Add scenery category detection, launcher category list parity with Starter

This commit is contained in:
jakubg1
2025-09-04 18:01:48 +02:00
parent d07b0e76c4
commit c83c123596
3 changed files with 41 additions and 20 deletions

View File

@@ -3,7 +3,6 @@
#include "imgui/imgui.h"
#include "utilities.h"
#include "renderer.h"
#include "McZapkie/MOVER.h"
#include "application.h"
#include "Logs.h"
#include <filesystem>
@@ -15,32 +14,36 @@ ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
void ui::scenerylist_panel::draw_scenery_list()
{
std::string prev_prefix;
bool collapse_open = false;
// Draw all the scenarios which are not assigned to any category.
for (auto &desc : scanner.scenarios) {
std::string name = desc.path.stem().string();
std::string prefix = name.substr(0, name.find_first_of("-_"));
std::string prefix = desc.category;
if (prefix.empty())
prefix = name;
bool just_opened = false;
if (prefix != prev_prefix) {
collapse_open = ImGui::CollapsingHeader(prefix.c_str());
just_opened = ImGui::IsItemDeactivated();
prev_prefix = prefix;
}
if (collapse_open) {
if (just_opened)
selected_scenery = &desc;
ImGui::Indent(10.0f);
{
if (ImGui::Selectable(name.c_str(), &desc == selected_scenery)) {
selected_scenery = &desc;
selected_trainset = nullptr;
}
ImGui::Unindent(10.0f);
}
}
// Render all aggregated scenarios inside categories.
bool collapse_open = false;
for (auto category : scanner.categories)
{
collapse_open = ImGui::CollapsingHeader(category.first.c_str());
if (collapse_open) {
for (auto desc : category.second)
{
std::string name = desc->path.stem().string();
ImGui::Indent(10.0f);
if (ImGui::Selectable(name.c_str(), desc == selected_scenery)) {
selected_scenery = desc;
selected_trainset = nullptr;
}
ImGui::Unindent(10.0f);
}
}
}
}

View File

@@ -22,6 +22,8 @@ void scenery_scanner::scan()
std::sort(scenarios.begin(), scenarios.end(),
[](const scenery_desc &a, const scenery_desc &b) { return a.path < b.path; });
build_categories();
}
void scenery_scanner::scan_scn(std::filesystem::path path)
@@ -57,6 +59,8 @@ void scenery_scanner::scan_scn(std::filesystem::path path)
desc.name = win1250_to_utf8(line.substr(5));
else if (line[3] == 'd')
desc.description += win1250_to_utf8(line.substr(5)) + '\n';
else if (line[3] == 'l')
desc.category = win1250_to_utf8(line.substr(5));
else if (line[3] == 'f') {
std::string lang;
std::string file;
@@ -154,3 +158,14 @@ void scenery_scanner::parse_trainset(cParser &parser)
trainset.file_bounds.second = parser.Line();
}
void scenery_scanner::build_categories()
{
for (auto &desc : scenarios) {
std::string name = desc.path.stem().string();
std::string prefix = desc.category;
// If the scenario does have a category, add it to the list so we can render it later in a group.
if (!prefix.empty())
categories[prefix].push_back(&desc);
}
}

View File

@@ -39,6 +39,7 @@ struct scenery_desc {
std::filesystem::path path;
std::string name;
std::string description;
std::string category;
std::string image_path;
texture_handle image = 0;
@@ -58,12 +59,14 @@ public:
scenery_scanner(ui::vehicles_bank &bank);
std::vector<scenery_desc> scenarios;
std::map<std::string, std::vector<scenery_desc*>> categories;
void scan();
private:
void scan_scn(std::filesystem::path path);
void parse_trainset(cParser &parser);
void build_categories();
ui::vehicles_bank &bank;
};