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Add staticFiles directory
this contains all files which should be shipped with executable
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32
staticFiles/renderercfg.yml
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32
staticFiles/renderercfg.yml
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display:
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adapter: 0 # Consult Log for list of available adapters
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output: 0
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disable_hdr: true
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hdr_config: # Either "hdr" or "sdr" settings will be applied based on hardware capability
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hdr:
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ui_nits: 300
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scene_nits: 1000
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scene_gamma: 1.
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pre_tonemap_exposure: -2.4
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sdr:
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ui_nits: 80
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scene_nits: 80
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scene_gamma: 1.
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pre_tonemap_exposure: 1.6
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shadows:
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resolution: 4096
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cascades: [1.5, 5., 25., 50., 150.] # Note: first cascade serves as replacement to "cab shadows"
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wire_diameter_lines: .01 # Thickness multipliers for line- and traction-type nodes
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# note: these may need to be changed before playing some older scenarios
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wire_diameter_tractions: .005
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lighting:
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max_lights_per_scene: 2048 # Max. number of lights that can be visible at once
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# increases memory usage (2048 lights use 65KiB of VRAM)
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selfillum_factor: 1.0 # Amplification factor of material selfillum
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# caution: increasing past 10 made predominantly red lights break FSR2
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freespot_factor: 1.0 # Amplification factor of freespot diffuse color
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luminance_threshold: .01 # Luminance threshold for which radius of influence is calculated
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# larger values improve performance at the cost of light spots
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# possibly having a visible sharp edge
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min_luminance_ev: -0.5 # Auto exposure clamping
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max_luminance_ev: +5.0
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