mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 08:49:18 +02:00
build 200116. generic LocHandleTimeTraxx support, pantograph selection controls, vehicle status fix debug panel button
This commit is contained in:
306
Train.cpp
306
Train.cpp
@@ -233,6 +233,10 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
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{ user_command::pantographlowerfront, &TTrain::OnCommand_pantographlowerfront },
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{ user_command::pantographlowerrear, &TTrain::OnCommand_pantographlowerrear },
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{ user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall },
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{ user_command::pantographselectnext, &TTrain::OnCommand_pantographselectnext },
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{ user_command::pantographselectprevious, &TTrain::OnCommand_pantographselectprevious },
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{ user_command::pantographraiseselected, &TTrain::OnCommand_pantographraiseselected },
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{ user_command::pantographlowerselected, &TTrain::OnCommand_pantographlowerselected },
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{ user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle },
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{ user_command::linebreakeropen, &TTrain::OnCommand_linebreakeropen },
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{ user_command::linebreakerclose, &TTrain::OnCommand_linebreakerclose },
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@@ -2020,18 +2024,9 @@ void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const
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if( Train->mvOccupied->PantSwitchType == "impulse" ) {
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if( Train->ggPantFrontButton.SubModel )
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Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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// also the switch off button, in cabs which have it
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if( Train->ggPantFrontButtonOff.SubModel )
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Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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}
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}
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@@ -2055,40 +2050,25 @@ void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &
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if( Train->mvOccupied->PantSwitchType == "impulse" ) {
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if( Train->ggPantRearButton.SubModel )
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Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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// also the switch off button, in cabs which have it
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if( Train->ggPantRearButtonOff.SubModel )
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Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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}
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}
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void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &Command ) {
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if( Train->ggPantFrontButton.SubModel == nullptr ) { return; }
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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// visual feedback
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if( Train->ggPantFrontButton.SubModel )
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Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
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// pantograph control can have two-button setup
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if( Train->ggPantFrontButtonOff.SubModel )
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Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedDownButton.SubModel )
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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if( true == Train->mvControlled->PantFrontUp ) { return; } // already up
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@@ -2106,22 +2086,16 @@ void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &
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void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &Command ) {
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if( Train->ggPantRearButton.SubModel == nullptr ) { return; }
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if( Command.action == GLFW_PRESS ) {
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// only reacting to press, so the switch doesn't flip back and forth if key is held down
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// visual feedback
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if( Train->ggPantRearButton.SubModel )
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Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
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// pantograph control can have two-button setup
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if( Train->ggPantRearButtonOff.SubModel )
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Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedDownButton.SubModel )
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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if( true == Train->mvControlled->PantRearUp ) { return; } // already up
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@@ -2139,32 +2113,28 @@ void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &C
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void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command ) {
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if( ( Train->ggPantFrontButton.SubModel == nullptr )
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&& ( Train->ggPantFrontButtonOff.SubModel == nullptr ) ) {
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// no buttons, either there's other switch types or none whatsoever
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return;
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}
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if( Command.action == GLFW_PRESS ) {
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if( Train->mvOccupied->PantSwitchType == "impulse" ) {
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if( ( Train->ggPantFrontButtonOff.SubModel == nullptr )
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&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
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if( Train->ggPantFrontButtonOff.SubModel == nullptr ) {
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// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
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// then another control has to be used (like pantographlowerall)
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// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
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return;
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}
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}
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// visual feedback
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if( Train->ggPantFrontButton.SubModel )
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Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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// pantograph control can have two-button setup
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if( Train->ggPantFrontButtonOff.SubModel )
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Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedDownButton.SubModel )
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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if( false == Train->mvControlled->PantFrontUp ) { return; } // already down
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@@ -2182,32 +2152,28 @@ void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &
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void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command ) {
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if( ( Train->ggPantRearButton.SubModel == nullptr )
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&& ( Train->ggPantRearButtonOff.SubModel == nullptr ) ) {
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// no buttons, either there's other switch types or none whatsoever
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return;
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}
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if( Command.action == GLFW_PRESS ) {
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if( Train->mvOccupied->PantSwitchType == "impulse" ) {
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if( ( Train->ggPantRearButtonOff.SubModel == nullptr )
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&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
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if( Train->ggPantRearButtonOff.SubModel == nullptr ) {
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// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
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// then another control has to be used (like pantographlowerall)
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// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
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return;
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}
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}
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// visual feedback
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if( Train->ggPantRearButton.SubModel )
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Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedButton.SubModel )
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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// pantograph control can have two-button setup
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if( Train->ggPantRearButtonOff.SubModel )
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Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
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// NOTE: currently we animate the selectable pantograph control based on standard key presses
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// TODO: implement actual selection control, and refactor handling this control setup in a separate method
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if( Train->ggPantSelectedDownButton.SubModel )
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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if( false == Train->mvControlled->PantRearUp ) { return; } // already down
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@@ -2227,8 +2193,7 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
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if( Command.action == GLFW_REPEAT ) { return; }
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if( ( Train->ggPantAllDownButton.SubModel == nullptr )
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&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
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if( Train->ggPantAllDownButton.SubModel == nullptr ) {
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// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
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if( Command.action == GLFW_PRESS ) {
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WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" );
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@@ -2248,20 +2213,12 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
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Train->mvControlled->PantRearSP = false;
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Train->mvControlled->PantRear( false );
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// visual feedback
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if( Train->ggPantAllDownButton.SubModel )
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Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else if( Command.action == GLFW_RELEASE ) {
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// release the button
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// visual feedback
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if( Train->ggPantAllDownButton.SubModel )
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Train->ggPantAllDownButton.UpdateValue( 0.0 );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
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}
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Train->ggPantAllDownButton.UpdateValue( 0.0 );
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}
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}
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else {
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@@ -2278,25 +2235,146 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
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Train->mvControlled->PantRearSP = false;
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Train->mvControlled->PantRear( false );
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// visual feedback
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if( Train->ggPantAllDownButton.SubModel )
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Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// currently active, move it back to neutral position
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// visual feedback
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if( Train->ggPantAllDownButton.SubModel )
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Train->ggPantAllDownButton.UpdateValue( 0.0 );
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if( Train->ggPantSelectedDownButton.SubModel ) {
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Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
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}
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Train->ggPantAllDownButton.UpdateValue( 0.0 );
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}
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}
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}
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}
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void TTrain::OnCommand_pantographselectnext( TTrain *Train, command_data const &Command ) {
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if( Command.action != GLFW_PRESS ) { return; }
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Train->change_pantograph_selection( 1 );
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}
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void TTrain::OnCommand_pantographselectprevious( TTrain *Train, command_data const &Command ) {
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if( Command.action != GLFW_PRESS ) { return; }
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Train->change_pantograph_selection( -1 );
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}
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void TTrain::OnCommand_pantographraiseselected( TTrain *Train, command_data const &Command ) {
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if( Command.action == GLFW_REPEAT ) { return; }
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if( Train->ggPantSelectedButton.type() == TGaugeType::push ) {
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// impulse switch
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
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// raise selected
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Train->change_pantograph_selection_state( true );
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}
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else if( Command.action == GLFW_RELEASE ) {
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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else {
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// two-state switch, only cares about press events
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
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// raise selected
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Train->change_pantograph_selection_state( true );
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}
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}
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}
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void TTrain::OnCommand_pantographlowerselected( TTrain *Train, command_data const &Command ) {
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if( Command.action == GLFW_REPEAT ) { return; }
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if( Train->ggPantSelectedDownButton.type() == TGaugeType::push ) {
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// impulse switch
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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// lower selected
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Train->change_pantograph_selection_state( false );
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}
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else if( Command.action == GLFW_RELEASE ) {
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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else {
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// two-state switch, only cares about press events
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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// lower selected
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Train->change_pantograph_selection_state( false );
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}
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}
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}
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void TTrain::change_pantograph_selection( int const Change, bool const Force ) {
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auto const initialstate { m_pantselection };
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m_pantselection = clamp( m_pantselection + Change, 0, 3 );
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// visual feedback
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ggPantSelectButton.UpdateValue( m_pantselection );
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if( ( m_pantselection == initialstate ) && ( false == Force ) ) { return; } // no change, nothing to do
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// crude way to determine whether pantograph state change is automatic
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// if there's button to raise/lower selected panthograph, we presume the change has to be invoked manually
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if( ggPantSelectedButton.SubModel != nullptr ) { return; }
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// raise or lower pantographs according to new requested state
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auto const swapends{ cab_to_end() != end::front };
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// check desired states for both pantographs; value: whether the pantograph should be raised
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auto const frontstate{ ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 1 : 3 ) ) };
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auto const rearstate{ ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 3 : 1 ) ) };
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// potentially adjust front pantograph state
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if( mvControlled->PantFrontUp != frontstate ) {
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// TBD, TODO: impulse switch should only work when the power is on?
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if( mvControlled->PantFront( frontstate ) == frontstate ) {
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mvControlled->PantFrontSP = false;
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}
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}
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// potentially adjust rear pantograph state
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if( mvControlled->PantRearUp != rearstate ) {
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// TBD, TODO: impulse switch should only work when the power is on?
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if( mvControlled->PantRear( rearstate ) == rearstate ) {
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mvControlled->PantRearSP = false;
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}
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}
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}
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void TTrain::change_pantograph_selection_state( bool const State ) {
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auto const swapends { cab_to_end() != end::front };
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// check desired states for both pantographs; value: whether the pantograph should be raised
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auto const frontselected { ( m_pantselection == 0 ) || ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 1 : 3 ) ) };
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auto const rearselected { ( m_pantselection == 0 ) || ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 3 : 1 ) ) };
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// potentially adjust front pantograph state
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if( ( true == frontselected )
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&& ( mvControlled->PantFrontUp != State ) ) {
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// TBD, TODO: impulse switch should only work when the power is on?
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if( mvControlled->PantFront( State ) == State ) {
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mvControlled->PantFrontSP = false;
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}
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}
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// potentially adjust rear pantograph state
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if( ( true == rearselected )
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&& ( mvControlled->PantRearUp != State ) ) {
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// TBD, TODO: impulse switch should only work when the power is on?
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if( mvControlled->PantRear( State ) == State ) {
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mvControlled->PantRearSP = false;
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}
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}
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}
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void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) {
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if( ( Train->ggPantCompressorValve.SubModel == nullptr )
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@@ -6036,11 +6114,15 @@ bool TTrain::Update( double const Deltatime )
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}
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Cabine[iCabn].Update( lowvoltagepower ); // nowy sposób ustawienia animacji
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/*
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if (ggZbS.SubModel)
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{
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ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
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ggZbS.Update();
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}
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*/
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||||
// replacement for the above. TODO: move it to a more suitable place
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m_brakehandlecp = mvOccupied->Handle->GetCP();
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||||
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||||
// youBy - napiecie na silnikach
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||||
if (ggEngineVoltage.SubModel)
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@@ -6710,6 +6792,7 @@ bool TTrain::Update( double const Deltatime )
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ggPantRearButtonOff.Update();
|
||||
ggPantSelectedDownButton.Update();
|
||||
ggPantAllDownButton.Update();
|
||||
ggPantSelectButton.Update();
|
||||
ggPantCompressorButton.Update();
|
||||
ggPantCompressorValve.Update();
|
||||
|
||||
@@ -6834,6 +6917,18 @@ bool TTrain::Update( double const Deltatime )
|
||||
mvControlled->PantRear( true );
|
||||
}
|
||||
}
|
||||
if( ggPantSelectButton.SubModel ) {
|
||||
if( ggPantSelectedButton.SubModel ) {
|
||||
if( ( ggPantSelectedButton.type() == TGaugeType::toggle )
|
||||
&& ( ggPantSelectedButton.GetDesiredValue() >= 0.95 ) ) {
|
||||
change_pantograph_selection_state( true );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// HACK: force pantographs into currently selected state
|
||||
change_pantograph_selection( 0, true );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
@@ -8012,9 +8107,9 @@ void TTrain::clear_cab_controls()
|
||||
ggPantRearButtonOff.Clear();
|
||||
ggPantSelectedDownButton.Clear();
|
||||
ggPantAllDownButton.Clear();
|
||||
ggPantSelectButton.Clear();
|
||||
ggPantCompressorButton.Clear();
|
||||
ggPantCompressorValve.Clear();
|
||||
ggZbS.Clear();
|
||||
ggI1B.Clear();
|
||||
ggI2B.Clear();
|
||||
ggI3B.Clear();
|
||||
@@ -8168,20 +8263,6 @@ void TTrain::set_cab_controls( int const Cab ) {
|
||||
0.f :
|
||||
1.f ) );
|
||||
}
|
||||
// NOTE: currently we animate the selectable pantograph control for both pantographs
|
||||
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
|
||||
if( ggPantSelectedButton.SubModel ) {
|
||||
ggPantSelectedButton.PutValue(
|
||||
( mvControlled->PantFrontUp ?
|
||||
1.f :
|
||||
0.f ) );
|
||||
}
|
||||
if( ggPantSelectedDownButton.SubModel ) {
|
||||
ggPantSelectedDownButton.PutValue(
|
||||
( mvControlled->PantFrontUp ?
|
||||
0.f :
|
||||
1.f ) );
|
||||
}
|
||||
}
|
||||
if( mvOccupied->PantSwitchType != "impulse" ) {
|
||||
if( ggPantRearButton.SubModel ) {
|
||||
@@ -8196,17 +8277,41 @@ void TTrain::set_cab_controls( int const Cab ) {
|
||||
0.f :
|
||||
1.f ) );
|
||||
}
|
||||
// NOTE: currently we animate the selectable pantograph control for both pantographs
|
||||
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
|
||||
if( ggPantSelectedButton.SubModel ) {
|
||||
}
|
||||
// front/end pantograph selection is relative to occupied cab
|
||||
m_pantselection = (
|
||||
m_pantselection == 1 ? ( cab_to_end( Cab ) == cab_to_end() ? 1 : 3 ) :
|
||||
m_pantselection == 3 ? ( cab_to_end( Cab ) == cab_to_end() ? 3 : 1 ) :
|
||||
m_pantselection ); // other settings affect both pantographs
|
||||
if( ggPantSelectButton.SubModel ) {
|
||||
ggPantSelectButton.PutValue( m_pantselection );
|
||||
}
|
||||
if( ggPantSelectedButton.type() == TGaugeType::toggle ) {
|
||||
if( ggPantSelectButton.SubModel ) {
|
||||
auto const swapends{ cab_to_end( Cab ) != end::front };
|
||||
auto const pantraised{ (
|
||||
m_pantselection == 0 ? false :
|
||||
m_pantselection == 1 ? ( swapends ? mvControlled->PantFrontUp : mvControlled->PantRearUp ) :
|
||||
m_pantselection == 2 ? ( mvControlled->PantFrontUp & mvControlled->PantRearUp ) :
|
||||
m_pantselection == 3 ? ( swapends ? mvControlled->PantRearUp : mvControlled->PantFrontUp ) :
|
||||
false ) };
|
||||
ggPantSelectedButton.PutValue(
|
||||
( mvControlled->PantRearUp ?
|
||||
( pantraised ?
|
||||
1.f :
|
||||
0.f ) );
|
||||
}
|
||||
}
|
||||
if( ggPantSelectedDownButton.type() == TGaugeType::toggle ) {
|
||||
if( ggPantSelectedDownButton.SubModel ) {
|
||||
auto const swapends{ cab_to_end( Cab ) != end::front };
|
||||
auto const pantraised{ (
|
||||
m_pantselection == 0 ? false :
|
||||
m_pantselection == 1 ? ( swapends ? mvControlled->PantFrontUp : mvControlled->PantRearUp ) :
|
||||
m_pantselection == 2 ? ( mvControlled->PantFrontUp & mvControlled->PantRearUp ) :
|
||||
m_pantselection == 3 ? ( swapends ? mvControlled->PantRearUp : mvControlled->PantFrontUp ) :
|
||||
false ) };
|
||||
ggPantSelectedDownButton.PutValue(
|
||||
( mvControlled->PantRearUp ?
|
||||
( pantraised ?
|
||||
0.f :
|
||||
1.f ) );
|
||||
}
|
||||
@@ -8707,6 +8812,7 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{ "pantalloff_sw:", ggPantAllDownButton },
|
||||
{ "pantselected_sw:", ggPantSelectedButton },
|
||||
{ "pantselectedoff_sw:", ggPantSelectedDownButton },
|
||||
{ "pantselect_sw:", ggPantSelectButton },
|
||||
{ "pantcompressor_sw:", ggPantCompressorButton },
|
||||
{ "pantcompressorvalve_sw:", ggPantCompressorValve },
|
||||
{ "trainheating_sw:", ggTrainHeatingButton },
|
||||
@@ -8896,7 +9002,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
else if (Label == "limpipepress:")
|
||||
{
|
||||
// manometr zbiornika sterujacego zaworu maszynisty
|
||||
ggZbS.Load(Parser, DynamicObject, 0.1);
|
||||
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
|
||||
gauge.Load( Parser, DynamicObject, 0.1 );
|
||||
gauge.AssignDouble( &m_brakehandlecp );
|
||||
}
|
||||
else if (Label == "cntrlpress:")
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user