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configure lightning when no vehicles
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@@ -3146,12 +3146,6 @@ void opengl_renderer::Update_Lights(light_array &Lights)
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return (glm::length2(camera - Left.position) * (1.f - Left.intensity)) < (glm::length2(camera - Right.position) * (1.f - Right.intensity));
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});
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size_t const count = std::min(m_lights.size(), Lights.data.size());
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if (count == 0)
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{
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return;
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}
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auto renderlight = m_lights.begin();
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size_t light_i = 1;
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