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build 180809. scenery node groups, AI shunt mode braking tweaks
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@@ -36,6 +36,15 @@ public:
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translate( scene::basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground );
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void
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translate( scene::basic_node *Node, float const Offset );
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void
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rotate( scene::basic_node *Node, glm::vec3 const &Angle, float const Quantization );
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private:
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// methods
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void
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translate_node( scene::basic_node *Node, glm::dvec3 const &Location );
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void
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translate_node( scene::basic_node *Node, float const Offset );
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void
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translate_instance( TAnimModel *Instance, glm::dvec3 const &Location );
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void
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@@ -45,9 +54,9 @@ public:
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void
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translate_memorycell( TMemCell *Memorycell, float const Offset );
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void
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rotate( scene::basic_node *Node, glm::vec3 const &Angle, float const Quantization );
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rotate_node( scene::basic_node *Node, glm::vec3 const &Angle );
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void
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rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle, float const Quantization );
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rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle );
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};
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} // scene
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