mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 09:59:18 +02:00
merge
This commit is contained in:
104
Model3d.cpp
104
Model3d.cpp
@@ -671,58 +671,58 @@ void TSubModel::DisplayLists()
|
||||
};
|
||||
glEnd();
|
||||
#endif
|
||||
glEndList();
|
||||
}
|
||||
}
|
||||
else if (eType == TP_FREESPOTLIGHT)
|
||||
{
|
||||
uiDisplayList = glGenLists(1);
|
||||
glNewList(uiDisplayList, GL_COMPILE);
|
||||
TextureManager.Bind(0);
|
||||
// if (eType==smt_FreeSpotLight)
|
||||
// {
|
||||
// if (iFarAttenDecay==0)
|
||||
// glColor3f(Diffuse[0],Diffuse[1],Diffuse[2]);
|
||||
// }
|
||||
// else
|
||||
// TODO: poprawic zeby dzialalo
|
||||
// glColor3f(f4Diffuse[0],f4Diffuse[1],f4Diffuse[2]);
|
||||
glColorMaterial(GL_FRONT, GL_EMISSION);
|
||||
glDisable(GL_LIGHTING); // Tolaris-030603: bo mu punkty swiecace sie blendowaly
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3f(0, 0, 0);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
|
||||
glEndList();
|
||||
}
|
||||
else if (eType == TP_STARS)
|
||||
{ // punkty świecące dookólnie
|
||||
uiDisplayList = glGenLists(1);
|
||||
glNewList(uiDisplayList, GL_COMPILE);
|
||||
TextureManager.Bind(0); // tekstury nie ma
|
||||
glColorMaterial(GL_FRONT, GL_EMISSION);
|
||||
glDisable(GL_LIGHTING); // Tolaris-030603: bo mu punkty swiecace sie blendowaly
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < iNumVerts; i++)
|
||||
{
|
||||
glColor3f(Vertices[i].Normal.x, Vertices[i].Normal.y, Vertices[i].Normal.z);
|
||||
// glVertex3dv(&Vertices[i].Point.x);
|
||||
glVertex3fv(&Vertices[i].Point.x);
|
||||
};
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
|
||||
glEndList();
|
||||
}
|
||||
// SafeDeleteArray(Vertices); //przy VBO muszą zostać do załadowania całego
|
||||
// modelu
|
||||
if (Child)
|
||||
Child->DisplayLists();
|
||||
if (Next)
|
||||
Next->DisplayLists();
|
||||
glEndList();
|
||||
}
|
||||
}
|
||||
else if (eType == TP_FREESPOTLIGHT)
|
||||
{
|
||||
uiDisplayList = glGenLists(1);
|
||||
glNewList(uiDisplayList, GL_COMPILE);
|
||||
TextureManager.Bind(0);
|
||||
// if (eType==smt_FreeSpotLight)
|
||||
// {
|
||||
// if (iFarAttenDecay==0)
|
||||
// glColor3f(Diffuse[0],Diffuse[1],Diffuse[2]);
|
||||
// }
|
||||
// else
|
||||
// TODO: poprawic zeby dzialalo
|
||||
// glColor3f(f4Diffuse[0],f4Diffuse[1],f4Diffuse[2]);
|
||||
glColorMaterial(GL_FRONT, GL_EMISSION);
|
||||
glDisable(GL_LIGHTING); // Tolaris-030603: bo mu punkty swiecace sie blendowaly
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3f( 0.0f, 0.0f, -0.025f ); // shift point towards the viewer, to avoid z-fighting with the light polygons
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
|
||||
glEndList();
|
||||
}
|
||||
else if (eType == TP_STARS)
|
||||
{ // punkty świecące dookólnie
|
||||
uiDisplayList = glGenLists(1);
|
||||
glNewList(uiDisplayList, GL_COMPILE);
|
||||
TextureManager.Bind(0); // tekstury nie ma
|
||||
glColorMaterial(GL_FRONT, GL_EMISSION);
|
||||
glDisable(GL_LIGHTING); // Tolaris-030603: bo mu punkty swiecace sie blendowaly
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < iNumVerts; i++)
|
||||
{
|
||||
glColor3f(Vertices[i].Normal.x, Vertices[i].Normal.y, Vertices[i].Normal.z);
|
||||
// glVertex3dv(&Vertices[i].Point.x);
|
||||
glVertex3fv(&Vertices[i].Point.x);
|
||||
};
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
|
||||
glEndList();
|
||||
}
|
||||
// SafeDeleteArray(Vertices); //przy VBO muszą zostać do załadowania całego
|
||||
// modelu
|
||||
if (Child)
|
||||
Child->DisplayLists();
|
||||
if (Next)
|
||||
Next->DisplayLists();
|
||||
};
|
||||
|
||||
void TSubModel::InitialRotate(bool doit)
|
||||
|
||||
Reference in New Issue
Block a user