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configure lightning when no vehicles

This commit is contained in:
milek7
2018-07-20 18:48:24 +02:00
parent 20787d1ba4
commit cfb066f678
2 changed files with 1 additions and 7 deletions

View File

@@ -3146,12 +3146,6 @@ void opengl_renderer::Update_Lights(light_array &Lights)
return (glm::length2(camera - Left.position) * (1.f - Left.intensity)) < (glm::length2(camera - Right.position) * (1.f - Right.intensity));
});
size_t const count = std::min(m_lights.size(), Lights.data.size());
if (count == 0)
{
return;
}
auto renderlight = m_lights.begin();
size_t light_i = 1;

View File

@@ -32,7 +32,7 @@ void main()
if (tex_color.a < opacity)
discard;
vec3 normal = normalize(f_normal);
vec3 normal = f_tbn * normalize(texture(normalmap, f_coord).rgb * 2.0 - 1.0);
vec3 refvec = reflect(f_pos, normal);
vec3 envcolor = texture(envmap, refvec).rgb;