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build 180809. scenery node groups, AI shunt mode braking tweaks
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@@ -224,7 +224,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
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f4Specular = glm::vec4{ 0.0f, 0.0f, 0.0f, 1.0f };
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}
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}
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parser.ignoreTokens(1); // zignorowanie nazwy "SelfIllum:"
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parser.ignoreToken(); // zignorowanie nazwy "SelfIllum:"
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{
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std::string light = parser.getToken<std::string>();
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if (light == "true")
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