mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
priorityLoadText3D feature in eu07.ini
Allows to make priority load t3d models instead of e3d. Takes yes or no.
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@@ -670,6 +670,12 @@ global_settings::ConfigParse(cParser &Parser) {
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Parser >> token;
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iPause |= (token == "yes" ? 1 : 0);
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}
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else if (token == "priorityloadtext3d")
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{
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Parser.getTokens(1);
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Parser >> token;
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priorityLoadText3D = (token == "yes" ? true : false);
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}
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else if (token == "lang")
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{
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// domyślny język - http://tools.ietf.org/html/bcp47
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@@ -1358,6 +1364,7 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "joinduplicatedevents", bJoinEvents );
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export_as_text( Output, "hiddenevents", iHiddenEvents );
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export_as_text( Output, "pause", ( iPause & 1 ) != 0 );
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export_as_text(Output, "priorityLoadText3D", priorityLoadText3D);
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export_as_text( Output, "lang", asLang );
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export_as_text( Output, "python.updatetime", PythonScreenUpdateRate );
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Output
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@@ -82,6 +82,7 @@ struct global_settings {
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bool file_binary_terrain{ true }; // enable binary terrain (de)serialization
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bool file_binary_terrain_state{true};
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// logs
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bool priorityLoadText3D{false}; // ladowanie T3D priorytetowo
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int iWriteLogEnabled{ 3 }; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
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bool MultipleLogs{ false };
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unsigned int DisabledLogTypes{ 0 };
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31
Model3d.cpp
31
Model3d.cpp
@@ -1570,23 +1570,28 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
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m_filename = name;
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asBinary = name + ".e3d";
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if (FileExists(asBinary))
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// Hirek: Jesli mamy ustawione priorityLoadText3D na yes to wpierw ladujemy t3d
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if (Global.priorityLoadText3D && FileExists(name + ".t3d"))
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{
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WriteLog("Forced loading text model \"" + name + ".t3d\"");
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LoadFromTextFile(name + ".t3d", dynamic);
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if (!dynamic)
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Init();
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}
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else if (FileExists(asBinary))
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{
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LoadFromBinFile(asBinary, dynamic);
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asBinary = ""; // wyłączenie zapisu
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asBinary = "";
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Init();
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}
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else
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{
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if (FileExists(name + ".t3d"))
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{
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LoadFromTextFile(name + ".t3d", dynamic); // wczytanie tekstowego
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if( !dynamic ) {
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// pojazdy dopiero po ustawieniu animacji
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Init(); // generowanie siatek i zapis E3D
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}
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}
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}
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else if (FileExists(name + ".t3d"))
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{
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LoadFromTextFile(name + ".t3d", dynamic);
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if (!dynamic)
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Init();
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}
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bool const result =
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Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
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if (false == result)
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