catch exceptions in gfxrenderer init and other inits

This commit is contained in:
VB
2017-04-27 16:33:32 +02:00
parent 9348c90d00
commit ca56741433

View File

@@ -296,17 +296,15 @@ int main(int argc, char *argv[])
::SendMessage( Hwnd, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>( icon ) );
#endif
if( ( false == GfxRenderer.Init( window ) )
|| ( false == UILayer.init( window ) ) ) {
return -1;
}
input::Keyboard.init();
input::Gamepad.init();
Global::pWorld = &World; // Ra: wskaźnik potrzebny do usuwania pojazdów
try
{
if ((false == GfxRenderer.Init(window))
|| (false == UILayer.init(window)))
return -1;
input::Keyboard.init();
input::Gamepad.init();
if (!World.Init(window))
{
std::cout << "failed to init TWorld" << std::endl;