoggleleft,
|
||||
redmarkerenableleft,
|
||||
redmarkerdisableleft,
|
||||
redmarkertoggleright,
|
||||
redmarkerenableright,
|
||||
redmarkerdisableright,
|
||||
headlighttogglerearleft,
|
||||
headlighttogglerearright,
|
||||
headlighttogglerearupper,
|
||||
|
||||
@@ -403,8 +403,16 @@ keyboard_input::default_bindings() {
|
||||
{ -1 },
|
||||
// redmarkertoggleleft
|
||||
{ GLFW_KEY_Y | keymodifier::shift },
|
||||
// redmarkerenableleft
|
||||
{ -1 },
|
||||
// redmarkerdisableleft
|
||||
{ -1 },
|
||||
// redmarkertoggleright
|
||||
{ GLFW_KEY_I | keymodifier::shift },
|
||||
// redmarkerenableright
|
||||
{ -1 },
|
||||
// redmarkerdisableright
|
||||
{ -1 },
|
||||
// headlighttogglerearleft
|
||||
{ GLFW_KEY_Y | keymodifier::control },
|
||||
// headlighttogglerearright
|
||||
|
||||
@@ -167,6 +167,9 @@ state_manager::deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad
|
||||
if( token != "endatmo" ) {
|
||||
// optional overcast parameter
|
||||
Global.Overcast = clamp( std::stof( token ), 0.f, 2.f );
|
||||
// overcast drives weather so do a calculation here
|
||||
// NOTE: ugly, clean it up when we're done with world refactoring
|
||||
Global.pWorld->compute_weather();
|
||||
}
|
||||
while( ( false == token.empty() )
|
||||
&& ( token != "endatmo" ) ) {
|
||||
|
||||
Reference in New Issue
Block a user