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Merge pull request #82 from Unofficial-MaSzyna-Developement/export-floating-point-fix
Floating point export fix for models
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@@ -656,9 +656,9 @@ TAnimModel::export_as_text_( std::ostream &Output ) const {
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// header
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Output << "model ";
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// location and rotation
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Output
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<< location().x << ' '
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<< location().y << ' '
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Output << std::fixed << std::setprecision(3) // ustawienie dokładnie 3 cyfr po przecinku
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<< location().x << ' '
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<< location().y << ' '
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<< location().z << ' ';
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Output
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<< "0 " ;
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@@ -47,8 +47,7 @@ operator!=( lighting_data const &Left, lighting_data const &Right ) {
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namespace scene {
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struct bounding_area {
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glm::dvec3 center; // mid point of the rectangle
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glm::highp_dvec3 center; // mid point of the rectangle
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float radius { -1.0f }; // radius of the bounding sphere
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bounding_area() = default;
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@@ -94,7 +93,7 @@ public:
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material_handle material { null_handle };
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lighting_data lighting;
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// geometry data
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glm::dvec3 origin; // world position of the relative coordinate system origin
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glm::highp_dvec3 origin; // world position of the relative coordinate system origin
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gfx::geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
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std::vector<world_vertex> vertices; // world space source data of the geometry
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gfx::userdata_array userdata;
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