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scenery model smoke source binding, smoke dispersion tweaks, wind simulation tweak
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@@ -81,6 +81,8 @@ public:
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initialize();
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void
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bind( TDynamicObject const *Vehicle );
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void
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bind( TAnimModel const *Node );
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// updates state of owned particles
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void
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update( double const Timedelta, bool const Onlydespawn );
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@@ -171,6 +173,8 @@ public:
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insert( std::string const &Sourcetemplate, glm::dvec3 const Location );
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bool
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insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location );
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bool
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insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 const Location );
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// updates state of all owned emitters
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void
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update();
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